I just purchased an Interdictor and I'm hoping to get some feedback on a list idea:
Faction: Galactic Empire
Points: 399/400
Commander: Moff Jerjerrod
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Salvage Run
Interdictor-class Suppression Refit (90 points)
- Interdictor ( 3 points)
- Damage Control Officer ( 5 points)
- Engine Techs ( 8 points)
- SW 7 Ion Batteries ( 5 points)
- Targeting Scrambler ( 5 points)
- Grav Shift Reroute ( 2 points)
= 118 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Admiral Montferrat ( 5 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 88 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- Moff Jerjerrod ( 23 points)
- Vector ( 2 points)
- Admiral Chiraneau ( 10 points)
= 58 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Comms Net ( 2 points)
= 29 total ship cost
1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
1 Bossk ( 23 points)
1 Morna Kee ( 27 points)
1 Zertik Strom ( 15 points)
---
The Interdictor in this case would be the anvil, Demolisher the hammer. Squadron support is primarily AA-focused. One flotilla to push squadrons and de-incentivize enemy ships from moving in close (Suppressor), the other flotilla to act as lifeboat, launch Bossk & Morna around at speed 4, and unstuck ships using Chiraneau in lieu of having Dengar.
At 399 I would benefit from having 1st player (Demo, duh) but I think all the second player objectives would punish my opponent pretty badly - so a win-win for me?