Alright folks, new wave announcement! You know what that means: rampant speculation on every single aspect of what's to come! But specifically in this thread, it's all about the cost. Just how many points are we going to have to pay for these beauties, and why? So let's get to guessing!
First up, we've got the Quasar Fire. Personally, I feel like this is going to be cheap for a medium ship. Like, dirt cheap. How dirt cheap? Well, let's look at the stats in comparison to what is currently the cheapest non-flotilla ship in the game, the CR90. Now, for the QF1, I am assuming that all of its dice are blue (since the front arc is all blue), which means it has the exact same firepower as a CR90B (even anti-squadron), and also has the same shields and engineering value. It does have two more hull and quadruple the squadron value, but it also has higher command and one fewer(!) defense token. I think it's also pretty safe to assume that it will be slower/less maneuverable.
Therefore I believe that the Quasar Fire I will be a scant 51 points, and the QF2 will be 60 (purely because I feel it probably pays a premium for the red AS die).
Next up we have the Hammerhead Corvette. These guys are also definitely going to be cheap, I think there's no arguing that. I am quite confident that they will become the new cheapest non-flotilla. But how cheap, exactly? Weirdly, this ship closest comparison is also the CR90. The non-Torpedo variant has the same front armament as the CR90A, but loses a red die on the sides and rear, loses a shield on each side, but gains a hull. The shields/hull differences are probably (close to) a wash on points, but the loss of firepower should definitely yield a decent reduction in cost. I'm assuming that speed/maneuverability will be similar, and while we know that command is the same, I am also assuming that squadron and engineering will also be.
Therefore I believe that the Hammerhead Torpedo Corvette will be 32 points and the Hammerhead (Something) Corvette will be 37 points.