What are the rules for shooting at the driver or pilot of an open vehicle like a speeder bike or an AT-RT walker?
Rules for shooting the driver/pilot of a vehicle?
With a personal-scale weapon, I would just treat it as an aiming. Perform the aim maneuver, take two setbacks, and make your attack as normal.
I wouldn't allow it with a vehicle-scale weapon. They aren't calibrated for antipersonnel use. And certain personal weapons might incur more than just two setbacks, depending on how indiscriminate they are, on a case-by-case basis.
That is how I'd rule it. It is rather situational, because of how variegated the size and shape of cockpits can be.
With vehicle or personal scale weapons?
Vehicle Weapon (if you would allow it): against Silh 1 sized Target, aimed shot and some black dice for cover
Personal Weapon: maybe an aimed shot, but one or two dice for cover
Sooo, 2 setbacks for the aimed shot (1 if double aimed), plus 1 setback for the cover provided from the vehicle itself? 2 if it's an armored vehicle ment to protect its occupents?
So 3-4 setbacks total (2-3 if double aimed). And this isn't talking into account environmental effects, how fast the target is moving compared to the shooter, if you are also trying to pilot the speeder bike flying next to your target, or the defense/defensive talents the target already has.
i wouldnt use set back for fly/drive speed, borrow from the vehicle rules and give and extra difficulty dice or be really fun and upgrade once.
55 minutes ago, thecowley said:i wouldnt use set back for fly/drive speed, borrow from the vehicle rules and give and extra difficulty dice or be really fun and upgrade once.
I agree, I would also increase difficulty due to excessive speed difference (speed 2 or more) as I wouldn't want to have a dice pool with 10+setbacks in it. And I would upgrade if firing from a moving vehicle. No telling if the pilot suddenly jukes to avoid a rock or something the character ends up shooting themselves in the foot.
On 17.3.2017 at 8:24 PM, DaverWattra said:What are the rules for shooting at the driver or pilot of an open vehicle like a speeder bike or an AT-RT walker?
I would use aim, and I would not apply the cover bonus. If you want that cover bonus than it would be a normal shot imho, requiring aim is already harder and more resource hungry than applying cover. In this context aim is used explicitly to avoid the cover and hit the target.
I would apply to the shot evasive maneuvers IF the driver is using them.
I'd actually call it the "Called Shot" function of aim, and any setback would be cover provided by the vehicle. So a called shot to hit the driver (with an AT-ST, i'd probably give a couple of cover setback dice).
I also don't think that extra aim gets rid of setback, you would just end up with the same number of setback, but also a boost dice or two in the pool.
I like the idea of actually upgrading the difficulty by 1 or 2 for high speed vehicles. I also agree with SEApocalypse that any evasive maneuvers in effect would apply.
Edited by FerretfurPlenty of rules mentioned. My opinion is it depends. The vehicle in question, circumstances of the shot, etc. There is no one size fits all answer I don't think, but there are plenty of rules to be considered.
13 hours ago, Ferretfur said:I'd actually call it the "Called Shot" function of aim, and any setback would be cover provided by the vehicle. So a called shot to hit the driver with an AT-ST,
The OP was about vehicles with open cockpits, an AT-ST is fully enclosed, no way to to hit the driver.
Well, unless the pierce the armor and shoot the driver true the armor, now that is certainly something which cover would apply, but so would armor of the vehicle.
Edited by SEApocalypse9 hours ago, SEApocalypse said:The OP was about vehicles with open cockpits, an AT-ST is fully enclosed, no way to to hit the driver.
Well, unless the pierce the armor and shoot the driver true the armor, now that is certainly something which cover would apply, but so would armor of the vehicle.
The AT-ST has those hatches that open at the front. At least they were in Return of the Jedi on Endor, so if you had elevation, you could shoot through the small opening. Now an AT-AT would be a different matter.
Also for shooting the guy sticking his head out of the top too.
Edited by Ferretfur5 hours ago, Ferretfur said:
Yeah that's an instance where multiple setbacks would be warranted! Possibly even difficulty increases and/or upgrades. It's possible, but highly improbable, that someone would be able to pull off that kind of shot through the openings in front of the AT-ST. Your angle would have to be just right, and pretty much any position you took would put you right in the walker's line of fire.
The dude sticking his head out of the top hatch though, that's another story
Also, throwing a grenade in and relying on blast may just be easier than shooting.
Edited by Ferretfur6 minutes ago, Ferretfur said:Also, throwing a grenade in and relying on blast may just be easier than shooting.
Massively, I would usually rule out shooting, because I am not sure if there is even a possible angle to hit the driver which sits much lower in the cockpit below the backup view slits. Shots from above are covered and shots from below will never harm anyone, while shots from the same height as the slits will only harm someone who stands up to watch through them.
Grenades at the other hand, now we are talking. Basically you do not even need to surpass any cover, you just need to aim for the slit and trigger blast. So another called shot case, which just is a grenade only thing.