Is TLT mandatory on Miranada?

By Rolotamasi, in X-Wing Squad Lists

I was thinking of a list that was a bit of a mashup between @pheaver 's Naboo list and one I heard on Mynock. I want more munitions on the K but the TLT takes up a lot of points. Is it it worth it to downgrade the turret or is it too **** efficient, especially with her ability?

(100)

Thane Kyrell (32) - ARC-170
Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0)

Miranda Doni (42) - K-Wing
Twin Laser Turret (6), Extra Munitions (2), Sabine Wren (2), Thermal Detonators (3), Long-Range Scanners (0)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

The LRS is strictly because it free. TD adds more stress help, I think that's where the meta is going. Thoughts?

TLT Miranda is a nightmare to deal with in the late game. Swapping it out for connors + adv. slam or homing missiles (which is what I assume you're considering) would work well in an alpha strike / control list, but Miranda is really your only late game here; Thane and Biggs are mostly defense / support. That said, I wouldn't necessarily go with Sabine on just two bombs; maybe cut her and Thermals for homing missiles to give you some damage in the early game?

I have heard of ABT doing good work, too. But generaly her ability synergizes so well with TLT that it is questionable to divert.

It's probably not mandatory , but it's such an amazing choice on her that she would be a much weaker table presence without it - it allows her to regenerate without comprimising firepower too much.

Thanks for the good insight. Is the list as posted above "good enough as posted" or is the homing suggestion a better route. This way she can be both a pseudo early and late game ship.

5 hours ago, Rolotamasi said:

I was thinking of a list that was a bit of a mashup between @pheaver 's Naboo list and one I heard on Mynock. I want more munitions on the K but the TLT takes up a lot of points. Is it it worth it to downgrade the turret or is it too **** efficient, especially with her ability?

(100)

Thane Kyrell (32) - ARC-170
Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0)

Miranda Doni (42) - K-Wing
Twin Laser Turret (6), Extra Munitions (2), Sabine Wren (2), Thermal Detonators (3), Long-Range Scanners (0)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

The LRS is strictly because it free. TD adds more stress help, I think that's where the meta is going. Thoughts?

My brother took a similar list to regionals and was 2nd after swiss, top MOV.

Same Biggs + Thane, but Miranda had Rey crew and Plasma's and Guidance Chips, instead of Sabine and Thermals and LRS.

It is a nasty nasty alpha strike. M9G8 is so **** annoying after Biggs goes down, making the enemy reroll attack dice and just chipping away at 1 agility ships, lol. He cleaned up any imperial squads, especially Palp fenders/aces cause they just couldn't do enough damage fast enough, especially since one practically dies in two rounds after that initial plasma blast. His only loss was against an undefeated Parattanni, but is was a close match.

9 hours ago, Rolotamasi said:

Is it it worth it to downgrade the turret or is it too **** efficient, especially with her ability?

If you have M9-G8 on Thane you want to maximize your TLT with Miranda. With Rey crew on Miranda and a TL from M9-G8 you get a pair of double modified TLT shots. It's incredibly effective and at least 1 shot usually goes thru even on token stacked defenders.

9 hours ago, DeathToJarJar said:

Thane and Biggs are mostly defense / support.

Thane actually hits hard in this list. While Biggs is alive he gets TL plus focus on all attacks. Then when Biggs dies your opponent is forced to decide to go after Miranda or Thane. If they pick Miranda, and her lovely regen, Thane keeps getting double modified attacks every round. If they pick Thane, great, you get Miranda for end game.

6 hours ago, Rolotamasi said:

Thanks for the good insight. Is the list as posted above "good enough as posted" or is the homing suggestion a better route. This way she can be both a pseudo early and late game ship.

With Rey crew, Chips, and a TL from M9-G8 you can easily get 5-hits from a plasma torpedo for that early game offense. I find it every bit as good as homing missiles and against Upsilon/VCX/YV's it's even better because you can strip all 6 shields in 1 shot!

This Thane + Biggs combo is great and Miranda is the perfect complement. I've tried Norra and a couple other 3rd ships but Miranda gets it done best. Good luck with your list!

I was thinking about the effectiveness of Thane. He only has two actions. Once you TL in the begging to establish the pseudo-predator you are only left with focus, which you prob did in the action step. What do you do for an action when they shoot Biggs?

Edit: Nevermind I found if you switch to plasma it frees up to points for VT

(100)

Thane Kyrell (34) - ARC-170
Weapons Engineer (3), M9-G8 (3), Alliance Overhaul (0), Vectored Thrusters (2)

Miranda Doni (40) - K-Wing
Twin Laser Turret (6), Extra Munitions (2), Plasma Torpedoes (3), Guidance Chips (0)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

Last question. Is there a better 1pt droid for Biggs? Should be too many alphas eating all those hits. Or am I being naive?

Edited by Rolotamasi
13 minutes ago, Rolotamasi said:

Edit: Nevermind I found if you switch to plasma it frees up to points for VT

You need Rey crew on Miranda instead of VT on Thane.

14 minutes ago, Rolotamasi said:

Once you TL in the begging to establish the pseudo-predator you are only left with focus, which you prob did in the action step. What do you do for an action when they shoot Biggs?

I always try to get the most out of the M9-G8 TL's. I'll alternate focusing and TLing for my initial action depending on if I need to reestablish a TL that Thane spent when attacking. Between offensive and defensive rerolls and Thane spending the TL during attack you should get at least 3-4 uses out of M9-G8/TL's every round.

I use R2-D6 with Adaptability on Biggs to make him PS6. If I'm playing triple defenders with PS of 6/6/5 (with initiative) I will focus with Thane having TL on Miranda and Biggs from the opening round. Miranda/Biggs both shoot and use the M9-G8 rerolls on offense. When the first PS6 fires at Biggs I switch TL's to the other PS6 and 5 and use the M9-G8 defensively. Thane fires last and spends a TL if needed. If Miranda was firing TLT's that's 5 uses of M9-G8 and Thane got to spend his TL to attack. That's great efficiency!