Just thought I'd make my thoughts on the state of Armada and its successful goal to keep the game diverse heard. I look around and even though there are those that come up with anecdotal stories about how there are auto-include pieces the game appears to be extremely diverse.
Just watching the championships and even everyday gaming battle reports I just don't see any one piece that is mandatory and players still have success with all the ships to one point or another. I have never seen a game quite like it. Even the old VSD that was much ignored is now back after the last wave because of a new commander. FFG's way of handling unloved ships is quite smart in Armada, don't just give an upgrade for that ship make an upgrade most can take but it favors that one weakness. Brilliant.
Now we still have complaints about how Squadrons are a must and Flotillas seem to be over powered. My argument is that is not the right view to take and here's why. Squadrons are needed to have a well rounded list, but that is not the same as an auto-include because it's a game element and not just a single game piece. But they only benefit the over all fleet and they can not win the game alone, ever. So much like other game elements, like ship upgrades, you don't "have" to take them but you put yourself at a great disadvantage if you don't. And this was a purposefully done mechanic. Just like named characters flying our favorite ships seem to be integral to Star Wars so are Squadrons. X-Wings are "Star Wars" as much, if not more, than Star Destroyers. That's how the game was advertised and how it plays. But you get choices as to which Squadrons, how many to take and what role they play in "support" for the rest of your fleet. That's called diversity even if you feel the game would be better without them. The game would suffer greatly without their inclusion.
Now Flotillas are another argument. Why are they here and why do they feel like an auto-include? Well they are not an auto-include and many players don't use them all the time. Many MSU lists don't need them and don't take them. Who takes them? Large Ship Admirals! The Flotillas actually brought back the viability of the large ships. Think about it, large ships were for a time at a disadvantage due to activation sequence by MSU lists, and the large ships had issues with keeping Squadrons in range to give commands because their command range coverage is at a great disadvantage to MSU lists. With Flotillas those issues are fixed and it brings Large ships back into the game. But ironically it's also the Large Ship fans that hate these ships designed to help their hurting ships. And I believe it's not because FFG failed them but because it wasn't the fix they were looking for. But the one they were looking for wouldn't "fix" the game but instead throw game balance off in favor of large ships destroying the very diversity that makes this game great.
So yes, Two Ship Squadronless lists are not a thing and you have to build a balanced list to prevent hard counters. Why is this bad? Would we rather have a game where half the models become irrelevant to satisfy a small portion of the community? Because if we buff the already great large ships so they can fly all alone then we make taking all other elements of the game irrelevant and we make it about two ships just throwing dice.
Large Ships are still very very good and we see them All the time in lists, but they need support. Even better is that that support has many many different flavors. So will you support your ISD with Flotillas? GSD's? Light Cruisers? Raiders? Interdictor? They all are good at supporting your ISD and almost equally so. So you can't fly two solo ISD's, so what? That is not what the game was ever suppose to be about. Enjoy the diversity and relatively balanced game that has exceeded almost everyone's expectations. I know it did mine. Celebrate the diversity.
Edited by Beatty