So I've been seeing and reading a lot of articles featuring the "downfall" of large ships due to the flourishing MSU/Squadron meta, and I'm wondering if part of it isn't the habits that we've sunk into for building our large ships. It strikes me that, though still visible, redirects are not as prevalent as they may have been in the Ackbar meta of days past (see also: before I played) We do however, have tools that could push our large ships, specifically ISDs into new prevalence.
(You may begin spooning down salt, I am simply spitballing here and have actually zero competitive experience.)
Specifically, while considering a build I did some careful reading and identified the following upgrades to apply to an ISD-II to make it a squad-killing machine:
-Agent Kallus: adding an addition (black!) die against the bountiful number of named squadrons ups your damage output significantly
-H9 Turbolasers: With two blue dice, you are guaranteed to be able to roll an accuracy against an ace to lock down their defenses, (It's also helpful against flotillas!)
-Reinforced Blast Doors: with the standard of damage output changing from "raw single-attack firepower" to "thousand cuts from bombers and TRCs" the ability to simply have three extra hull seems far more beneficial than the ability to keep a brace or redirect from being locked down.
-Gunnery Team:...You're still playing an ISD, let's be serious here.
I had considered this for and ISD-I, but lacking the Defensive Retro and the build being reliant on Kallus I wasn't so keen, however it could certainly still work.
This allows your ISD to not only throw devastating dice at ships, but also at squadrons while being survivable to their return fire. From here, follow it up with small, inexpensive activation boosters, Raider-1s with OE, Goz Floats. Instigator made an appearance in the build I was devising.
I figured the admiral of choice should be Motti simply to force your opponent to chew that much more meat, and making sure you have a balanced fighter contingent to tie down.
Anyhow, just some food for thought on the new age of Armada that we find ourself in. Any thoughts? Or experience with similar builds.