Could we fix the Firespray...

By Stevey86, in X-Wing

Oh how the mighty have fallen. Am I the only one who remembers when three Firespray used to be a thing?

3 minutes ago, AdamGATX105 said:

But that's just it the dial is why the ship is over coated. So any fix has to address that issue.

Which, you know, giving it a hard turn boost does a good job of.

The /x1 title from the TIE Advanced would do nicely. Slave I should be a high tech ship with a system slot.

1 hour ago, Stevey86 said:

Bank BR was another thing that I thought of.
Would the 1 bank template be a bit much? It was a bit of a jump with the old big ship BR rules.
FFG might need to give us a 45 degree wedge marker...

It would add a lot, however, the Firespray just has such a garbage dial so it really needs a lot. It just seems that is the simplest thing to give it a boost. It would also keep the Firespray very unique as the repositioning ability would be very different.

Slave 1 title should also add a additional crew slot (Bobas' ship had three seats) and the ability to either boost (Bobas' ship had upgraded engines) or barrel roll but not both. Keep the cost of the ship the same but leave Slave 1 a 0 point title. The ability to take more crew will let it have it's own niche at least in Scum and one of the re-positioning actions (especially boost) will help it keep targets in its arcs and make up slightly for the antiquated dial.

I think we all need to accept that imperial firesprays are from a time before the scum faction existed and will never truly be "fixed" as they are a leftover imprint of the game in its earlier days.

I really don't want something position or maneuver based as a fix for the Firespray.

I'd prefer one or more of the following:

1) Cost reduction for not using secondary weapon slots

2) A systems slot or second EPT/crew slot, where you get that upgrade free or at a discount.

3) Some Firespray only mod or title that addresses the biggest issue...it's big side blind spots. Maybe when attacking your blind spots your agility increases and/or your opponents attack decreases.

Fix???

I didn't know it was broke!

I haven't lost with a Firespary, ever...

I don't play them often, but when I do, I win...

2 hours ago, StevenO said:

Oh how the mighty have fallen. Am I the only one who remembers when three Firespray used to be a thing?

The only thing that really held that squadron back was the price. Not a lot of people with three of them. Even now, I don't think its horrible squad, but three Defenders even post nerf are probably better.

Just give it a Primary Attack value of 4. Boom, simple and fixed. And thematic, look at the size of that thing's primary blaster cannons.

11 minutes ago, Plainsman said:

Fix???

I didn't know it was broke!

I haven't lost with a Firespary, ever...

I don't play them often, but when I do, I win...

Calling it out right broken is going a little far I always just call it over coated to me there's a difference.

Something that is broken has no chance of winning.

Over coated means it will get the job done but there is a cheaper option .

In this case its the Lancer, stats wise there pretty similar but if you look at the dials the Lancer is just better. A total of 7 greens vs 4 on the Firespray. Thus its over coated in the dial.

Edited by AdamGATX105

My suggestion, flawed as it may be.

Title: Experimental modification

After completing a white bank manuever you may rotate your ship 180 degrees then recieve 1 stress.

You may discard this upgrade to flip any number of your damage cards face down.

0 points.

8 minutes ago, AllWingsStandyingBy said:

Just give it a Primary Attack value of 4. Boom, simple and fixed. And thematic, look at the size of that thing's primary blaster cannons.

That needs to cost something though. Because 3 Bounty Hunters with 4 dice primaries shouldn't happen.

Simplest fix i've thought of is "When you reveal a straight,bank, or turn maneuver you may treat all green maneuvers as 1 faster and all white maneuvers as 1 slower" as a new title/mod.This was originally for all large ships that helped them open up their dials a lot more and give them more needed greens as well as hard 1s since large imperial ships don't have b-roll or boost native on them while scum and rebels have one or the other on some or much better dials (and way more hard 1s) but still helped them out.

18 minutes ago, Stevey86 said:

That needs to cost something though. Because 3 Bounty Hunters with 4 dice primaries shouldn't happen.

What if it was front arc only? Would continue ffg's trend of having different front and rear are attack values for ships.

29 minutes ago, Stevey86 said:

That needs to cost something though. Because 3 Bounty Hunters with 4 dice primaries shouldn't happen.

Why not? The Firespray is really bad compared to the JM5K, Lancer, and Aggressor. Even the YV-666 Party Bus variant puts it to shame. The Firespray still has a terrible dial, mediocre upgrade slots, and is incredibly easy to blindspot when it gets anywhere near a corner of the board. Bear in mind that currently the Lancer costs the same as the Firespray for similar stats, a vastly superior dial, a 'rear arc' that can move and make it difficult if not impossible to blindspot, a better title, and a very valuable second illicit slot. The Firespray is going to need A LOT for free to be able to compete with the Lancer ever again, and I'm honestly not convinced that 4 Attack for free would break the system. Triple Firesprays would still be without upgrades (mediocre attack and defense modification), they'd still have big exploitable blindspots with a very crappy dial (arguably the worst dial of any non-shuttle large ship), and they still have a hard time focusing fire on an enemy squad (since you have three large-based ships that aren't very maneuverable).

I actually suspect Triple Firesprays (assuming Imps here because the cheapest Scum Firespray is 35 and can't be tripled anyhow) would still lose to most of the top meta lists most of the time, even with 4 Attack.

As an aside, has anyone been crazy enough to fly a triple Lancer squad?

Fought once against 4 of them in Double Epic. As posted before simply too good to compare with the Fs 31. Even more if playing 8 × 4.

Played sometimes with 3 generic FS 31 from 200 to 600 pts games. Much better than in 100/6. Quite durable and not overcosted. The Basic 33 pts naked version is not bad playing Epic.