Hi all,
I was wondering why the Troll/Giant Slayer career have only 4 skills, compared to other basic careers which have 5. (Except the Initiate / Apprentice Wizard, which have 7 skills)
And, regarding the Initiate and Apprentice wizard, why do they have 7 skills available? I can understand that they have access to specific skills for theirs spells/blessings, but this training require dedication, so why should they have access to more choices than the other careers?
Btw, nothing, in term of game balance, justify this, and they don't get any "advantage" to balance that.
More than that, if I understood well, Zealot and Flagellant can "equip" insanity card(s) as talent, but the insanity still produce it's effect. They can "buy" insanity card as talent at character creation, but this will give them a side effect (The insanity card effect) that other career doesn't have. Why don't they have a little something to balance that? They could state that slotted insanity card doesn't produce the insanity effect (But it could be rolepayed...
)
Some people would say that no game balance is perfect, that these are very little disadvantages, but anyway, I was wondering why these small differences.
Thanks,
Ghor²