Quasar + Hammerhead card decryption thread

By Visovics, in Star Wars: Armada

So I thought it would be a good idea to collect all ideas concerning cards wording with only the preview, because many things are intriguing and I simply CAN'T WAIT ANYMORE!

Quasar:

2 Unique titles, another one turned face down (REBEL?)

Quad Battery Turrets (modification?)

Disposable... (Modification type of text SMALL OR MEDIUM SHIP ONLY UPGRADE , but longer, offensive retro)

Grand Inquisitor (Spending something at a certain distance ,1?, and decreasing something)

Hammerhead:

2 GENERIC titles (thanks to Crabbok I saw that, both are Task Force: something, related for formation tactics? both start with "while" and it is possible to see "copy" in one, have two at same time?)

Also comes with Quad battery (Black dice??)

Cham Syndulla (Uses the new slot mechanic, some type of more expensive boarding crew? The initial text seems the same, changes command dials?)

Hondo...(forgot his name sorry :P, at the start of one of the phases and involves choosing and doing something with 2 of something)

Only the torpedo hammerhead is shown, although there are 3 turned down cards (possibly more than only torpedo and long-range hammerheads?)

Command 1 (even though it's a bit obvious)

I will edit and add on as the discussion goes on, let's show FFG they cannot underestimate the brain potential of the best strategists in the Internet!!

For reference:

Résultat de recherche d'images pour "quasar armada" Résultat de recherche d'images pour "Hammerhead armada"

Edited by Visovics

Every ship comes with an objective token. Don't read anything into that one.

3 minutes ago, jekara said:

Every ship comes with an objective token. Don't read anything into that one.

Yup, got distracted by the hammerheads not having :P my stupidity surprises me sometimes

I'm actually thinking that the non-unique titles can only be taken if you have two or more hammerheads. And that hammerheads will be roughly the same cost as cr90's.

1 minute ago, jekara said:

I'm actually thinking that the non-unique titles can only be taken if you have two or more hammerheads. And that hammerheads will be roughly the same cost as cr90's.

The cost won't be much, otherwise they wouldn't put 2 in a box.

I still think the generic titles will be more of an 'option' on how to run the ship, maybe one focusing on the black die and the other more to do with something else, but not great changes, but not to leave the ship in a very bad position, maybe they made the ship with 2 weak possibilities, that one is complemented by the title. What if one gave an ordnance slot and the other a turbolaser? The lack of slots would reduce the cost well

$$$-wise they cost more than two cr90's. With more hull, same shields, and the same number of dice for their front arc battery armament. I honestly can't see them being cheaper than the cr90's.

The reason I don't believe the non-unique titles won't augment an individual ship is cuz it states int the write up that they will function like weaker pelta upgrades. (I think)

*Edit for spelling errors*

Edited by jekara

Now that I read it again, it seems they may work togheter for a specific strategy, could it be that they are generic in case you want that strategy twice in the table you can pull it off with 4 Hammerheads?

Cham Syndulla

When you reveal a command you may discard a squadron dial or token. If you do choose an enemy ship at short range. It is destroyed. If Hera Syndulla is in your fleet take the mini a run home before your opponent stop you instead.

18 minutes ago, ovinomanc3r said:

Cham Syndulla

When you reveal a command you may discard a squadron dial or token. If you do choose an enemy ship at short range. It is destroyed. If Hera Syndulla is in your fleet take the mini a run home before your opponent stop you instead.

This has to be true, otherwise I won't buy it

Okay, thread dead in a day

On 3/18/2017 at 7:25 AM, jekara said:

$$$-wise they cost more than two cr90's. With more hull, same shields, and the same number of dice for their front arc battery armament. I honestly can't see them being cheaper than the cr90's.

The reason I don't believe the non-unique titles won't augment an individual ship is cuz it states int the write up that they will function like weaker pelta upgrades. (I think)

*Edit for spelling errors*

HH have less shields and dice. Though they have the contain instead of a redirect and one more hull. Makes squadron defense a little bit better when shields are down.

On 3/18/2017 at 8:02 AM, Visovics said:

Only the torpedo hammerhead is shown, although there are 3 turned down cards (possibly more than only torpedo and long-range hammerheads?)

It would just be 2 of each type. There are, after all, two ships in the single expansion. I would also not be surprised if the non-unique upgrades were duplicated within the box. Works for me. I'm tired of accumulating a billion unique cards for the smaller ships.

9 minutes ago, Truthiness said:

It would just be 2 of each type. There are, after all, two ships in the single expansion. I would also not be surprised if the non-unique upgrades were duplicated within the box. Works for me. I'm tired of accumulating a billion unique cards for the smaller ships.

all the other generic cards (5 in total) are on a pile on the side turned face down, so it surprises me that they put those other 3 togheter,instead of the torpedo and the other facedown

EDIT: the duplicates are on the pile

Edited by Visovics
1 hour ago, Visovics said:

all the other generic cards (5 in total) are on a pile on the side turned face down, so it surprises me that they put those other 3 togheter,instead of the torpedo and the other facedown

EDIT: the duplicates are on the pile

Yes, but they're also grouped by card size. I guarantee you there are only 2 variants.

The product page only mentions two ship cards.

I hoped too much out of it :P sorry

The non-unique titles I am assuming are related to the formation tactics mentioned in the product page. Maybe if they stay within a certain range of each other they buff each other.

55 minutes ago, Truthiness said:

Yes, but they're also grouped by card size. I guarantee you there are only 2 variants.

42 minutes ago, TallGiraffe said:

The product page only mentions two ship cards.

There is a way to test-proof this, who can zoom in with good quality to a picture enough to read a text?

Image result for hammerhead corvette armada

They show two different batteries, so if we can read the name on the two ships, one of them has to be torpedo, otherwise there are at least 3

The one with black dice is the torpedo one. Phone for the win.

1 minute ago, TallGiraffe said:

The one with black dice is the torpedo one. Phone for the win.

I'm trying so hard to have hope on 4 different ones...

4 minutes ago, Visovics said:

I'm trying so hard to have hope on 4 different ones...

Why? It would not make sense. Also I think the other one says escort.

Just now, TallGiraffe said:

Why? It would not make sense. Also I think the other one says escort.

Idk, I just really want it

The article explicitly mentions "two pairs of ship cards"

1 hour ago, Visovics said:

I hoped too much out of it :P sorry

It's all good. Can't blame you for hoping =)

If it makes you feel any better, I'm so desperate for a non-AFII Flight Controller platform that I'm considering the Hammerhead for the role. Assuming the Torpedo variant costs the same or less than a CR90B, a Hammerhead with Expanded Hangars, Flight Controllers, External Racks, and a Veteran Captain would come in at no more than 56 points. If you bank a token first turn, you can guarantee 2 turns of commanding 3 squadrons with Flight Controllers. The External Racks make it a decent close combat threat too. A pair of them can tag 6 squadrons for 112 points aka the cost of a lightly upgraded MC80.

Yes, Imperials could do the same thing with the Raider and nobody really has done so to date, but they have no need. They already have a good Flight Controller platform in the VSD, and soon to be an even better one in the Quasar. They aren't desperate like me.

Edited by Truthiness

If I had to guess what Cham does, I think he chooses new command dials. Here's what I can pick out or piece together. My interpenetration is in teal.

"When you reveal a command dial , you may discard a **** (likely Navigate?) dial or token and this card to choose 1 enemy ship at close range. If your dial matches, choose a new **** (maybe top?) command dial for that ship."

Edit: Nope, done some more looking. I'm 100% sure its choosing a new command dial.

Edited by Karneck