Interdictor List Feedback Request

By TaeSWXW, in Star Wars: Armada Fleet Builds

I just purchased an Interdictor and I'm hoping to get some feedback on a list idea:

Faction: Galactic Empire
Points: 399/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Salvage Run

Interdictor-class Suppression Refit (90 points)
- Interdictor ( 3 points)
- Damage Control Officer ( 5 points)
- Engine Techs ( 8 points)
- SW 7 Ion Batteries ( 5 points)
- Targeting Scrambler ( 5 points)
- Grav Shift Reroute ( 2 points)
= 118 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Admiral Montferrat ( 5 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 88 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- Moff Jerjerrod ( 23 points)
- Vector ( 2 points)
- Admiral Chiraneau ( 10 points)
= 58 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Comms Net ( 2 points)
= 29 total ship cost

1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
1 Bossk ( 23 points)
1 Morna Kee ( 27 points)
1 Zertik Strom ( 15 points)

---

The Interdictor in this case would be the anvil, Demolisher the hammer. Squadron support is primarily AA-focused. One flotilla to push squadrons and de-incentivize enemy ships from moving in close (Suppressor), the other flotilla to act as lifeboat, launch Bossk & Morna around at speed 4, and unstuck ships using Chiraneau in lieu of having Dengar.

At 399 I would benefit from having 1st player (Demo, duh) but I think all the second player objectives would punish my opponent pretty badly - so a win-win for me?

Grav shift is strong. Potentially grav well is stronger here to force your opponent to deploy where Demo wants.

Have you considered station assault and contested outpost?

I would turn Morna into two squads for the extra deployment. Maybe Mauler and Valen?

Should win any squad fight and Demo can force the ship game.

If I consider Station Assault & Contest Output I can see how Grav Well would be better - Grav Shift works because with Salvage run you get a density of things to play with.

I've been burned on SA and CO before but I guess with the Interdictor (and JJ) it can loiter better.

Its not just loiter. How do you get to the station in the corner when you deploy at speed 0 opposite it or have to go through a cloud of obstacles?

What about Grav Shift & Well? With that I can drop the Title but I would lose the ability to protect Demo. I guess it's fine as most people can keep their Demo on the table without Targeting Scrambler.

5 minutes ago, TaeSWXW said:

What about Grav Shift & Well? With that I can drop the Title but I would lose the ability to protect Demo. I guess it's fine as most people can keep their Demo on the table without Targeting Scrambler.

That is indeed the conudrum