Tatooine streaming

By librarian101, in X-Wing

Tatooine streaming now. 7AM EST https://www.twitch.tv/firstearth

Edited by librarian101

Hey look, two Mindlink builds...

Sigh.....they killed the wrong cards....

What's the number one list? Krzysztof's.

It's Miranda and Esege, but I don't know the Upgrades.

I prefer Miranda and a Warden myself.

Final game of the day was won by Rey/Nora v. Vessery/Quickdraw/Duchess. All pretty standard loadouts (Tie/D ion Vessery).

Does someone have the squad lists from the cut?

PSA: it's back up.

Triple Jumpmaster vs Triple Defender. Chrrrrr.....

Is it top 32? Or just top 16?

Top 8

Top 8: 4 Rebels, 3 Scum, 1 Imperial.

... aaaaaand Imps are out.

Top4: 3 Scum, 1 Rebel (Scum).

Rebels are Biggs Kanan Zeb

Edited by MaxPower

Okay, maybe I'm missing something, but in Lorezno Marasca's list, why on earth does he have Guidance Chips on the Phantom?

Just to mess with people. Nothing else meaningful that can be put there.

Yeah, it looks like he just threw some 0 cost upgrades on the Phantom just for giggles. Because he likely never intends for it to be deployed.

31 minutes ago, DailyRich said:

Yeah, it looks like he just threw some 0 cost upgrades on the Phantom just for giggles. Because he likely never intends for it to be deployed.

huh? Of course he intends for it to be deployed in the scenario the Ghost is going to be destroyed. The point is that there is either nothing in that slot, or guidance chips. It literally has no effect on the game. He just does it because he can.

Finals coming up. Rebel Scum vs Villainous Scum.

Kanan/Biggs vs Triple Attanni JM5K in the final.

That's one bad Kanan/Biiggs with M9-G8, FCS, Rey, and Finn. Modified six dice attacks ... nasty.

Triple mindlink scouts takes it. Glad they targeted the real problem in Manaroo. :P

Attanni + R4 preserves most of the action economy for the Triple Jump ordnance list, especially with a bumpmaster in the mix. Deadeye nerf eliminated easy mode, but they remained powerful. I think Dengaroo and Parattanni with Manaroo's efficiency distracted from this a bit.

So, we'll see a bit of a roll back at Worlds. Palp lists are still very effective, x7s are very good but lost easy mode, and TLTs still have a chance ...

1 minute ago, Hawkstrike said:

Attanni + R4 preserves most of the action economy for the Triple Jump ordnance list, especially with a bumpmaster in the mix. Deadeye nerf eliminated easy mode, but they remained powerful. I think Dengaroo and Parattanni with Manaroo 's efficiency distracted from this a bit.

So, we'll see a bit of a roll back at Worlds. Palp lists are still very effective, x7s are very good but lost easy mode, and TLT s still have a chance ...

Well they could have saved themselves a lot of (faq) trouble and just nerfed the jm5k base chassis instead of nerfing everything else without adressing the underlying reason.

Yeah, the EPT on the CS is a core issue, I think. But even if it were removed, Manaroo's ability probably needed some adjustment.

I think good design lessons learned from the latest FAQ:

- Don't provide abilities that are decisions that can be made with perfect information (Phantom cloak, Palp). Instead, make choices strategically interesting by limiting them to once per round and without perfect information.

- Limit abilities by range. Rangeless abilities should be weak exceptions (e.g. ST321).

- Stress isn't as much of a drawback as the designers think (Zuckuss, Attanni).

17 minutes ago, FangedChicken said:

Triple mindlink scouts takes it. Glad they targeted the real problem in Manaroo. :P

Given that top 8 had more Rebels than Scum, I don't really think a single win is proof Scum is dominating anymore.