So it struck me yesterday: JM5k has been nerfed over and over and over again.. and this ship is still off the bat with its performance.
I agree that bumping its cost is bad idea, due to someone finding himself with 100+ squad suddenly on a tournament but there is another simple way. Sooo lets see what has been nerfed due to JM5k:
1. Agromech. Totally unnessesary. Torpedo Y-wings could see some love out of this one. But really - not that impactful on anything else then JM5k.
2. Deadeye. I myself am disappointed by this one. I loved playing Deadeye+Concussion+GC+Recon Mercenary in Firespray. Killed many fun builds.
3. Manaroo nerf. Again why nerf that? Cause with attani she was op. Herself she made really nice builds possible. Maybe Dengaroo was a little canerous but hey you could fly around that especially now with the zuckus change that list could evolve into something interesting.
See a pattern alredy? All those nerfs were related with EPT slot on cheap pilots. Also PS4 pilto with both ability and EPT? That is pretty uncommon.
Now lets add it up:
- all issues were related to EPT
-they are to cheap to the statline and upgrade slots
-pilots that were issue all have EPT
So now why on earth they simply did not remove EPT from both Scout and Manaroo? They already admitted JM5k has design flaws (3 nerfs is pretty good admission) so none would be bothered by 1 change. Would attani-uboats be alive in this scenario? I guess yes. You still can take K4, plus old manaroo still looks like 2 torpedos fired, so its not that im whining after yesterdays SoS. Im just sad they killed so much stuff on the way while the problem they adressed somehow eluded them.
So basically instead of removing problematic slot from 2 pilots they killed multiple other interesting builds.
Mission failed FFG, mission failed.
Edited by Vitalis