Need help with last few points of CC fleet.

By Dr Ballsy, in Star Wars: Armada Fleet Builds

Need some help filling out the last few points of my campaign fleet, as you can see below I have 17 points left to spend. First of all, yes, I realize that contested outpost is a terrible, horrible, no good, very bad objective for this list, I don't know what I was thinking. But its OK now because my team has some skilled spacers.

The opponent I am most frequently matched up against has Motti with an ISD 1, ISD 2, the cheap Gozanti, and a bunch of anti-fighter type squads (no bombers, yay). I can't remember all his upgrades, pretty sure he has gunnery teams on both ISDs.

I am torn between adding some more defense to the MC80 since it is always public enemy #1, maybe engine techs? Or adding something to boost offense like XI7 turbolasers or something.

Any input would be much appreciated, thanks.

Faction: Rebel Alliance
Points: 483/500

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Tactical Expert ( 6 points)
- Advanced Projectors ( 6 points)
- Electronic Countermeasures ( 7 points)
= 171 total ship cost

MC30c Scout Frigate (69 points)
- Enhanced Armament ( 10 points)
= 79 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

Assault Frigate Mark II A (81 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
= 95 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

1 Corran Horn ( 22 points)
1 E-Wing Squadron ( 15 points)
1 Shara Bey ( 17 points)
1 X-Wing Squadron ( 13 points)

Apt+gunnery team or trc for the mc30.

Sfo for the Guppy plus some turbo laser.

Plenty of room to make those two more effectivr.