Kylo 7 Dice

By Cerve, in X-Wing Squad Lists

Upsilon-class Shuttle: · Kylo Ren (34)
· Swarm Leader (3)
Fire Control System (2)
TIE Fighter: Academy Pilot (12)
TIE Fighter: Academy Pilot (12)
TIE Fighter: Academy Pilot (12)
TIE Striker: · "Duchess" (23)
Adaptability (Increase) (0)
Lightweight Frame (2)
Adaptive ailerons (0)
-- TOTAL ------- 100p. --

I really like this list on paper. Kylo throw 6 red dice at 2-3, 7 when will shoot at r1 (!!!). FCS helps to rerolls+a focus for his action if doesn't need to coordinate Duchess.

He will show you the dark force if you shoot him.

Duchess is a cheap Ace at PS9. He get's the coordination action when she need it. Kylo will be the first punch, she is here to help.

And then 3 blockers/evade tokens for Swarm Leader.

Seems pretty solid to me. Thoughts?

I'm worried about investing so much firepower in Kylo. FCS won't help on the initial engagement, and unfortunately, while it may be a new and improved space cow, it's still a space cow and can be difficult to keep arc on your opponent.

If you swapped duchess for Howlrunner, your Ties become more relevant, you have a reroll for Kylo's first shot, and you can even find room for Hux to improve your firepower on those Ties.