B-wing Aces too expensive?

By Sir13scott, in X-Wing

Although I see a lot of B-wings still I notice that the aces (with maybe an exception for Nera) don't get much play. I feel like they might just be a bit too overcosted especially since they require upgrades to make good use of their abilities. Do B-wings need a title that lets them equip upgrades at half the cost rounded down?

They are overcosted. B-wings are far too easy to destroy for it to be worth putting many points into them.

Simply put, the B-wing aces need Biggs to be any sort of threat. While their abilities are excellent, they lack both the agility and mobility to stay alive long enough to do anything meaningful in a game.

I personally think they should have the reinforce action, and that would help them a great deal.

I've seen Ten with Bistan and ion cannon a bit recently. Unavoidable ion! I don't think they are too overpriced. I'm surprised Keyan doesn't see more play tbh.

B wings are overcosted for what they bring and any squad with halfway decent firepower WILL kill a b wing in a turn and a half or so of focus firing.

the whole line could use a -2, except maybe Blue squadron pilot, I understand the designers reasons for not having 5 b-wings on the field, that's 40 health to chew through, and can potentially deliver up to 15 damage a turn, 20 if there all in range 1 of a ship. Nothing could stand up to that fire power, unless you had some very lucky dice. So maybe Blue squadron pilot needs a -1.

Daggers not having an EPT turns allot of people away from them.

1 agility ships struggle just like 2 atk dice ships.

Kylo Ren makes the B-wing cry. I remember the days when people were impressed by 5 shields. Now people look and say "oh look that guy is flying B-wings. Nice shields, it would be a shame if something were to happen to them."

When the B-wing was designed, all the choices made sense at the time. However in the current state, B-wings could use allot of help.

A) X7 style title, essentially adding extra defense to a low agility ship.

B) Rework of the stat card, could be via a modification, (like smuggling compartment) where you lose a shield but gain an extra hull, but can equip another mod for a small number of points.

C) A cost efficient system upgrade that isn't FCS. Something that focuses around benefiting having a stress token...

I like a title that adds reinforce action for 0 points. Your upgrade bar gains the reinforce action. You may only reinforce your front arc. Done.

Yeah the B wing isn't really an "ace" kinda ship, and the aces it has aren't super great. If it had a tech slot you could play Keyan with primed thrusters and an FCS and have an interesting knife fighter, but that's not likely to happen.

Granted, they're not as good as they were in the early days of the game but one or two in the right squad can still cause your opponent to weep.

Keyan with Hera and SOT is a nice addition to a squad. Remove stress to change eyeballs to hits, red maneuvers with Hera and the ability to track a lower PS pilot with SOT. The only thing more you can ask for is hot red dice.

3 hours ago, Astech said:

Simply put, the B-wing aces need Biggs to be any sort of threat. While their abilities are excellent, they lack both the agility and mobility to stay alive long enough to do anything meaningful in a game.

I personally think they should have the reinforce action, and that would help them a great deal.

Honestly, I know a lot of people are big on the Mechanics > Fluff argument, but I'm pretty sure that's kind of how B-Wings are supposed to be. They have the firepower to engage enemy fighters in a pinch, but they're designed to take hardened targets out (so the question there is if they're more effective in Epic against huge ships) and require escorts like Xs and As to deal with more agile interception and superiority craft. But Biggs is the only real "escort" ship the Rebels have, hence why he sees a lot of play. We'll have to see if that new Selfless EPT helps with that...

23 minutes ago, UnitOmega said:

Honestly, I know a lot of people are big on the Mechanics > Fluff argument, but I'm pretty sure that's kind of how B-Wings are supposed to be. They have the firepower to engage enemy fighters in a pinch, but they're designed to take hardened targets out (so the question there is if they're more effective in Epic against huge ships) and require escorts like Xs and As to deal with more agile interception and superiority craft.

That's true to an extent, but then we should see the B-Wing doing well when Palp shuttles are big in the meta. Or other Large ships. We simply don't see them. And so even there, the fluff isn't being a reliable guide. :/

The bottom line is that B-wings need a buff and the 're-enforce' action would be a good plus, then B-wings won't be limited to Epic games, though on that I play Keyan with two ARC's still though focus fire kill's him in a couple of turns.

8 hours ago, AdmiralThrawn said:

B wings are overcosted for what they bring and any squad with halfway decent firepower WILL kill a b wing in a turn and a half or so of focus firing.

That is true for half of the ships. But normally squad lists with decent firepower or alphastrike have other disadvantages the enemy can use

3 minutes ago, IG88E said:

That is true for half of the ships. But normally squad lists with decent firepower or alphastrike have other disadvantages the enemy can use

Fenn Rau wins against all B-wings sans VI Ten Numb, and he will reliably kill one every two turns by himself. Along those lines, Paratanni will easily take out a B-wing per turn. Defenders take 2 turns on average, but are incredibly durable.

5 minutes ago, IG88E said:

That is true for half of the ships. But normally squad lists with decent firepower or alphastrike have other disadvantages the enemy can use

I'm coming from the perspective of triple imperial aces, In my experience inquisitor, defenders, omega leader, or sfs have few disadvantages against b wings that I can snipe from long range, ps kill, or not take hits from because of high Defense dice with mods. These imp aces also usually have full mods on offense so any less than 3 hits per attack is uncommon.

They're still great in Epic.

9 hours ago, AdmiralThrawn said:

I'm coming from the perspective of triple imperial aces, In my experience inquisitor, defenders, omega leader, or sfs have few disadvantages against b wings that I can snipe from long range, ps kill, or not take hits from because of high Defense dice with mods. These imp aces also usually have full mods on offense so any less than 3 hits per attack is uncommon.

Therefore it isngood to mix different ship types together. Having just B-wings will let you loose. But having one with e.g. an ion cannon (which shoots last) will let the enmy thing whether to spend the token before or not. Also mix will blockers or range 1 stuff.

Not as expensive as TIE Bombers but yeah when compared to other ships they are.

B-wing generics kinda work, they're just cheap enough to be worth the points. The Ace's though are 1-2 points overcosted in general, it's a case of being correctly costed on paper but incorrectly in practice.

Damage thrown at B-wings sticks, Ace's usually have the advantage over generic's that they can avoid damage via positioning or extra tokens or somesuch, B-wing dial's dont support advanced positioning, although their pilot abilities certainly deliver all of them are so offensively geared that they become immediate "Kill me first" threats that cant survive any sort of engagement without Biggs.

I just think that one of the big problems with aces is they need upgrades to be viable

B-Wings and X-Wings cannot wait until they release an expansion with some title upgrades for those ships.