So with a lot of the actions that were originally exclusive for Huge ships being included in large and small ships in Wave 10 and beyond, now is a question on what other Epic mechanics can be added into standard and how would it be good for the game (besides making Epic game more familiar to players). We already talked about Reinforce, Jam, and Coordinate actions. So now lets talk about the other mechanics in Epic Energy systems.
So Energy, besides being the replacement of firepower in all the support convoy ships (such as Transport and Carrier) it serves as the primary maneuver management system. In standard maneuvers were all about stress management. You can't do too many red maneuvers without following it up with a green, likewise you can do white maneuvers all day. For huge ships it is energy, energy powers your weapons, and allows for certain actions such has the Recover action. Do easy maneuvers that don't strain the engines (like one straight) and you will generate the most energy. Push the Engines for maneuvers like a 2 bank or a 4 straight and you will get less energy to distribute.
But most of you already know that, so the question is how do you get energy on a regular small or large based ship? Well here are a few ways.
- Unique dials, Each ship has it's own dial so making a dial that has both difficulty (color) and energy (pink dots) can be done. So now you got a ship that not only get stressed as a large or small ship but also generates energy. Now you could do energy generated on low speed or high speed maneuvers (pressing engines is harder on the pilot but generates more energy or something along those lines. not all maneuvers need to generate energy. The GR-75 4 straight generates no energy.
- Energy in place of Firepower, Okay that being said it would obviously be a support ship, but with energy main problem even in Epic is how it is spent. Aside from Hardpoints and Recovery action Energy doesn't seem to be used in a intuitive manner. So what can energy do? Well how about regenerate friendly shields? Or flip or repair damage cards.
- Access to the Recovery action. Obviously is energy is needed for recovery. Thing is recovery drains all energy. So how do balance recovery with energy is something to keep in mind.
- Cargo and Hardpoint upgrade slots. So this is possible. Now of course there doesn't need to be a range 5 range ruler with the ship. If someone has the upgrade they also have the range ruler.
- Ion damage, again the arch nemesis of energy, ion tokens. Get zapped by a TION-D or a Ion Warthog and zap goes your energy.
Again these are just some features that could be added into Standard. I don't think all of them would be good but just something to open up discussion. What do you think?