Debilitator Class Interdictor for hotac and epic enhanced play.

By Refugeanoth, in X-Wing Painting and Modification

I took a bit of a leap of faith on this 3d printed interdictor that I ordered from russia and spent all day yesterday working out stats for it. It's a little under twice the length of a raider and thus, I concocted a stat spread that was more in line with an interdictor class ship the empire designed to deal specifically with fighters when it didn't make sense to field the larger immobilizer class. This is very much the preliminary stat spread and abilities are likely to have wording issues that need clarification, but I wanted to share what I have with everyone in the event other people might have ordered one of these things or something similar! My intention is for the ship to use two epic bases, one in front of the other with space enough between them to fit a large base ship through to thread the needle so to speak :P Next thing I need to work out are upgrades specific to the ship, including pulse mass mines, ion storm generators, titles damage decks for each section (kill me) and some hotac specific scenarios involving this monster! I'd LOVE to hear everyone's thoughts on this! ENJOY!

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Detail appears to be similar to shapeways strong white flexible plastic. Will likely be going at it with ardcoat and an exacto knife to get the kind of detail that I want from it.

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Some card art I threw together in photoshop!

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Damaged Debilitator for the cards flipsides.

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The fore is where the bulk of the firepower in this ship comes to bear and has a cool snapshot ability to react to fighters attacking it!

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When damaged, this section essentially cripples the ships action economy by forcing all secondary weapons to be fired with a target lock. No more hardpoint fun after this goes down!

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The hangar is where the bulk of teams reside and helps out friendly ships! In hotac I see this as being a constant producer of tie fighters per turn on top of its ability until it gets crippled.

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I thought it would be cool if the ship actually had some sections hand out negatives to friend and foe alike when they were crippled. This way, the ship is always threatening in some capacity even when heavily damaged.

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Firing arcs are always tricky with such a large ship, but I think I struck a balance on what something much closer to a star destroyer would have for its forward compliment while still keeping some "weakpoints" that are attackable in relative safety.

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The meat and potatoes of the ship and the most heavily shielded section. The ability is supposed to represent the gravity well projectors affecting gravity around ships and drawing them outside of their desired position or moving friendly ships into a better position. Making the movement the designated dial move also adds an element of strategy to what you chose to use approaching the Debilitator. Not a good idea to spend a 5 straight to get within range 3 unless you want to be flung off the map!

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When the ample space bosom on this giant goes, it goes in stupendous fashion! Damages everything around it, including adjacent hull sections every turn that it's crippled and unlike the other hull sections, cant be repaired with energy. This will be a prime target for fighters looking to bring down the ship efficiently.

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The last section is all about action economy and energy production and is the only section on the ship with all available actions and 3 crew slots.

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Bring down the bridge and you're dead in the water until it can be repaired!

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Rear sections cover a more broadside approach and make it so that if someone flew between the sections underneath the ship they can do so in relative safety. I purposefully did not include any turret primaries to keep some of the challenge in positioning this ship to take advantage of its firing arcs. It's going to rely on its turret secondary weapons to cover its rear as much as possible.

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A slow, but energy rich dial should keep the ship producing ample energy, especially as long as the bridge remains intact and adding a stop after every movement.

Phew! I'm already exhausted and I haven't even started on the damage decks yet!

I'd love to see this on a table next to a Raider and/or some other ships.

How did you make the base card?

I want that.

10 hours ago, lntrn8 said:

How did you make the base card?

Strange eons

Yeah, that's the guy I ordered the Pelta from. He prints some nice stuff, but I wish he'd ditch the other crap and just make useful things.

:blink: I'm speechless.

Looks like a headache

On 4/2/2017 at 1:10 AM, A Curious Punnisher Player said:

Looks like a headache

With how much of a headache the Nebulon-B is that I'm painting, I can't imagine how much more of one this will be when it gets here.

Can you give us a 360 view of the ship pre paint and post paint please...

18 hours ago, Zeoinx said:

Can you give us a 360 view of the ship pre paint and post paint please...

As soon as it comes in I will.

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The Debilitator Interdictor has arrived in the aturi cluster to bring the rebellion (and my painting sanity) to heel. She's 1 foot 9 inches from bow to stern, a foot wide from starboard to port and 3 1/2 inches tall.

Frick'n awesome! Now all you have to do is paint it up and throw it into battle. With pictures of course.

I like the fore section ability but I might specify a range like maybe at range 2-3. This would allow for the concept used in the movies where if you get up close enough you can avoid taking fire. OR flip that and specify at range 1 or range 1-2 to represent a hail of anti-fighter small arms fire.

Oh, and a quick note about range. When you say "within" that means the relevant ship's entire base has to fall inside that range. When you say "at" range, only a portion of the ship's base has to fall inside that range. (Apologies if you knew this already and used the term "within" intentionally).

Edited by Bullox
Added comment, wording

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Irregular squadron has taken to calling her the Omen. Still lots of work to be done, but this ship was made for black paint :P

Why are there so many Krennic shuttles? :blink:

30 minutes ago, Sir Orrin said:

Why are there so many Krennic shuttles? :blink:

They're the primary vessel used by imperial intelligence agents in our campaign and we're attacking their local headquarters.

3 minutes ago, Refugeanoth said:

They're the primary vessel used by imperial intelligence agents in our campaign and we're attacking their local headquarters.

Nice! :D

21 minutes ago, Sir Orrin said:

Nice! :D

Figured it makes sense. The delta according to everything I've read seems to be a less used, but more common craft than the lambda that would be easily upfitted as a clandestine ship for the imperial intelligence bureau to use without drawing too much attention to themselves.

I'm just going to say this again, Frick'n Awesome!

10 minutes ago, Bullox said:

I'm just going to say this again, Frick'n Awesome!

Thanks dude!

4 hours ago, Refugeanoth said:

Irregular squadron has taken to calling her the Omen. Still lots of work to be done, but this ship was made for black paint :P

The color is perfect and so is the name. I like that it is big enough to clearly dominate the table but not too big to fly around the table at least some. Are you going to mount it on an Epic base and use the Epic maneuver template?

If you do use the Epic maneuver template, may I suggest you look at Team Covenant templates. They have an Epic maneuver guide that has an extra little support on the side for a more secure and precise fit when making banking maneuvers.

6 minutes ago, Bullox said:

The color is perfect and so is the name. I like that it is big enough to clearly dominate the table but not too big to fly around the table at least some. Are you going to mount it on an Epic base and use the Epic maneuver template?

If you do use the Epic maneuver template, may I suggest you look at Team Covenant templates. They have an Epic maneuver guide that has an extra little support on the side for a more secure and precise fit when making banking maneuvers.

Moving it around is actually pretty easy using parts of the ship as the guides for the epic maneuver template. Buuuut A buddy of mine gave me this last night to use for parts and it sort of changed my thinking on how I'm gonna mount the ship.

http://www.ebay.com/itm/GUNDAM-MG-Master-Grade-1-100-060-Ex-S-BANDAI-ACTION-FIGURE-MODEL-KIT-NEW-/182303105524?hash=item2a721ca1f4:g:UtIAAOSwsFpWTugL

The base is absolutely the perfect size and the mounting post is incredibly stable and poseable. I'm currently working on a 3d printed interface that will connect to the attachment point on the post so the ship can sit on that. Something similar to what I'm currently using for my Nebulon-A Battle Frigate is what I'm going for and when it's done I'm going to print a proprietary base plate in acrylic and I'm going to use arcs on the physical ship itself.

Speaking of the Nebulon-A, what is it's deal? :D That's not your standard Rebel/Imperial Nebulon...

33 minutes ago, Sir Orrin said:

Speaking of the Nebulon-A, what is it's deal? :D That's not your standard Rebel/Imperial Nebulon...

It's meant to be a failed line of the ship that was rescued from imperial impound by Irregular squadron which they'll spend the first few missions of season 2 upfitting and modifying and basically stitching back together with ductape and whatever they have lying around, hence the hodgepodge look :P