Speculating

By Ywingscum, in Legend of the Five Rings: The Card Game

9 minutes ago, Sparks Duh said:

Except for the fact that Interference didn't do anything to stop my deck. And it was played a LOT (suspiciously) against me from my top 8 opponents. You know, after pairings were up and we had a little break between swiss rounds and top 8. ;)

But yeah... I've had three played against me in a single game and still won. So Interference didn't do anything.

Yeah sure Sparks, against Lion blitz...

Sadly there's not Walec amongst us anymore - he could describe you how my Intereference screwed him few times, lol. Interference against EE lion blitz meant 2 Spider Provinces down at first attack. Single Know Your Minds next round meant game over because it's hard to defend without any Personalities i think.

Edited by kempy
Just now, kempy said:

Yeah sure Sparks, against Lion blitz...

Sadly there's not Walec amongst us anymore - he could describe you how my Intereference screwed him few times, lol. Interference against EE lion blitz meant 2 Spider Provinces down at first attack. Single Know Your enemy or Breach next round meant game over.

I'm just telling ya. Interference didn't do ANYTHING to ME! I have no idea how other people played my deck wrong. ;)

i remember when interference was previewed and the reaction was "HAHA DIE SPIDER" on the aeg forums and "balllllsssss" on SFL, except for a few people who were pretty blasé about it. turned out they were right. i'm sure it had its uses, but the hype and drama around that card was WAY overblown. it wasn't a silver bullet or a gamechanger, if for no other reason than putting it in a tournament deck was rank foolishness unless your local environment was like 75% TSL decks or some madness.

1 hour ago, Khudzlin said:

The more recent version is a serious nerf of the the orginal, mostly because it can only be used once per battle. So Wyrmbone Katana works against the more recent version, while it wouldn't have worked against the original.

The more recent version (TSL) is far above its predecessor as far as power goes. So not nerfed at all. The old stronghold was blank if they had more than 9 chi. It was an all or nothing box which sucked ass. You could pick and choose peeps with TSL. SOOOOOOO much better.

7 minutes ago, cielago said:

i remember when interference was previewed and the reaction was "HAHA DIE SPIDER" on the aeg forums and "balllllsssss" on SFL, except for a few people who were pretty blasé about it. turned out they were right. i'm sure it had its uses, but the hype and drama around that card was WAY overblown. it wasn't a silver bullet or a gamechanger, if for no other reason than putting it in a tournament deck was rank foolishness unless your local environment was like 75% TSL decks or some madness.

Interference was a must in fe Lion blitzes becasue of Temple of Purity and TSL - two strongholds that could make a resistance against 2nd turn attack against two Provinces. It also had 4FV so it helped to tact boost in other matchups. And it was searchable with Gaining Advantage. This cards won me so many games.

Edited by kempy
1 minute ago, kempy said:

Interference was a must in fe Lion blitzes becasue of Temple of Purity and TSL - two strongholds that could make a resitance against 2nd turn attack against two Provinces. It also had 4FV so it helped to tact boost in other matchups. This cards won me so many games.

that makes sense, especially if you can tact it away in dead matchups. that was why i think it didn't see a ton of play, generally. it had such a narrow use case, and in that environment there were SO FRIKKIN MANY powerful fate cards, it was hard to justify its inclusion, but focus value makes sense. i certainly ran more garbage dishonor meta than i would have liked to, and had less bad matchup use for it than that.

i'm sure sparks will shake a finger at me for having run dishonor meta, since that was always a cardinal sin in his deck design philosophy

8 minutes ago, cielago said:

i'm sure sparks will shake a finger at me for having run dishonor meta, since that was always a cardinal sin in his deck design philosophy

It changed in 20F becasue his main deck was full of dishonor meta, lol.

PS. Also checked my late EE blitz decklists. There was also Temple Grounds from CoM that totally shuted TSL on my first attack or any absent actions. That is why i played playset of them. Gee this cards is also in my Legacy rat decks becasue of this old Ninja Stronghold.

Edited by kempy
53 minutes ago, cielago said:

i'm sure sparks will shake a finger at me for having run dishonor meta, since that was always a cardinal sin in his deck design philosophy

The core mechanics of the deck was dishonor meta because it played to dishonor's weakness. Dishonor needed to be in battles against you in order to dishonor you, the deck made it so they never opposed you so you didn't need it at all.

Quote

It changed in 20F becasue his main deck was full of dishonor meta, lol.

Different deck, different arc, different environment. However, I think by the end of 20f, I did a pretty solid job of making my deck pretty comparable to my Emperor deck! :D

You talk so happily about movement and province swaping, but I only remember Khol Wall decks.

2 hours ago, Barbacuo said:

You talk so happily about movement and province swaping, but I only remember Khol Wall decks.

Yeah... Definitely don't know what that means at all...

9 hours ago, Barbacuo said:

You talk so happily about movement and province swaping, but I only remember Khol Wall decks.

You can always have too much of a good thing, I suppose.

You beat blitz by playing Hidden Defenses then Searching for Answers a giant frakkin' Oni in. That's how Ninja works :P

21 minutes ago, Hinomura said:

You beat blitz by playing Hidden Defenses then Searching for Answers a giant frakkin' Oni in. That's how Ninja works :P

Temple Grounds say NO.

Can I just Caught Unawares you instead then? I played the match-up a fair bit and usually finished on the right side of it - stall out until I'm bringing a huge dude per turn out, and kill blitz with better cards.

56 minutes ago, Hinomura said:

Can I just Caught Unawares you instead then? I played the match-up a fair bit and usually finished on the right side of it - stall out until I'm bringing a huge dude per turn out, and kill blitz with better cards.

Caught Unawares has been banned in Emperor in second wave of bans. :)

There was one ultimate blitz meta in EE - Overpower. Most FotM decks played it. Fe. Lion blitz against FotM was mostly always something like topdecked Overpower or not.

Edited by kempy

Problem with playing competitively solidly for many years is that the environments all blend into each other after a while :)

Edited by Hinomura

So now the basics have been revealed. Combat sounds very AGoT ish. I do however, like the back and forth challenges. I attack a province, then you attack one of mine.

I like the rings mechanic.

Nobody dies in a fight? Interesting, I do like the fade away mechanic, seems very interesting. And with no one dieing in a fight, seems nessecary.

The honour systems sounds interesting as do the draw dials/ duel dials. I like the face down provinces and the strongholds. The art and card layouts look fantastic.

I think multiplayer will be possible.

I will keep one eye on this, likely will give it a go. Sure will be difficult to pick a clan. Perhaps the "story" will help pick one. If not, playing the game I will surely gravitate to one or the other.

The product page suggests getting a set of yellow (Mini American card game) sleeves as well as the standard card game (blue) sleeves.

My theory is that this is for 'token' cards. L5R has a history of all sorts of tokens (1F followers, +1/+1 weapon etc). Having a selection of cards that can used like attachments but are immediately obviously not part of either deck seems like a good idea to me.