Ghost/U-Wing Idea

By j_man_04, in X-Wing Squad Lists

(100)

Lothal Rebel (46) - VCX-100
Fire Control System (2), Dorsal Turret (3), Hera Syndulla (1), Finn (5)

Heff Tobber (32) - U-Wing
Sensor Jammer (4), Jan Ors (2), Jyn Erso (2)

Ahsoka Tano (22) - TIE Fighter
Veteran Instincts (1), Sabine's Masterpiece (1), Captured TIE (1), EMP Device (2)

I'm thinking about something like this, where Ahsoka can ionize a threat on the board and have Heff just stop in front of the ionized ships to send a focus/evade to the Ghost. The Ghost can evade each round, while collecting a focus/evade from Jan/Jyn. Finn maximizes the Ghost's power attack, and have Hera there for those tricky situations.

Skip hera/jyn and get recon on lothal for jancombo+focus?

might wanna consider to put Jan on Tiefighter.

33 minutes ago, Muppetfluffer said:

Skip hera/jyn and get recon on lothal for jancombo+focus?

might wanna consider to put Jan on Tiefighter.

That's an idea. However, I'll just be honest and say I've gotten too comfortable having Hera on the Ghost. I'm a bit dependent on it.

As for RecSpec, one good thing about Jyn is the Ghost can take an evade action, and still get focus tokens sent its way. Jan gives me a second evade. So instead of two focus tokens from recspec, I could have a focus and two evades.

RecSpec is more reliable than Jyn, but the Ghost having two focuses (without Jarrus) is also a gamble if you're not rolling defense dice.

I've tried a list very similar to this. Equip the lothal with engine amd try the combo ahsoka + boost. You will see... ;). Changes: EMP to BMST, DT to ABT, SJ to FCS... I've found chopper is better than hera with this building also

How about 2 VCX Lothal Rebels each with 1,2, 1 to 3 point upgrade cards, with 1 Blue Squadron Path Pilot U Wing with 1,2, 1 to 3 point upgrade cards.

40 points of combined Hull, shields in the list.

40 Hulls, Shields, would take FOREVER TO DESTROY, and would be easily plenty of time for the 2 VCX Lothal Rebels, at 5 dice at range 1, and U Wing with 4 dice at range 1 to destroy just about any ships, list they fly against, unless its the same kind of list, and unless extremely unlucky

Only other problem, is that it would be pretty expensive at about $140 to build the list if didnt already have what need for this list.

3 hours ago, Ninotik said:

I've tried a list very similar to this. Equip the lothal with engine amd try the combo ahsoka + boost. You will see... ;). Changes: EMP to BMST, DT to ABT, SJ to FCS... I've found chopper is better than hera with this building also

Very cleaver. They're at range two of the Ghost, and pull Ashoka to boost to range one. I like it. I wonder if there's a way to squeeze the Phantom on to make that count double... I'd have to drop the U-Wing for sure.

3 hours ago, Asturonethorius said:

40 Hulls, Shields, would take FOREVER TO DESTROY,

Not when two of the ships aren't rolling green dice. A Ghost only lasts maybe 2-3 rounds of combat.

I would certainly have the dice advantage, but only if they're foolish enough to let me take advantage. U-Wing would have to become a blocker for me.

Just stackign vast amounts of HP can actually be a pretty viable strategy TBH. I've had good fun with 2 UPS and a Deci, 2 Decis and COuntdown, and 3 UPS on Vassal and they all take a lot more beating than I first thought, mostly because the limited lifespan of a big tough ship with minimal defence dice gets a LOT less limited when you have 3 of them, and several of those lists can get full mods on at least one ship every turn via Co-Ordinate.

Jwilliam, spaceinvader helps make my point.

Yeah if focus fire with 3,4,5 ships, each with1.5 attacks, each attack having 3,4,5,6 attack dice, then yes a VCX by itself can go down 2,3,4 turns.

Heres what your not seeing.

I block with the U wing. I semi flank, semi joust with a VCX, semi behind at a diagonal semi behind, semi off to side of U wing.

I gang up throw 11 to 14 attack dice at opponent ship. It goes down in 1.5,2, 2.5 turns.

Meanwhile VCX gets ganged up on, takes about 10 attack dice, is on way to being taken out in about 2.5, 3.5, 4.5 turns, after taking focus, evade actions, with Jan, Jyn in list.

But before VCX gets taken out, after having taken about 9 damage out of its 16 hp, leaving 7 hp left after about 2,3 turns, enemy ship that ganged up on goes down.

Now only 2,3 ships to gang up on VCX, instead of 3,4 ships ganging up on VCX.

Now VCX's gang up on next best target.

VCX with 7 hp dies in about1.5, 1,2 turns.

But about1.5, 1,2 turns after VCX that had 7 hp left dies, the 2 remaining 1 VCX, U wing take out 2nd ship, while VCX takes about 4,5,6,7 damage.

Now only 1,2 ships to gang up on 2nd wounded VCX.

VCX, U Wing take out another ship by the time VCX is down to about 1,2,3,4 hp left.

Now 1 ship left.

VCX, U Wing, almost have killed off final 4th ship, when 2nd VCX dies.

U wing at full health, 8 hp finishes off 4th, final ship, wins.

Its called ATTRITION.

With 35 to 45 hp, you can outlast, take out, win against 15 hp to 21 hp to 27 hp list, IF you play right.

Also I have played against high hp list, with my 17 to 23 hp list, and have had a extremely hard time beating high hp list. Usually they have about 2 to 4 to 8 to 12 hp left by the time I, others lose.

22 minutes ago, Asturonethorius said:

Jwilliam, spaceinvader helps make my point.

Yeah if focus fire with 3,4,5 ships, each with1.5 attacks, each attack having 3,4,5,6 attack dice, then yes a VCX by itself can go down 2,3,4 turns.

Heres what your not seeing.

I block with the U wing. I semi flank, semi joust with a VCX, semi behind at a diagonal semi behind, semi off to side of U wing.

I gang up throw 11 to 14 attack dice at opponent ship. It goes down in 1.5,2, 2.5 turns.

Meanwhile VCX gets ganged up on, takes about 10 attack dice, is on way to being taken out in about 2.5, 3.5, 4.5 turns, after taking focus, evade actions, with Jan, Jyn in list.

But before VCX gets taken out, after having taken about 9 damage out of its 16 hp, leaving 7 hp left after about 2,3 turns, enemy ship that ganged up on goes down.

Now only 2,3 ships to gang up on VCX, instead of 3,4 ships ganging up on VCX.

Now VCX's gang up on next best target.

VCX with 7 hp dies in about1.5, 1,2 turns.

But about1.5, 1,2 turns after VCX that had 7 hp left dies, the 2 remaining 1 VCX, U wing take out 2nd ship, while VCX takes about 4,5,6,7 damage.

Now only 1,2 ships to gang up on 2nd wounded VCX.

VCX, U Wing take out another ship by the time VCX is down to about 1,2,3,4 hp left.

Now 1 ship left.

VCX, U Wing, almost have killed off final 4th ship, when 2nd VCX dies.

U wing at full health, 8 hp finishes off 4th, final ship, wins.

Its called ATTRITION.

With 35 to 45 hp, you can outlast, take out, win against 15 hp to 21 hp to 27 hp list, IF you play right.

17

Here's what you're not seeing:

Ghosts are low shield(relative)/high hull. Which means critical damage affects them at a much faster rate. You've listed an ideal scenario in which the Ghost could see a long life. But in reality, there's going to be direct hits, shaken pilots, major explosions, etc.

And if I run against high agility ships, they're going to negate nearly all my damage round after round. Even if I'm throwing 4-5 dice per round. It's not like I'll be able to rush the U-Wing straight up to block and fire right away.

I'm not saying a double Ghost list can't work. I'm sure it can, and if you've had experience with it, I'd love to hear what you flew up against. I used to exclusively fly three B-Wings with Biggs because of the HP. But I learned quickly that high HP isn't everything. You gotta learn how to fly and adapt.

Based on my original list posted, I like the ability to maximize the Ghost's offense in the short term, allowing the other two to clean up the field after it goes down.

Of course you have to learn how to fly, adapt. But assuming you fly well, adapt a VERY EXTREMELY HIGH HP list, can easily consistently win. Also your forgeting the 6 shields on VCX, which crits go to first. So unless someone is flying a extremely specific LOTS of crits build, or unless they get extremely lucky, and roll lots of crits, they are only going to get 1,2,3 crits at most past the 6 shields, to the 10 hull. And the chances that it will be a debilitating crit like direct hit, etc, is about 3 to 9%.

Then there is the evade action icon on the VCX action bar. If have FCS 2, an or Jan Or's, AN OR Jyn on either VCX or other ship, now your getting 2 evade tokens, 1 green die at range 3.

Opponents have to roll 5,6 dice to average 3,4 hits, to get 1,2, 1.5 damage on, against VCX 6 shields per attack. If face 3 ships at 1.5 attacks, at 1.5 damage per attack, after VCX negates 2 hits with its 2 evade from evade tokens, focus of 1 green die at range 3, thats 4.5 attacks, 6 damage, at most on average, per round. Thats 18 damage in 3 rounds. So it takes at least 2,3, 2.5 rounds at minimum, on average to Kill, destroy a VCX, assuming that fly well, adapt.

Assuming your flying well, your still killing a enemy ship, before VCX gets killed.

That means a VCX, extremely high 35, 40,45 hp, hull, shields, etc, list will outlast other list on average.

I havent flown VCX list, but I, others have FLOWN AGAINST VCX, VERY HIGH HP LIST, and almost every time, the VCX wins with 1 VCX, or 1 other ship left with 1 to 5 hp left on it.

When I fly against it, it has 1 VCX, or 1 other ship left with 4 to 7 HP left.

The kind of list I have flown against double VCX, Double Decimator, Very High HP, Hull, Shields, etc, list, is B wing, T 70, A wing, an YT 2400, B wing, X wing, an YT 1300, T 70, A wing, an YT 1300, B wing, A wing, an YT 2400, B wing, T 70, Z 95, an YT 2400, T 70, A wing, Z 95.

Yeah the VCX player was, is a VET player. Yeah he flew well. But other Vet players in addition to not just non vet me, have somewhat semi consistently lost against the double VCX, double decimator, very high HP list, with 1 ship remaining with 1 to 5 hp left.

17 minutes ago, Asturonethorius said:

Of course you have to learn how to fly, adapt. But assuming you fly well, adapt a VERY EXTREMELY HIGH HP list, can easily consistently win. Also your forgeting the 6 shields on VCX, which crits go to firs

I wasn't forgetting the shields. Yes, shields prevent crits. But the hull is larger therefore he majority of its life will be facing crits, and there's this guy named Kylo Ren and another one named Maarak Stele.

I want to circle back to my original list, with the three ships in the build. Do you see any issues with it that makes it uncompetitive? Are there ways to better sync the ships as @Ninotik pointed out?

The viability of a double VCX is a sidebar I don't want to get stuck on. If I find that Ashoka doesn't do anything to help this list, I can reconsider.

2 options:

A)

U-Wing: · Heff Tobber (24)
Fire Control System (2)
· Jyn Erso (2)
· Jan Ors (2)
Pivot wing (0)
VCX-100: Lothal Rebel (35)
Autoblaster Turret (2)
Fire Control System (2)
Engine Upgrade (4)
· "Chopper" (0)
· Finn (5)
TIE Fighter: · Ahsoka Tano (17)
Veteran Instincts (1)
· Captured TIE (1)
· Sabine's Masterpiece (1)
· Rey (2)
-- TOTAL ------- 100p. --

B)

U-Wing: · Heff Tobber (24)

Fire Control System (2)
Counter-Measures (3)
· Jyn Erso (2)
· Jan Ors (2)
Pivot wing (0)
VCX-100: Lothal Rebel (35)
Autoblaster Turret (2)
Fire Control System (2)
Engine Upgrade (4)
· "Chopper" (0)
· Hera Syndulla (1)
TIE Fighter: · Ahsoka Tano (17)
Veteran Instincts (1)
· Captured TIE (1)
· Sabine's Masterpiece (1)
· Rey (2)
Black Market Slicer Tools (1)
-- TOTAL ------- 100p. --

23 minutes ago, Ninotik said:

2 options:

A)

U-Wing: · Heff Tobber (24)
Fire Control System (2)
· Jyn Erso (2)
· Jan Ors (2)
Pivot wing (0)
VCX-100: Lothal Rebel (35)
Autoblaster Turret (2)
Fire Control System (2)
Engine Upgrade (4)
· "Chopper" (0)
· Finn (5)
TIE Fighter: · Ahsoka Tano (17)
Veteran Instincts (1)
· Captured TIE (1)
· Sabine's Masterpiece (1)
· Rey (2)
-- TOTAL ------- 100p. --

B)

U-Wing: · Heff Tobber (24)

Fire Control System (2)
Counter-Measures (3)
· Jyn Erso (2)
· Jan Ors (2)
Pivot wing (0)
VCX-100: Lothal Rebel (35)
Autoblaster Turret (2)
Fire Control System (2)
Engine Upgrade (4)
· "Chopper" (0)
· Hera Syndulla (1)
TIE Fighter: · Ahsoka Tano (17)
Veteran Instincts (1)
· Captured TIE (1)
· Sabine's Masterpiece (1)
· Rey (2)
Black Market Slicer Tools (1)
-- TOTAL ------- 100p. --

I like option B. I fly that Ahsoka and she and Rey crew have great synergy. The one change I'd make is to drop EU and Autoblaster Turret (6pts total) for Anti-Pursuit lasers or Ion Projector (2) and Dorsal Turret (3). That makes the Lothal a blocker that potentially hurts to run into w/ less of a donut hole. I love EU on large based ships but typically not a Lothal or Chopper pilot. I like ramming them down my opponents throat. You could either take the 1pt initiative bid or drop Chopper for Inspiring Recruit.

Edited by RevJJ