Bomblet Generator?

By gamblertuba, in X-Wing

OK, so we know only a couple things about the bombad general bomblet generator. It is unique and comes with two copies of a new bomb token. Token looks to be same size and shape as all of the "when you reveal" bombs. Bunch of speculative questions:

  1. Scurrg only? Scum only?
  2. If not Scurrrg only, is it a double bomb icon? If so, it only works on the Scurrrrg, Punisher, and K-wing. No other ship with single bomb icon and a crew for Sabine, I checked. Edit- Also Andrasta (credit SpaceInvader) Forgot that Andrasta was a thing. Emon has his ears perked.
  3. Action or when you reveal? If it's an action, it had better be Scurrrrrg (or scum) only. K-wings don't need more toys.
  4. Why two tokens? Does it detonate at the end of the activation phase? If so, why more than one. If not, why only two?

Never played Starfighter so I don't know how they operated in the game. I like the idea of bombs but Sabine and K-wings make them much less fun (to play against anyway) in practice. Would love to see some way to make bombs useful for all factions without making Rebel bombs off the charts crazy.

Edited by gamblertuba
1 minute ago, gamblertuba said:

OK, so we know only a couple things about the bombad general bomblet generator. It is unique and comes with two copies of a new bomb token. Token looks to be same size and shape as all of the "when you reveal" bombs. Bunch of speculative questions:

  1. Scurrg only? Scum only?
  2. If not Scurrrg only, is it a double bomb icon? If so, it only works on the Scurrrrg, Punisher, and K-wing. No other ship with single bomb icon and a crew for Sabine, I checked.
  3. Action or when you reveal? If it's an action, it had better be Scurrrrrg (or scum) only. K-wings don't need more toys.
  4. Why two tokens? Does it detonate at the end of the activation phase? If so, why more than one. If not, why only two?

Never played Starfighter so I don't know how they operated in the game. I like the idea of bombs but Sabine and K-wings make them much less fun (to play against anyway) in practice. Would love to see some way to make bombs useful for all factions without making Rebel bombs off the charts crazy.

If it's a double bomb it would also work on Andrasta.

I suspect it'll be a double bomb - double slots seems to be the Wave Thing this wave. I suspect it'll be non-discardable but cost a shield each time you use it, and drop two low-effect tokens behind the ship using the 1 bank template in opposite directions on reveal.

It doesn't need to take up 2 bomb slots, but that wouldn't surprise me. I would guess that it lets you remove shield tokens in order to drop the new bombs.

The presence of (at least) 2 new bomb tokens is interesting. Being bomblets, they probably do detonate at a certain point during the round, so you probably only need 1 token for general use.

If you can also place 1 of these bombs during setup (as hinted by one of the other upgrades in this expansion) then there's an actual reason why you might need to have 2 of these tokens on the table at the same time -- 1 for setup, and 1 for dropping on the first round of play, because you want to damage / stress / ion / tractor your own ships because janky list.

I think there isn't a need for it to cost shields if it's costed properly. Assuming double bomb slot, they can't trigger Sabine and they are only 1 damage like seismic charges it should be fine to have those dropable every turn for 4-5 points. Seismic bombs are rarely super impactful anyway so giving some extra fun mostly to deathrain seems ok.

im not sure if it would be scurrg only, i think the doublebomb mentality is spot on though since that seems to be the theme right now. Even Armada wave6 is introducing double icon upgrades, though theyre taking 2 different slots since most ships dont have dupe upgrade slots to use.

Oh maybe bomber generator is bomb+system, that could be a cool way to keep it off the kwing but give it to the punisher.

8 minutes ago, nigeltastic said:

Oh maybe bomber generator is bomb+system, that could be a cool way to keep it off the kwing but give it to the punisher.

But then you would like to give it to Andrasta as well, wouldnt you?

Generally speaking:
- Bombad Gener.... BOMBLET GENERATOR as an unique modification made by Nym to his personal scurrg fighter. By the means of the game, I cant imagine suddenly it being used on various ships. It just doesnt make sense lore-wise.
- Why would they put two of them? That is a big mystery to me... If they are "Explode a the end of the activation phase - most likely the case, considering from the shape, WHY TWO!?
- Well, maybe two because they are dropped in an unique way? Like Emon and Deathrain? Imagine this:

"As an action, you can drop one bomb through your front guides and one through your rear guides. The bomb explodes at the end of the activation phase".
Implications:
- you can use it with advanced sensors - drop bombs, do a normal action via PTL, do a green maneuver and even remain unstressed. bomblet could be a "plasma" version of seismic charge - deal 1 point of damage to each ship within range 1. then, remove 1 shield from all affected ships if possible.

Also remember captain nym ability starts with "once per... (round turn a facedown bomb car faceup?) " so bomblets might as well be one use only, but it might by Nym's special ability to turn them (or other bombs) into multiple use upgrades.

My guess is that the token stays in play after detonating, as it continues to generate new bombs where it was deployed. That would account for the two tokens as with extra munitions you could drop two a game, creating two permanent range 1 kill zones on the board.

Since ordnance is underrated at the moment, my hope is that the bomb generator allows you to flip bomb cards face-up after you discard them. Hopefully as a modification so that every ship that can take bombs could use them.

That's probably not what it is thought because that would be broken lol

8 minutes ago, AngryAlbatross said:

Since ordnance is underrated at the moment, my hope is that the bomb generator allows you to flip bomb cards face-up after you discard them. Hopefully as a modification so that every ship that can take bombs could use them.

That's probably not what it is thought because that would be broken lol

I'm not sure if you're being sarcastic or not but ordnance is pretty strong recently between torpedos destroying the meta for a while and Sabine powered kwings smashing things up.

I hope there is NO faction restriction because it's unique. I bet it is double bomb icon'd but I'm guessing it will be unlimited use ...but the two tokens make me think a second bomblet can be dropped before the first one pops each round.

...or maybe FFG is tired of mailing out replacement bomb tokens to people that have lost them, so they put two in this package.

Probably not.

Drop one when you reveal dial, a second at the end of your move?

Wookiepedia

A bomblet generator was capable of fashioning potent energy bombs by drawing from the power of a ship's reactor core . The original Scurrg H-6 bomber prototype was equipped with proton bombs that were released via two bomb chutes . However, after the modifications, the rather unstable bomblet generator could provide an infinite amount of bombs for the pilot's destructive needs.

Energy bombs were slow-moving clouds of energy employed as explosive weapons by starfighters and bombers.

Nym 's Havoc was equipped with a bomblet generator that could generate unlimited energy bombs.

-------------------------------------

So, from this it is possible that the scurg could drop two bombs at once, maybe front and back, or two from back using 1 or 2 sharps. Bombs seem to be energy bombs, whatever they do, maybe 1 damage, 1 extra vs shields ala Plasma torps? Havoc title is for enhanced scopes/adv sensors and genius bot with Lightning Reflexes allowing you to move, 180, drop two bombs.

My guess for bomblet generator from wookiepedia saying it draws power from ships reactor core, is to receive 1 ion token to turn one energy bomb upgrade card faceup.

My speculation: before and after executing a maneuver, you may drop a bomblet token.

Bomblet tokens deal 1 ion on overlap.

Edited by MaxPower

My idea:

Bomblet Generator: <Bomb><Bomb> 5-6 points

Everytime you reveal a maneuver dial you may drop one energy bomb. There can only be 2 energy bombs on the battlefield at the same time.

Energy Bomb Reference: This token detonates if a ship base or maneuver template overlaps this bomb token. It deals 1 damage.

Special Rule: As soon as you would drop a third energy bomb token, the first one will Overcharge. An overcharged Energy bomb detonates immediately. each ship in range 1-2 rolls 2 attack dice and suffers all hits/crits rolled

29 minutes ago, Taiowaa said:

My idea:

Bomblet Generator: <Bomb><Bomb> 5-6 points

Everytime you reveal a maneuver dial you may drop one energy bomb. There can only be 2 energy bombs on the battlefield at the same time.

That would be interesting!!! I like it!

I think given that the wookiepedia describes it as an energy ball that it would just fizzle out rather than explode for more damage than usual.

But the idea is sound otherwise.