Cruiser Missiles - The A-wing Fix

By Astech, in X-Wing

Quote

Going to agree to disagree here. I've flown the eight tie swarm and the eight zed, and the z-95 works better. Not to mention the dirty tricks Scum can bring to the table with their illicits.

Basically because, back in the days of Dengaroo, I'd see my opponent put down two JM5Ks and I'd think "darn, he's running Dengaroo, now I'm in trouble". And now it's "darn, they're running paratanni, I'd better focus here".

Whereas when I see someone put an A-wing on the table my first thought is "I can ignore that thing and win on time". They just don't pack enough punch. I'd pay 10 points to increase an A-wings primary weapon to 3.

Edited by Astech

It'l cap at 5 dice, require (not cost) a focus token and cost 4 points for sure

5 hours ago, Biophysical said:

I totally forgot about the Khiraxz. It's interesting how many speed 5 ships with a missile slot are.... questionable.

Something that really makes use of a 5-straight is potentially great on Vader, too. Who grabs Target Locks easily, is great at getting people in arc, and has the actions for more modifications.

Note that the kihraxz only has the 5k, no 5s

3 hours ago, VanderLegion said:

Note that the kihraxz only has the 5k, no 5s

Really? What a crap ship. No 1 straight and no 5-straight.

It looks like the card has the word "instead" in it. It seems to me it may set a number of dice to roll instead of adding to a base like Proton Rockets do.

I'm thinking it will have to require a Focus instead of a TL. One has to think of Epic even if it isn't the primary format of the game. If any Huge ship has the potential to throw out 5 dice from a huge arc, that could be devastating over multiple turns.

Actually that kind of makes me hope that it requires a TL instead!

I don't think any missile will be coming to A-wing while chardaan refit is still out there.

12 minutes ago, Marinealver said:

I don't think any missile will be coming to A-wing while chardaan refit is still out there.

Really? I never take Tycho or Jake without them.

On 18.3.2017 at 2:48 PM, markcsoul said:

I think the real question is why do a-wings need another fix?

They've already gotten one aces pack that gave them the choice of a 2 point cost reduction or a awesome 3 point missile. Also double EPT is pretty awesome. And let's not forget new pilots. Other than arvel I've seen all the other pilots many times which is more than almost every other ship can say.

Not to mention the introduction of autothrusters after rebel aces was yet another fix you could put on an a-wing.

Are they one of the top ships in the game right now? Probably not, but they are still extremely solid for their cost and abilities which puts them ahead of many other ships in the game currently.

I think it's wrong to think of this missile as "A-Wing fix". We don't call Juke the Defender fix, or Mindlink the Fangfighter fix, so why would we call this card an A-wing fix?

But, the A-Wing is just enough viable and sees enough play and is popular enough that a card that improves his performance could make him competitive again.

On 18.03.2017 at 2:48 PM, markcsoul said:

I think the real question is why do a-wings need another fix?

They've already gotten one aces pack that gave them the choice of a 2 point cost reduction or a awesome 3 point missile. Also double EPT is pretty awesome. And let's not forget new pilots. Other than arvel I've seen all the other pilots many times which is more than almost every other ship can say.

Not to mention the introduction of autothrusters after rebel aces was yet another fix you could put on an a-wing.

Are they one of the top ships in the game right now? Probably not, but they are still extremely solid for their cost and abilities which puts them ahead of many other ships in the game currently.

Because the fix worked back when it happened. And then meta moved on, power creep set in and suddenly 2 red dice simply aren't enough to get things done anymore. Jake is still semi-viable because he has 3 actions per turn, high PS and access to barrel roll. As a result he can use prockets to deliver his alpha quite reliably and then for most of the game stick to R1, where his attacks have some oomph. Even so, he's very hard to use effectively against targets that move after him, he's not worth it without prockets and the only reason he's even considered somewhat viable is because rebels don't have much choice at his price range. If he were scum or empire, he'd have to directly compete with the likes of Fenn Rau, Inquisitor or Soontir - not really a favorable comparison for him.

Pretty much all the other A-wings are dead competitively. Snap shot swarms were experimented with and ultimately abandoned. Occasional A-wing blockers pop up in some lists but the lists in question don't seem to make much impact. Cruise missiles wouldn't affect Jake probably (Prockets are probably easier for him to trigger anyway) but they would allow to repurpose generic A-wings as some sort of speedy alpha strikers turned blockers. I'm not even sure if it will work at all. If they're limited to very fast forward maneuvers to make it happen (4/5 say) and have 2-3 range they might just get too hard to use and too easy to dodge. We're gonna have to see I guess.

Edited by Lightrock

Even though there's no 6-straight template in the game, Juno Eclipse would be hilarious if she used that to chuck out a 6 or 7 dice attack.

My hope is that it reads

Attack (Target Lock)
Discard This card to Perform This Attack.

You may roll extra attack dice equal to the speed of the maneuver executed to a maximum of 3.

Range 2-3

2 base attack

3 pts