E Wing and "Sniper Sight"

By Hexdot, in X-Wing

I was quite surprised when E Wings where included in Armada. They can attack beyond normal engange range. So I am toying with this idea... Little E Wing Fix.

SNIPER SIGHT (Title, free). Only E Wing Generic Pilots.

You can shoot your Primary weapons up to Range 4 (same extra green dice as when firing R3). Also you can obtain TLs up to Range 4.

Only one idea. Your opinion?

Requires players to have range 4/5 rulers, which are currently only available with two epic ships.

How do you measure the range? I think this is a large barrier to this 'fix'. I don't know many people who bring larger range rulers to games.

I think the simplest place to start is just not granting a range 3 agility die. Maybe even count as range 2 So they don't get autothrusters either.

Wouldnt it be more suitable as:

When attacking with your primary weapon at range 3, reduce the defenders agility value by 1.

Also I dont think it should be generic only.

1 hour ago, Hexdot said:

I was quite surprised when E Wings where included in Armada. They can attack beyond normal engange range. So I am toying with this idea... Little E Wing Fix.

I would just make it an E-Wing only modification: Long-Range Cannons.

28 minutes ago, FTS Gecko said:

Requires players to have range 4/5 rulers, which are currently only available with two epic ships.

Add a R1 supplemental rule to the cardboard. Yes, a little awkward, but totally worth it to give the E something to make it more noteworthy in the game.

Plus, I think a lot of tourney players have bought the Epic ships for the upgrade cards, so now they can use the range ruler, too. Unless you're that guy that calls FFG customer support about your "missing" Palpatine.

You could make one by gluing 2 standard range rules together. That's essentially what happens with a R5 ruler anyway.

And if all else fails, E-Wing devotees could just buy an acrylic one from an online source.

So, to sum up, the lack of an R4 ruler is hardly a reason to leave the E-Wing in the dirt.

11 minutes ago, Darth Meanie said:

I would just make it an E-Wing only modification: Long-Range Cannons.

Add a R1 supplemental rule to the cardboard. Yes, a little awkward, but totally worth it to give the E something to make it more noteworthy in the game.

Plus, I think a lot of tourney players have bought the Epic ships for the upgrade cards, so now they can use the range ruler, too. Unless you're that guy that calls FFG customer support about your "missing" Palpatine.

You could make one by gluing 2 standard range rules together. That's essentially what happens with a R5 ruler anyway.

And if all else fails, E-Wing devotees could just buy an acrylic one from an online source.

So, to sum up, the lack of an R4 ruler is hardly a reason to leave the E-Wing in the dirt.

Maybe, but do you remember how many people threw a fit about the new damage deck?

A R4 ruler...one cheap plastic 40 ctms ruler sold by 1$... Not intended for Tournament Play. Simply one new toy to fly casual

1 minute ago, Hexdot said:

A R4 ruler...one cheap plastic 40 ctms ruler sold by 1$... Not intended for Tournament Play. Simply one new toy to fly casual

Except FFG likes to make every add-on a one box solution. So the packaging for Snipe with the Ruler would need to be big enough to include it in the package. Which would then introduce a whole new mess of problems.

I do like the idea of E-Wings (and a Sabre Squadron TIE Interceptor title card) to get the Snipe ability. I find it stupidly effective in Armada and some kind of similar add for these ships would be cool

1 hour ago, rubberduck said:

Maybe, but do you remember how many people threw a fit about the new damage deck?

Crybabies, all of them. How do you expect to keep your fleet in fighting form if you are unwilling to buy new parts?

1 hour ago, Slugrage said:

Except FFG likes to make every add-on a one box solution. So the packaging for Snipe with the Ruler would need to be big enough to include it in the package. Which would then introduce a whole new mess of problems.

Fine, back to the R1 ruler in the ship's cardboard with a plastic tabby to attach it to the end of a regular ruler. I mean, really, who doesn't want to enhance the length of their range ruler??

Edited by Darth Meanie
4 hours ago, Hexdot said:

I was quite surprised when E Wings where included in Armada. They can attack beyond normal engange range. So I am toying with this idea... Little E Wing Fix.

SNIPER SIGHT (Title, free). Only E Wing Generic Pilots.

You can shoot your Primary weapons up to Range 4 (same extra green dice as when firing R3). Also you can obtain TLs up to Range 4.

Only one idea. Your opinion?

They wouldn't do it as they would have to include a big range ruler in the small ship pack.

Sometimes I got surprised about our one way thinking. This is not a idea about FFG providing us with new rulers or cards. It is about taking ideas from Armada, IA, Rebellion,etc.

Measure if you are 40 ctms or less from your target is not so hard. 8 years old kids do this while playing LOTR or W40K.

1 hour ago, rafcpl6868 said:

They wouldn't do it as they would have to include a big range ruler in the small ship pack.

No, see above.

59 minutes ago, Hexdot said:

Sometimes I got surprised about our one way thinking. This is not a idea about FFG providing us with new rulers or cards. It is about taking ideas from Armada, IA, Rebellion,etc.

No kidding. Hey, let's NOT make the game better over 10 cm of cardboard. Sheesh.

How useful would this be? I don't think it would help the ships that much anyway. I think maybe ignoring R3 bonuses for DEF would be better.

8 minutes ago, John Rainbow said:

How useful would this be? I don't think it would help the ships that much anyway. I think maybe ignoring R3 bonuses for DEF would be better.

Shooting when you can't get shot seems pretty useful to me.

10 minutes ago, John Rainbow said:

How useful would this be? I don't think it would help the ships that much anyway. I think maybe ignoring R3 bonuses for DEF would be better.

For starters I could see it super useful to trigger Fire Control System against an enemy who's not shooting back, then torpedo them on the next turn with focus...

If it was free I would totally try 3 knaves with FCS+Plasmas again.

Edited by nitrobenz
Ninja'd, also expanded

As said before, when I purchased Rebel Fighters 2 and read about Snipe and E Wings I was surprised. Then forgot it but I think this is weird but not crazy. E Wings are advanced ships and so a new game mechanism could aid to give fresh air to this overcosted boys. We did our Fix and later found R7 Interface in this forum. Firing beyond 30 ctms may look like heressy but many mechanism changed since E Wing release. No Segnor or Talon...

Something in the ships "feeling" inspires me to consider the E like today's advanced fifth gen fighters. That extra 10 ctms can give them some extra interest.

4 hours ago, rafcpl6868 said:

They wouldn't do it as they would have to include a big range ruler in the small ship pack.

Ah. But there is plenty of room for a length 4 ruler in a Rebel Veterans box.

8 hours ago, FTS Gecko said:

Requires players to have range 4/5 rulers, which are currently only available with two epic ships.

^This^

But keep in mind that you are suggesting something from a game in which capital ships move faster than squadrons. So snipe doesn't work the same because Armada is on a completely different vector-space than X-wing. The transformation matrix is not concurrent from X-wing to Armada.

1 hour ago, Marinealver said:

The transformation matrix is not concurrent from X-wing to Armada.

What the hell are you talking about?? That sounds like quantum physics! ("Shooting at Range 4's not like dustin' crops, boy. . .")

It's a fricking cardboard do-dad!!! :huh:

Edited by Darth Meanie
10 hours ago, FTS Gecko said:

Requires players to have range 4/5 rulers, which are currently only available with two epic ships.

msty.gif

I never understand these "let's do Range 4/5 in standard play" suggestions.

56 minutes ago, ObiWonka said:

msty.gif

I never understand these "let's do Range 4/5 in standard play" suggestions.

Me neither. I think the best way forward would be some sort of change that fits within the recognized rules of the game.

12 hours ago, Sekac said:

I think the simplest place to start is just not granting a range 3 agility die. Maybe even count as range 2 So they don't get autothrusters either.

I like this idea personally but I wouldn't make it a mod or a title but rather like to see it as a new astromech to help out T-65s as well.

2 hours ago, ObiWonka said:

msty.gif

I never understand these "let's do Range 4/5 in standard play" suggestions.

Why not,do you prefer fixing ships with the same old mass token stacking or free actions or further increase in the red dice power creep

Why not something new and fresh that has positional strategy...you know, because it's a positioning game.

I'd be down for a limited use or range 4 like as an e wing and maybe Interceptor fix, I don't want it in every future wave, but in a one to two ship fix, sounds cool to me, justifies their high cost and lack of efficiencies the e wing has compared to other ships

Some years ago white K turning, Epic Actions in Small/Large ships or a new faction known as Scum that could damage you via Illicit upgrades was out of the scope of the recognized rules.

I am not very hot about employing Armada dices for special attacks or D12s or D20s but... Measuring tape or school rulers. We are talking about non profit games. With friends.

If I told you that we have played Scenarios with one Tyranid Drop Pod as Space Monster or against one ship from Another Realm built with spares 40k pieces and house made pilot card...