counting spaces through blocking terrain

By brettpkelly, in Imperial Assault Rules Questions

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I have a couple of questions about this corner with blocking terrain and blocking terrain in general.

1. You can place cams on blocking terrain in the ISB HQ map, so does that mean I can target that space with a grenade, or indiscriminate fire? If so, which spaces are affected by the grenade? I'd assume that you can target that space wtih a grenade and all adjacent spaces are affected.

2. Jump jets says "place your figure in a space within 5 spaces". Can you count through blocking terrain for that measurement? The picture has jet packs on it... Same question goes for "Move X spaces", I know you ignore difficult terrain and hostile figures for that measurement, but what about blocking terrain.

1. Which mission? Blocking terrain spaces are not adjacent to any other space (or adjacent to a figure), so if you need to place cams on adjacent spaces, blocking spaces are off limits. (This was ruled incorrectly at Worlds and has since been corrected.)

2. No. See counting spaces. You cannot count spaces through walls, doors, nor blocking terrain spaces or edges.

Also, corners where any combination of wall, door, and blocking terrain meet also block counting spaces and line of sight.

Move X spaces does not use counting spaces. You move 1 space at a time. If the figure has Mobile or Massive, the figure ignores blocking and impassable terrain while moving.

Edited by a1bert

Hey a1bert, do you have any reference for #1? I have tried to tell some players that they dialed back that Worlds ruling but I've have nothing to use to make my case. Some local players still consider those spaces adjacent for placing cams despite the RRG.

(We have been waiting for the FAQ 2.3 for a month now...)

Spaces with blocking terrain are not adjacent to any other space or figure or object.

Once an object ends up in a blocking terrain space, that object is adjacent to a figure 'next to it', but the space it occupies is still not adjacent. The space is not adjacent, so a figure cannot place a cam in it. Full stop. I have seen Todd rule this, but can't quote him.

If local players do not approve rules as written, then I can't help much with it.