The more I play against VCX's...

By markcsoul, in X-Wing

1 hour ago, AdamGATX105 said:

OK so we all agree Firespray are over coasted for what you get so how about a new Slave 1 title 3 points and increases agility by 1? Would that even the coast out? Too cheap? Too much? Firespray only can work on scum or imps, unique.

Would help for sure. Though it's not thematic as I don't think it's THAT agile a ship, so it's very unlikely to happen.

Given the Episode 2 asteroid battle, perhaps:

Stealth Shielding: (mod, 2 points, Firespray only)
When defending, if the attack is obstruted you may roll 3 additional defence dice instead of 1.

I would like to see an Errata for the Slave 1 title or maybe a second Slave 1 title along the lines of the second MF title.

Slave 1:
Your upgrade bar gains the torp and system upgrade icons

Cost of any equipped system upgrade is reduced by 2 to a minimum of 0.

Pursuit Thrusters - 2 points - System Slot - Firespray-31 only
After you perform a manuovre, if you did not overlap an obstacle or another ship, you may perform a free boost action using either the 1 hard/bank/straight templates.

Point Defense Turret: - 2 points - Torp Slot - Firespray-31 only
When defending against an attack using the {torp} or {missile} upgrade icons, you may increase your agility by two.

EPT - No Good To Me Dead - 1 point - Imperial Firespray-31 only - Unique
At the deploy forces step, assign the "By Any Means Necessary" condition card to an enemy ship

By Any Means Necessary - Condition Card
When a ship with this condition card is destroyed, place the destroyed pilot card on this condition card. The ship with the "No Good To Me Dead" upgrade card may now use the pilot ability listed on this card.

8 hours ago, Astech said:

Given the Episode 2 asteroid battle, perhaps:

Stealth Shielding: (mod, 2 points, Firespray only)
When defending, if the attack is obstruted you may roll 3 additional defence dice instead of 1.

For how often that happens, I would be apprehensive about even spending a single point on it.

9 hours ago, AdamGATX105 said:

OK so we all agree Firespray are over coasted for what you get so how about a new Slave 1 title 3 points and increases agility by 1? Would that even the coast out? Too cheap? Too much? Firespray only can work on scum or imps, unique.

On 3/19/2017 at 6:30 AM, Archangelspiv said:

If you dont roll hits, it doesnt matter what your Agi is. Dengar is better IMO

Use Target Lock and you will reroll every hit. Use PTL or Expertise and you will turn all focus into hits.

Dengar is not better than destroying one of the opponent's AGI... ESPECIALLY AGAINST ACES...

1 minute ago, Talamare said:

Use Target Lock and you will reroll every hit. Use PTL or Expertise and you will turn all focus into hits.

Dengar is not better than destroying one of the opponent's AGI... ESPECIALLY AGAINST ACES...

With Stressbots/hogs coming back into vogue, I would rather use something that isnt action reliant.

36 minutes ago, Talamare said:

Use Target Lock and you will reroll every hit. Use PTL or Expertise and you will turn all focus into hits.

Dengar is not better than destroying one of the opponent's AGI... ESPECIALLY AGAINST ACES...

No way that you will get an Ace into your back firing arc. Pretty difficult.

If I have to get -1 agi, I'll play on tractor tokens. Or almost Latts Razzi for fun games

Giving it a 3 and 4 K turn was supposed to help it more. I would almost lean towards giving it a 2K, maybe even a 1K.

Quote

For how often that happens, I would be apprehensive about even spending a single point on it.

On a VI + navigator Imperial boba, it's quite a lot of the time. Maybe it is a bit weak though, so:
Stealth Shielding (Mod, 2 points, firespray only)
When you are declared as the target of an attack, if the attack is obstructed, the attacker cannot roll more than 2 attack dice.

On 18/03/2017 at 4:45 AM, Soekja said:

I love the firespray, being a Boba fanboy. The best list I have right now:

Firespray-31: · Boba Fett (39)
Expert Handling (2)
Engine Upgrade (4)
Intelligence Agent (1)
Glitterstim (2)...

...With Intel Agent I can flex Boba's ability and not regret losing VI. The firespray needs something, but I would be happy with barrel roll or a 1 hard turn without having to pay extra for it.

Sorry to jump back in the thread. Do you mean Intel Agent helps you to know when to boost/barrel roll to get range 1?

For my own experience, FS31 has almost never performed due to the dial.

The nearest I am getting is Tail Gunner Kath supported by a pair of Heavy Scyk TPV. Initially expected Swarm Leader to be the build, but as with most Scum lists I'm finding Mindlink gets better results.

That's exactly what it's for. I find I do better with the option to boost/barrel roll than I do with just higher PS.

Didn't Boba/Ketsu have some really good luck during regional season?

I've flown a fair few Sprays in my time. Great ship.

But as has been pointed out, the Shadowcaster covers a lot of the same bases cheaper.

I've not thought of it needing help before but having seen that comparison perhaps it does.

Still, it's Vipers that need fixing the most.

On 20 March 2017 at 1:09 PM, Cerve said:

No way that you will get an Ace into your back firing arc. Pretty difficult.

Not really.

I find

  • Boba Fett (scum)
  • Push the Limit
  • K4 Security Droid
  • Glitterstim
  • Engine Upgrade

to be a solid platform. Only problem is you have to green-and-boost most turns to get maximum effectiveness, but here you've got the free Target Lock of FCS, and the Evade Action which you liked so much from the Ghost, but with 2 defense dice. Could go Dengar instead of K4 if you don't want to commit yourself to a target. Boba-effect+Stim is absolute gold for surviving a joust, but you need to be good at judging range to make sure you smash into range 1 for the first turn of fire.

On ‎3‎/‎18‎/‎2017 at 1:27 PM, Cubanboy said:

And if a Boba Fett movie still happens you might see something good with it.

Or, if Prequel stuff starts to happen, Jango Fett should be a release with a FS boost.

I still fly it a lot in Epic; Kath is one of my favorite pilots.

On 18.3.2017 at 4:26 AM, Astech said:

The firespray is one of those few ships with absolutely no good builds - where another ship can do the same thing cheaper. The list so far is:

T-65 X-wings
B-wings
Z-95s
U-wings
TIE Punisher
TIE Striker
Firespray
Upsilon Shuttle
Kihraxz
Starviper

On that list, the Firespray is a long way down the importance scale. If The Last Jedi features a firespray a fix might be added somewhere, but other than that I can't see it happening.

I can agree with your list mostly. The Striker and the Upsilon however, i am not sure about them. Sabacc seems solid and the Starkiller Pilot is decent as a Palpmobile with more maneuver and punch.

I really think that Firesprays want a ship-specific Cannon upgrade card that allows them to roll an additional die when making primary attacks from their front arc.

I'd agree on the Firespray specific cannon. Something that captures the extremely rapid-fire nature of them.

Maybe a cannon version of Homing Missile that negates all evade tokens?

On 3/19/2017 at 1:44 AM, Cerve said:

But....maybe Tail Gunner+Swarm Leader with some Scyks..mmm.

I've played variants of this a few times and dig it. It really taught me openings, too. Id set up a trio of rocks near the corner so that by turn 2-3, i'd have kath's rear pointed at the center of the board, with both rocks and scyks covering her flanks for the initial engagement.

The problem is always actions. Ptl is just gross on a firespray, EU or evade are keeping those points alive, so its rough to get a fully modded swarm leader shot off.

Pro tip: she's hot for mindlink. She's been a ball with Palob and Kavil, and I'm sad i just snapped her peg and couldn't submit her for a recent tourney.

3 hours ago, thebrettski said:

I've played variants of this a few times and dig it. It really taught me openings, too. Id set up a trio of rocks near the corner so that by turn 2-3, i'd have kath's rear pointed at the center of the board, with both rocks and scyks covering her flanks for the initial engagement.

The problem is always actions. Ptl is just gross on a firespray, EU or evade are keeping those points alive, so its rough to get a fully modded swarm leader shot off.

Pro tip: she's hot for mindlink. She's been a ball with Palob and Kavil, and I'm sad i just snapped her peg and couldn't submit her for a recent tourney.


I said Expertise+Dengar, but with Swarm Leader just Dengar will works.

Or Manaroo+2 Scyks?

But...Burnout Slam+Advanced Slam+Conner Net?

Yes we don't have Sabine, but we have a lot of ways to shoot hard or bypassed agility. Plus, a Cluster Mine usually is enough to kill one Ace (and we still have Feedback Array.

In this meta it will be valuable? Even...urgh ...Emon with Cluster works well, thanks to his angles. I will not draw it but immagine Emon, a 3 hard dropping a Cluster Mines. Cluster Tokens will be parallel to Emon, which works pretty well for killing Aces.

In this meta, take off FennRau with a Cluster have no price. Mmm I will try it!

On 3/18/2017 at 4:48 PM, AdamGATX105 said:

Your going to hate me but I can't help believing if scum was a faction when the Firespray first came out there would have never been a Imperial version of it. So with that said I think any chance of a Imperial fix is very low on FFGs to do list.

My Imperial Firespray fix would be like that: the Firespray is not an Imperial ship anymore. And now here's Wave XII with three new Imperial ships.

On 3/18/2017 at 4:48 PM, markcsoul said:

A few other points about the Firespray.

Many of those lists of ships that need fixes before the Firespray? Almost all are small ships.

The Firespray is arguably the second worst large ship in the game currently after the u-wing. Possibly third worst since the upsilon release and Palpatine nerf both will reduce the number of lambdas we see.

What's worse is that it's the oldest ship in the game to not get any direct fixes or buffs or some other strong reason to take them. With the possible exception of tailgunner. But that was more for the arc.

Both titles suck. There's no Firespray only mods. Imp versions don't get illicit. And one crew slot on a large ship is very limiting there is no system or Tech slots either.

How broken would the Firespray be if the titles also added the ability to equip small-ship upgrades? Offhand, that gets you access to Vectored Thrusters, Deadeye, Juke and the Cloaking Device. Cloak would probably be the only one that causes problems under the current rules (shades of the old rules for large-ship Barrel Rolls), but it's also a 2-point unique illicit with a failure chance and no ACD. I think it'd be fine even if you let the Firespray use the normal cloaking rules.

The Firespray had to be Imperial (as well as scum). Boba was working very closely with Vader throughout TESB. It is more than thematic, it is fundamental.