Hi guys,
I've attempted to make two balanced, fun to play & thematic lists.
Rebels have the potential for a devastating ordinance attack, but the CR-90 is vulnerable to close in attacks.
The Imperials Raider is equipped to fend off attacks close in, but is limited against long range attacks.
Imperials have a bigger fighter screen with an ordinance attack of its own.
Please let me know what you might change, but the guiding ideas (in order of importance) should be: Balance, Fun, Theme.
Rebels: (300)
CR90 Corvette (Fore) (90) - CR90 Corvette (Fore)
Weapons Engineer (3), Single Turbolasers (8), Single Turbolasers (8), Engineering Team (4), Sensor Team (4), Tibanna Gas Supplies (4), Dodonna's Pride (4), Optimized Generators (5)
CR90 Corvette (Aft) (47) - CR90 Corvette (Aft)
Targeting Coordinator (4), Engine Booster (3)
Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)
Green Squadron Pilot (21) - A-Wing
Snap Shot (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Juke (2)
"Dutch" Vander (36) - Y-Wing
Dorsal Turret (3), Extra Munitions (2), Ion Torpedoes (5), M9-G8 (3), Guidance Chips (0)
Garven Dreis (33) - X-Wing
R2-D6 (1), Proton Torpedoes (4), Integrated Astromech (0), Swarm Tactics (2)
Rookie Pilot (26) - X-Wing
R2 Astromech (1), Proton Torpedoes (4), Integrated Astromech (0)
Rookie Pilot (26) - X-Wing
R2 Astromech (1), Proton Torpedoes (4), Integrated Astromech (0)
Imperials: (301)
Raider-class Corvette (Aft) (86) - Raider-class Corv. (Aft)
Grand Moff Tarkin (6), Weapons Engineer (3), Homing Missiles (5), Quad Laser Cannons (6), Gunnery Team (4), Sensor Team (4), Backup Shield Generator (3), Ordnance Tubes (5)
Raider-class Corvette (Fore) (61) - Raider-class Corv. (Fore)
Cluster Missiles (4), Gunnery Team (4), Engine Booster (3)
Academy Pilot (12) - TIE Fighter
Academy Pilot (12) - TIE Fighter
Academy Pilot (12) - TIE Fighter
Academy Pilot (12) - TIE Fighter
Royal Guard Pilot (28) - TIE Interceptor
Push The Limit (3), Hull Upgrade (3)
Royal Guard Pilot (28) - TIE Interceptor
Push The Limit (3), Hull Upgrade (3)
Gamma Squadron Pilot (25) - TIE Bomber
Homing Missiles (5), Extra Munitions (2)
Gamma Squadron Pilot (25) - TIE Bomber
Homing Missiles (5), Extra Munitions (2)