Swarm leader

By DukeLietalker, in X-Wing

OK so Lets say I have My squad as follows.

8 Omega Leader, Prime thrusters - 22 pts

7 Omega Ace, Swarm leader, weapons guidance - 25 pts

4 Omega squadron pilot - 17 pts

3 Lieutenant Dormitz, anti pursuit lasers, Hyperwave comm scanners, pattern analysis - 36 pts

So if you use Lieutenant Dormitz pilot skill ' During setup , friendly ships may be placed anywhere in the play area at Range 1-2 of you'. With Hyperwave comm scanners

'At the start of the 'Place Forces' step, you may choose to treat your pilot skillvalue as "0," "6," or "12," until the end of the step.

During setup, after another friendly ship is placed at Range 1-2, you may assign 1 focus or evade token to it'. You could ideally get your three Omega ship in firing rage the first round. Assume you use hyperwave comm to equip all three Omega ships with evade tokens, then took evade as an action for the two Omega ship that don't have Swarm leader.Omega ACE use swarm leader which states 'When performing a primary weapon attack, choose up to 2 other friendly ships that have the defender inside their firing arcs at Range 1-3. Remove 1 evade token from each chosen ship to roll 1 additional attack die for each token removed'. Since my other two Omega ships have two evade token is that four dice?

Swarm Leader says remove 1 evade token from each ship chosen. So only 2 attack dice extra

2+2 is indeed 4

It's says remove one toke to roll one aditional die not only one

43 minutes ago, DukeLietalker said:

It's says remove one toke to roll one aditional die not only one

Swarm Leader text is:

When performing a primary weapon attack, choose up to 2 other friendly ships that have the defender inside their firing arcs at Range 1-3. Remove 1 evade token from each chosen ship to roll 1 additional attack die for each token removed.

To me you choose two ships that qualify and then can remove one evade token from each of those ships to roll one additional attack die for each token removed; the maximum additional will always be two dice.

More to the point, it does NOT say anything remotely like "remove any number of evade tokens from those ships, then ..."

its one token removed from each of the two ships

2 hours ago, Sasajak said:

Swarm Leader text is:

When performing a primary weapon attack, choose up to 2 other friendly ships that have the defender inside their firing arcs at Range 1-3. Remove 1 evade token from each chosen ship to roll 1 additional attack die for each token removed.

To me you choose two ships that qualify and then can remove one evade token from each of those ships to roll one additional attack die for each token removed; the maximum additional will always be two dice.

This is exactly correct.

Swarm Leader can get Omega Ace up to 5 crits (and weapons guidance is a waste on him, give him Hypercomm) but no more. The benefit of using DOrmitz and a bunch of Hypercomms is a: alpha striking, and b: giving the rest of the squad enough tokens that they can supply OA with an evade token to Swarm with, and still have a good token stack themselves.

But.

I've tried this list, it is jank AF and extremely easy to screw with. It's not worth it, don't try it.

1 hour ago, thespaceinvader said:

This is exactly correct.

Swarm Leader can get Omega Ace up to 5 crits (and weapons guidance is a waste on him, give him Hypercomm) but no more. The benefit of using DOrmitz and a bunch of Hypercomms is a: alpha striking, and b: giving the rest of the squad enough tokens that they can supply OA with an evade token to Swarm with, and still have a good token stack themselves.

But.

I've tried this list, it is jank AF and extremely easy to screw with. It's not worth it, don't try it.

Yea I ran this build this weekend didn't do well

I just can't read that white on white text....

2 hours ago, DukeLietalker said:

Yea I ran this build this weekend didn't do well

That's because Omega Leader without Comm Relay and Juke is like Soontir Fel without PTL.

"Omega Ace" (20)
Swarm Leader (3)
Hyperwave Comm Scanner (1)

"Epsilon Ace" (17)
Targeting Synchronizer (3)

Lieutenant Dormitz (31)
Collision Detector (0)
General Hux (5)
Hyperwave Comm Scanner (1)
Hyperwave Comm Scanner (1)

Omega Squadron Pilot (17)
Trick Shot (0)
Hyperwave Comm Scanner (1)

Total: 100

View in Yet Another Squad Builder

That was mine. It also didn't work well. I ran it twice; the first time Omega Ace got ISYTDS Blinded and then PS killed anyway, the second time Epsilon Ace got blocked and OA couldn't use his ability - and even if he had, his target would only have taken one shield.

It's classic jank, it looks great on paper but falls apart against a remotely competent opponent.

Swarm Leader seems like it should have some real potential though in the right list. Omega Ace is chasing it too much. You already have the swarm leader conditions to meet. If you also need to get target locks and focus in the right spot... The Jank is strong with that list. or That's not how the Jank works!

So what are some good Swarm Leader lists? Doesn't make too much sense on a 2-attack ship. Just bring a heavy hitter? Needs to be a ship that doesn't need it's EPT for something else. The swarm leader ship is going to be a high target priority so you need some way to mitigate that. Personally, I feel like I am being driven towards Quickdraw.... and maybe Xizor?

Xizor can fly with five M3-A's or a few G1-A's. Not sure what the optimum number of each would be. Maybe this?

Prince Xizor (31)
Swarm Leader (3)
Fire-Control System (2)
Autothrusters (2)
Virago (1)

Ruthless Freelancer (23)
Collision Detector (0)
Tractor Beam (1)
Mist Hunter (0)

Sunny Bounder (14)
"Light Scyk" Interceptor (-2)

Cartel Spacer (14)
"Light Scyk" Interceptor (-2)

Cartel Spacer (14)
"Light Scyk" Interceptor (-2)

Total: 99

View in Yet Another Squad Builder

Could always drop the Mist Hunter and put Sensor Jammer on Xizor. I think you need the target locks and really, your opponent should be shooting the escort first anyway.

For Quickdraw, you have lots and lots of options but points work out pretty nicely for this:

"Quickdraw" (29)
Swarm Leader (3)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)

"Howlrunner" (18)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Total: 100

View in Yet Another Squad Builder

Oh, it definitely does have chops. Kylo with Swarm Leader, Rey with Swarm Leader, I've seen very good lists with Jess with R2D6 and Swarm Leader.

But unless the person with Swarm Leader is the toughest ship in your list, there will ALWAYS be a very strong first target to prioritise.

1 hour ago, gamblertuba said:

So what are some good Swarm Leader lists? Doesn't make too much sense on a 2-attack ship. Just bring a heavy hitter? Needs to be a ship that doesn't need it's EPT for something else. The swarm leader ship is going to be a high target priority so you need some way to mitigate that. Personally, I feel like I am being driven towards Quickdraw.... and maybe Xizor?

Xizor can fly with five M3-A's or a few G1-A's. Not sure what the optimum number of each would be. Maybe this?

In a previous thread, I recommended this list. I don't think Xizor should have only Scyks, but I think the strength of the Xizor list is the blockage it has in the early game. So, I like more bodies on the table. Here's what I recommended earlier:

Prince Xizor (31)
Swarm Leader (3)
Fire-Control System (2)
Inertial Dampeners (1)
Autothrusters (2)
Virago (1)

Sunny Bounder (14)
"Light Scyk" Interceptor (-2)

Cartel Spacer (14)
"Light Scyk" Interceptor (-2)

Cartel Spacer (14)
"Light Scyk" Interceptor (-2)

Binayre Pirate (12)

Binayre Pirate (12)

Total: 100

View in Yet Another Squad Builder