I took a bit of a leap of faith on this 3d printed interdictor that I ordered from russia and spent all day yesterday working out stats for it. It's a little under twice the length of a raider and thus, I concocted a stat spread that was more in line with an interdictor class ship the empire designed to deal specifically with fighters when it didn't make sense to field the larger immobilizer class. This is very much the preliminary stat spread and abilities are likely to have wording issues that need clarification, but I wanted to share what I have with everyone in the event other people might have ordered one of these things or something similar! My intention is for the ship to use two epic bases, one in front of the other with space enough between them to fit a large base ship through to thread the needle so to speak
Next thing I need to work out are upgrades specific to the ship, including pulse mass mines, ion storm generators, titles damage decks for each section (kill me) and some hotac specific scenarios involving this monster! I'd LOVE to hear everyone's thoughts on this! ENJOY!
Detail appears to be similar to shapeways strong white flexible plastic. Will likely be going at it with ardcoat and an exacto knife to get the kind of detail that I want from it.
Some card art I threw together in photoshop!
Damaged Debilitator for the cards flipsides.
The fore is where the bulk of the firepower in this ship comes to bear and has a cool snapshot ability to react to fighters attacking it!
When damaged, this section essentially cripples the ships action economy by forcing all secondary weapons to be fired with a target lock. No more hardpoint fun after this goes down!
The hangar is where the bulk of teams reside and helps out friendly ships! In hotac I see this as being a constant producer of tie fighters per turn on top of its ability until it gets crippled.
I thought it would be cool if the ship actually had some sections hand out negatives to friend and foe alike when they were crippled. This way, the ship is always threatening in some capacity even when heavily damaged.
Firing arcs are always tricky with such a large ship, but I think I struck a balance on what something much closer to a star destroyer would have for its forward compliment while still keeping some "weakpoints" that are attackable in relative safety.
The meat and potatoes of the ship and the most heavily shielded section. The ability is supposed to represent the gravity well projectors affecting gravity around ships and drawing them outside of their desired position or moving friendly ships into a better position. Making the movement the designated dial move also adds an element of strategy to what you chose to use approaching the Debilitator. Not a good idea to spend a 5 straight to get within range 3 unless you want to be flung off the map!
When the ample space bosom on this giant goes, it goes in stupendous fashion! Damages everything around it, including adjacent hull sections every turn that it's crippled and unlike the other hull sections, cant be repaired with energy. This will be a prime target for fighters looking to bring down the ship efficiently.
The last section is all about action economy and energy production and is the only section on the ship with all available actions and 3 crew slots.
Bring down the bridge and you're dead in the water until it can be repaired!
Rear sections cover a more broadside approach and make it so that if someone flew between the sections underneath the ship they can do so in relative safety. I purposefully did not include any turret primaries to keep some of the challenge in positioning this ship to take advantage of its firing arcs. It's going to rely on its turret secondary weapons to cover its rear as much as possible.
A slow, but energy rich dial should keep the ship producing ample energy, especially as long as the bridge remains intact and adding a stop after every movement.
Phew! I'm already exhausted and I haven't even started on the damage decks yet!