Reinforce action - not a bid too strong?

By IG88E, in X-Wing

1 minute ago, boomaster said:

Umm.... how does he take 4 damage. Accuracy corrector states that YOUR dice can't be modified. Not his and cancelling dice isn't modifying.

Autoblaster Turret prevents Evades.

Edited by Talamare
Just now, Talamare said:

Autoblaster Turret prevents Evade Dice.

True but if he has evade tokens, he's taking 3 damage. And while it's nice to throw 2 hits at someone and then throw 2 more hits at someone (it's not a 4 dice attack), he does need to be nice enough to roll into range 1 for you. It's a potent tool, but it's also not seeing top table play anywhere because it needs 59 points to get on the board and that includes giving up 4 hit points of ship until you launch the ghost. Yes it becomes turret vs range band dodging and it does make a mess of rebels more so than imp's and scum because most rebel ships don't have evade actions to mitigate some of the damage. Turns the Ghost into a damage sponge vs their list until it goes down if it can soak enough damage for the other ship int he list to do what it needs to though, it's a worthy option but still not seeing it on top tables or cuts. Not checked the most recent regionals though.

2 minutes ago, boomaster said:

True but if he has evade tokens, he's taking 3 damage. And while it's nice to throw 2 hits at someone and then throw 2 more hits at someone (it's not a 4 dice attack), he does need to be nice enough to roll into range 1 for you. It's a potent tool, but it's also not seeing top table play anywhere because it needs 59 points to get on the board and that includes giving up 4 hit points of ship until you launch the ghost. Yes it becomes turret vs range band dodging and it does make a mess of rebels more so than imp's and scum because most rebel ships don't have evade actions to mitigate some of the damage. Turns the Ghost into a damage sponge vs their list until it goes down if it can soak enough damage for the other ship int he list to do what it needs to though, it's a worthy option but still not seeing it on top tables or cuts. Not checked the most recent regionals though.

If he has 1000000000000000000000000 Evade Tokens, He is taking 4 damage.

It's basically an instant kill for 1/3 the ships in the game if they ever go into Range 1.

Edit to reduce Half to 1/3, 1/3 feels more accurate.

Edited by Talamare
4 hours ago, boomaster said:

The wording isn't the issue, only the fire arcs. I believe it's the reason the Auzi has the printed aux fire arc, to limit the in/out of arc areas. Potentially a primary turret would be 360 in arc.

That's not the case. Your "firing arc" is the cone printed in your card. The rule of PWTs is simply that they are allowed to attack outside their firing arc. So if you gave the Falcon a Reinforce action, the Fore token would protect the front 90°, while the Aft token would protect the other 270°.

Likewise, an auxiliary firing arc is also a "firing arc", so if, for example, you gave the ARC-170 a Reinforce action, the Fore token would protect the front and back 90° simultaneously, while the Aft token would protect both of the side 90° arcs simultaneously.

3 hours ago, boomaster said:

Umm.... how does he take 4 damage. Accuracy corrector states that YOUR dice can't be modified. Not his and cancelling dice isn't modifying.

He talks about 1agility ships defending.

But then Accuracy corrector is not even popular on the Ghost, and if so then rather with Autoblaster. Which is also 4 damage on ANY ship not only Agi1. At range 1.

Guaranteed dice are pretty rare un this game, but as everyone can see, they are not really that efficient (with exception to Emperor pre-nerf). No reason to freak out here really.

2 hours ago, DarthEnderX said:

That's not the case. Your "firing arc" is the cone printed in your card. The rule of PWTs is simply that they are allowed to attack outside their firing arc. So if you gave the Falcon a Reinforce action, the Fore token would protect the front 90°, while the Aft token would protect the other 270°.

Likewise, an auxiliary firing arc is also a "firing arc", so if, for example, you gave the ARC-170 a Reinforce action, the Fore token would protect the front and back 90° simultaneously, while the Aft token would protect both of the side 90° arcs simultaneously.

Thank you for re-iterating my point whilst correcting my oversight on the PWT ships. If they DIDN'T print an aux arc on the Auzi it would have a 270 out of arc area (making reinforce overly potent when set to "rear").

2 hours ago, DarthEnderX said:

That's not the case. Your "firing arc" is the cone printed in your card. The rule of PWTs is simply that they are allowed to attack outside their firing arc. So if you gave the Falcon a Reinforce action, the Fore token would protect the front 90°, while the Aft token would protect the other 270°.

Likewise, an auxiliary firing arc is also a "firing arc", so if, for example, you gave the ARC-170 a Reinforce action, the Fore token would protect the front and back 90° simultaneously, while the Aft token would protect both of the side 90° arcs simultaneously.

It seems like the "in arc" token is going to end up covering more of the board than just the size of arc and the "out of arc" token will cover less since a ship that has a portion of its base in arc and a portion of its base out of arc counts as being in arc.

I'd need someone with a better understanding of Geometry than I have to confirm this and to actually determine how much better the "in arc" token will be than the arc measurents would make it seem.

6 hours ago, boomaster said:

True but if he has evade tokens, he's taking 3 damage.

a spent evade token creates a die with an evade result on it that cannot be used to cancel hits from an autoblaster. it's definitely 4 damage a turn to anything that gets into range 1.

4 minutes ago, skotothalamos said:

a spent evade token creates a die with an evade result on it that cannot be used to cancel hits from an autoblaster. it's definitely 4 damage a turn to anything that gets into range 1.

2 hours ago, ForceM said:

He talks about 1agility ships defending.

But then Accuracy corrector is not even popular on the Ghost, and if so then rather with Autoblaster. Which is also 4 damage on ANY ship not only Agi1. At range 1.

Guaranteed dice are pretty rare un this game, but as everyone can see, they are not really that efficient (with exception to Emperor pre-nerf). No reason to freak out here really.

6 hours ago, Talamare said:

If he has 1000000000000000000000000 Evade Tokens, He is taking 4 damage.

It's basically an instant kill for 1/3 the ships in the game if they ever go into Range 1.

Edit to reduce Half to 1/3, 1/3 feels more accurate.

6 hours ago, Talamare said:

Autoblaster Turret prevents Evades.

Thank you for all pointing that out, have an internet cookie and take the time (those after the first) to read ALL the posts on the thread. It will save you posting the same thing 4 times. :-)

52 minutes ago, boomaster said:

Thank you for re-iterating my point whilst correcting my oversight on the PWT ships. If they DIDN'T print an aux arc on the Auzi it would have a 270 out of arc area (making reinforce overly potent when set to "rear").

Would it be, though? You usually want to avoid your enemies arc anyways, so having your opponent attack you from the rear is a punishment still.

4 minutes ago, Admiral Deathrain said:

Would it be, though? You usually want to avoid your enemies arc anyways, so having your opponent attack you from the rear is a punishment still.

If you're the sort of player that can keep all his enemies in arc all the time, then probably. I get the feeling that while the Auzi doesn't quite look like it will have a b-wing style dial, I think it will be closer to that or maybe an ARC-170.

9 hours ago, boomaster said:

Umm.... how does he take 4 damage. Accuracy corrector states that YOUR dice can't be modified. Not his and cancelling dice isn't modifying.

Excepet I was refering to 1 agility ships - which means 4 damage a turn.

Sure, imps and Scum can survive it more, but the point i was making is that most rebel ships are still taking that damage - A-wings are the only really hard counter, and with biggs along side they do 0 damage thanks to Kanan, R2 and everything else.

As for prevalance, they regualrly do well at regionals and went second at Yavin. Pretty solid. The other major rebel build is bombing Ks, which also suffer at the hands of ghost unless flown very well. Remebrt he ghost has a 4-5 dice primary it can use as well!

14 hours ago, Admiral Deathrain said:

Would it be, though? You usually want to avoid your enemies arc anyways, so having your opponent attack you from the rear is a punishment still.

It's one of those things where the Action could be really good for jousters even if you don't have a weird 180° arc.

On the rounds you're when jousting, you set it to Fore, on the rounds when your coming back around, you set it to Aft. On the round you're jousting, it's a pretty safe bet that the guy you're jousting is going to be attacking you from the front and on the rounds your turning around, you're much more likely to be taking shots from everywhere else.

Edited by DarthEnderX
10 hours ago, Talamare said:

I mean... Not really

Its a counter to Volume Attacks, not Big Hits...

If I hit you once for 5 damage, your Reinforce was literally equal to an Evade. Nothing Special.
If I hit you 5 times for 2 damage each, then your Reinforce was equal to 5 Evades.

So, it's a counter to Swarms and TLT.

I didn't mean with '4+ attack dice Meta' one ship with a big attack. I meant squad lists with ships with 4 or more attack dice.
For example: Upsilon-class Shuttle with Pure Sabacc ... or VCX-100 with Norra Wexley and on and so forth
No one actually cares about swarms right at the moment.
The 3 ships squad lists with extreme heavy hitters inside, that's the next thing. :-)

2 Firepower has been phased out of the meta by power creep for a long time. So in a tournament setting the gunship is not going to see that many 2 dice attack ships short of a swarm and in that half of the ships will be behind and the other half will be flanking where reinforce will not even help.

In a matter of fact Attacking the Atzuki gunship will be like attacking a firespray or any other ship with a rear aux arc. You will want to hit it from the sides where reinforce will not help it.

3 hours ago, Thrawn on YouTube said:

I didn't mean with '4+ attack dice Meta' one ship with a big attack. I meant squad lists with ships with 4 or more attack dice.
For example: Upsilon-class Shuttle with Pure Sabacc ... or VCX-100 with Norra Wexley and on and so forth
No one actually cares about swarms right at the moment.
The 3 ships squad lists with extreme heavy hitters inside, that's the next thing. :-)

Like Zuckuss, Talonbane, Fenn. Possibly now with an HLC Scyk instead of Talon.

It wins some matchups really hard. But then these lists are Glass cannons most of the time. They lose to many things already, for example Bomb lists.

15 hours ago, Talamare said:

So, it's a counter to Swarms and TLT.

Not a counter to TLT with 1 agility. **** TLTs will still get 1 damage in even with reinforce.

22 hours ago, BlodVargarna said:

Not a counter to TLT with 1 agility. **** TLTs will still get 1 damage in even with reinforce.

TLTs miss more often than you might think

13 minutes ago, IG88E said:

TLTs miss more often than you might think

Indeed, without reinforce a quad TLT (with 1 focus) would cause 7.5 damage per turn in average against AGI 1 (6.6 if the defender has focus). With reinforce it drops to 4.73. That is a significant difference.

Edited by Ubul

Slightly off (but on) topic, I keep seeing people talk about a 180 degree firing arc, then someone talked about a rear axillary Arc, I'm looking at the images in the spoiler article and I'm just seeing a standard front V 90 degree firing arc, am I missing something?

3 minutes ago, Mace Windu said:

Slightly off (but on) topic, I keep seeing people talk about a 180 degree firing arc, then someone talked about a rear axillary Arc, I'm looking at the images in the spoiler article and I'm just seeing a standard front V 90 degree firing arc, am I missing something?

The 180 deg arc is clearly visible on the Auzituck ship tokens, I can't imagine how you can miss it. There is no rear arc though.

15 minutes ago, Ubul said:

The 180 deg arc is clearly visible on the Auzituck ship tokens, I can't imagine how you can miss it. There is no rear arc though.

swx64_spread.png

Looks like a V attack arc to me, is there another article elsewhere with a different picture in it?

It's the dotted line across the halfway point. That means auxiliary (or special, I forget which).

1 minute ago, The Penguin UK said:

It's the dotted line across the halfway point. That means auxiliary (or special, I forget which).

Ah right, very hard to see if you don't zoom in on the picture, thanks

On 3/18/2017 at 8:24 AM, boomaster said:

Thank you for all pointing that out, have an internet cookie and take the time (those after the first) to read ALL the posts on the thread. It will save you posting the same thing 4 times. :-)

hmm... no one else in the entire thread mentioned that evade *tokens* don't work vs autoblasters, (which is a misconception some people still have) and then you said:

On 3/18/2017 at 2:14 AM, boomaster said:

True but if he has evade tokens, he's taking 3 damage.

sorry for trying to help. thanks for the cookie.

Edited by skotothalamos