And Then I Got Bored

By Darth Meanie, in X-Wing

1 hour ago, heychadwick said:

I'm loving the Tie Aggressor purely on concept. How cool is a fighter bomber like that? It could be a great escort ship for an Imperial convoy that is being raided. It can be part of a strike force on a Rebel base/ship with Tie Fighters to intercept enemy fighters. The different missions and ideas for that one ship are so cool!

True, the Imperials lacked a good fighter bomber/multi-role type platform. They've got excellent specialists. Meh, it just doesn't do anything for me personally. It holds about as much interest as the TIE Crawler. (Google that monstrosity!) You know what though? It doesn't matter if I like it. It's for the good of the game, and many other players are excited to see it come to the game and that's what is important. I just sit somewhere near Darth Meanie on my personal excitement level for this wave.

Besides, I think it's somewhat unhealthy if the only thing that was exciting me about this game is 'what comes next?' We need to enjoy what we have, and we do indeed have a lot of good choices.

The fact that the wave contains no as of yet game-changing ships perhaps means they learned their lesson after releasing a variety of too-good ships last year?

1 hour ago, Fauxfox said:

I stopped caring about what the meta is and what ships get realesed ive skipped atleast 3 waves of ships cause they just didnt interest me, I play what i find interesting, and enjoy my few lists i enjoy. Makes me a lot happier playing.

I have never cared what the meta is. So, that is part of the problem. . .each Wave is designed to affect something you could care less about.

1 hour ago, heychadwick said:

Some waves come and go and often the FFG forums is nothing but threads that hold no interest. Still, I enjoy the game. I focus on what I want to do and what excites me. I'm going to love the next wave as either the ships are really cool or the upgrades that come in them will help other ships that I love. The Wookie ship holds no interest for me, but the other two look great. I don't even really mean how it affects the meta. I'm more talking about how fun it will be to fly different stuff. I want 3-4 of the Tie Aggressor just to have some sort of mission with them. I think it would be so cool. Have something like 4 of those and an escort vs a bunch of Rebels that have to shoot down the Aggressors before they get off the long side of a 6x3 game board.

You can't do that! They are INDEPENDENT OPERATORS . Aggressors are flown by all the Imperial pilots who think their call sign should be "Maverick." :P

EPT: Buzz the Tower

Any large enemy ship you pass within R1 of while Moving at Speed 5 must dip his pilot card in coffee.

Edited by Darth Meanie

I truthfully haven't been excited about a wave in a long time. Some of the cards in them, sure. The wave itself, not so much. Imperial Veterans not withstanding, I haven't been truly excited by anything since Wave 7, maybe some of Wave 8. Both 9 and 10, and to some extent Heroes of the Resistance, left me feeling like they were more of a cash cow than interesting extensions of the game. Many ships felt like missed opportunities, or a carrier for upgrade patches to other factions/ships. Wave 9 was when I stopped buying one of everything.

I'd be much happier with a slower release schedule sooner rather than later. Two waves and an ace pack in a year is plenty to keep the pace going without drowning the community like last year. I think we all want a balanced game more than a shelf full of pretty plastic, and I think that's the only way to achieve it.

Edited by NakedDex
14 hours ago, Darth Meanie said:

So, everyone is talking about how Imp TLTs are going to ruin the meta, how the Great Nerfing of 2017 with change the meta, an what should everyone do with all the ships in Wave XI.

I have to admit, I'm kinda hitting a nadir in my interest for this game. Three more ships, but nothing all that different. I'm not really sure how any of this is going to change how I play. Kinda making me sad, with the exception of the C-ROC so I can play full on Scum Epic.

I agree wholeheartedly. While I still check out the forums and keep up on news (and I am kind of excited for some of the stuff in this wave), I felt pretty burned out by the time the Rogue One ships hit stores, and I haven't played since December. Which leads me to:

13 hours ago, heychadwick said:

Spending time away from the forums and playing games that are fun and different will help rejuvenate the game

I've been playing Armada, a little Imperial Assault, and even getting ready to run a Force & Destiny campaign (clearly I'm a Star Wars nut). Plus changing everything up with semi regular games of Blood Bowl has gotten me out of that bored with gaming in general feeling. I'm still burned out on X-Wing, despite my slight excitement about the new wave. Maybe by the time it hits stores I will be all about it, maybe not. All I know is there is plenty still out there to keep me busy (besides work).

The FAQ coming out 2 weeks before Hoth and not even going into effect until today has definitely turned me off to tournament play. It has really started to trigger a larger burnout though unfortunaltely. Originally I just wanted to take a short break from playing and try to come up with fun lists to take to the store, but it is no fun when you decide to test out your trench run squad at the shop and get obliterated repeatedly by quad TLT among other things...

I haven't played a single game since since shortly after the FAQ because I just find list building to be incredibly frustrating now. I don't want to fly any meta ships anymore, after becoming very frustrated when a list I had been practicing for several months got nerfed, but at the same time I don't want to just take fun lists because they get slaughtered badly by everybody else who still wants to play the meta. It also doesn't help that all of my favorite pilots are on the edge of extinction either (Luke, Corran, Vader, Soontir), becuase no matter how frustrated I've gotten with past metas, at least one of those ships was still decent.

Now, if I want to fly a ship with that sort of ace playstyle I'm am almost entirely limited to Fenn Rau (who I had been playing almost exclusively since said other pilots have died). I don't even want to fly him anymore though lately because he just doesn't feel "star warsy" to me (along with a lot of pilots these days). It is becoming less and less fun to fly pilots I know nothing about, even when they are good and fly in a way that I enjoy. I generally hate complaining, so I appologize if this sounds whiny but I am becoming more and more disillusioned with this game so I just wanted to share my thoughts in hopes that the designers do actually look at these posts.

^ I don't see how those pilots are dead. I think you are just letting the meta be a bogeyman.

1 hour ago, TitaniumChopstick said:

I haven't played a single game since since shortly after the FAQ because I just find list building to be incredibly frustrating now. I don't want to fly any meta ships anymore, after becoming very frustrated when a list I had been practicing for several months got nerfed, but at the same time I don't want to just take fun lists because they get slaughtered badly by everybody else who still wants to play the meta. It also doesn't help that all of my favorite pilots are on the edge of extinction either (Luke, Corran, Vader, Soontir), becuase no matter how frustrated I've gotten with past metas, at least one of those ships was still decent.

I generally hate complaining, so I appologize if this sounds whiny but I am becoming more and more disillusioned with this game so I just wanted to share my thoughts in hopes that the designers do actually look at these posts .

Previously, I would have said I was OK with anything, but I guess to see TIE/AG when we (Imp players) still don't have Darth Maul, Fourth Brother, Seventh Sister, Admiral Thrawn, and a lot of other iconic characters is a bummer. The TIE/AG is just too vanilla to get excited about from a Star Wars point of view. I mean, yeah, it's cool because Imps now get a turret. But, as was pointed out in a different thread, we play X-Wing because it is SW, so characters are as important as ships.

Sadly, I have been disappointed in the idea that any ideas I post today won't become an Action Item for 2 years due to the lead time on development. Not sure I can wait 2 years for the game to move away from tourney-only development plans.

And, since Blue Squadron X-Wings, Phoenix Squadron A-Wings, Inquisitor's TAPs, etc. are all in ships that already exist, the chances we will see these pilot cards any time soon is slim.

Edited by Darth Meanie

When everyone I know is flying Kylo crew, TLT or stress/BMST I would say they are pretty dead. Fortunately, nobody around me has even started flying bomber squads like triple Ks or started throwing 4-5 die homing missiles, so there is still a small beacon of hope.

Be the change you want to see. If there's a set in stone meta, shake it up. Find a fun list that's reasonably solid against your local archetypes. Have ways to remove stress, run ships with Determination, take Autothrusters and out maneuver them. Actually, if that's your meta, Brobots with Determination could go a hell of a long way to pushing your local players into trying new things. I could see a B and C or B and D list running riot there.

Once you force people to rethink things, you'll get a great period of experimentation again. In the mean time, use it as a chance to experiment yourself. Boba Fett crew can go a long way to helping against Kylo (I should know, considering how often it dumped Palp in my games... sweet schadenfreude). At the very worst, it can dump a TLT from a quad TLT list, or simply a mindlink/Latts from something like Paratanni.

Dexy's first rule of X-wing: for every meta, there's an equal and opposite jank - For every token reliant ace, there's a token stealing Palob. For every stress thrower, there's Wired. For every large ship, there's Plasma Torpedoes. Get you some jank, and start smiling again as people look at your list wondering "What in the hell...?".

12 minutes ago, NakedDex said:

Dexy's first rule of X-wing: for every meta, there's an equal and opposite jank - For every token reliant ace, there's a token stealing Palob. For every stress thrower, there's Wired. For every large ship, there's Plasma Torpedoes. Get you some jank, and start smiling again as people look at your list wondering "What in the hell...?".

The above is Meanie's Third Rule of X-Wing.

Meanie's First Rule of X-Wing is There is No X-Wing .

Meanie's Second Rule of X-Wing is that X-Wing is a Star Wars game .

To wit, I would have been more excited to see Darth Maul's Sith Infiltrator with no changes to the meta than a TIE/AG because it is a way to tweak the meta.

6 minutes ago, NakedDex said:

Be the change you want to see. If there's a set in stone meta, shake it up. Find a fun list that's reasonably solid against your local archetypes. Have ways to remove stress, run ships with Determination, take Autothrusters and out maneuver them. Actually, if that's your meta, Brobots with Determination could go a hell of a long way to pushing your local players into trying new things. I could see a B and C or B and D list running riot there.

Once you force people to rethink things, you'll get a great period of experimentation again. In the mean time, use it as a chance to experiment yourself. Boba Fett crew can go a long way to helping against Kylo (I should know, considering how often it dumped Palp in my games... sweet schadenfreude). At the very worst, it can dump a TLT from a quad TLT list, or simply a mindlink/Latts from something like Paratanni.

Dexy's first rule of X-wing: for every meta, there's an equal and opposite jank - For every token reliant ace, there's a token stealing Palob. For every stress thrower, there's Wired. For every large ship, there's Plasma Torpedoes. Get you some jank, and start smiling again as people look at your list wondering "What in the hell...?".

Well said. Oddly enough, I have been flying determination brobots since the FAQ, at least in the couple games I have played since anyway. I do want to shake up my meta and just experiment, but it has been so hard for me to get back into the mood for playing X-Wing after I was super hyped for so long about going to Hoth, then lost the list I spent months practicing. I also tend to get demoralized quickly when my experiments don't work as well as I'd hoped or get smashed by TLTs. I guess I'll give it another go this week and see if I can actually change anything.

9 minutes ago, Darth Meanie said:

I would have been more excited to see Darth Maul's Sith Infiltrator

This would go a long way towards killing my gloom. I even made a thread for it a while back. I want me some Sith Infiltrator! ;) sith_infiltrator_by_enterprise_e-d91uuup

I haven't gotten to the point of being bored with the game, however, I have started to get bored with the 100/6 idea. I know when I dove into watching videos of tournaments every night, and hanging on these forums every day, I realized that I was getting "too deep" and would inevitably burn out. So, I'm trying to make myself take a lot more relaxed approach to the game now.

I am, however, very excited about the TIE/ag, as it does, imo, bring some new playstyles to the Imperial side, as well as bringing new life to the Bomber and Punisher, which are two ships I like a lot. I have tried over and over to try to make a list with a Punisher work however as many know they are too expensive to load up and too brittle. The advent of LWF and U.Rockets will allow for them to be fielded cheaper and sturdier. The model is one that I have always felt would be a good centerpiece of a squad that doesn't have a Decimator or Shuttle on the board, as it has a physical presence when lining up with other TIE's. Maybe now I can afford the squad points to field it.

16 hours ago, Darth Meanie said:

So, everyone is talking about how Imp TLTs are going to ruin the meta, how the Great Nerfing of 2017 with change the meta, an what should everyone do with all the ships in Wave XI.

I have to admit, I'm kinda hitting a nadir in my interest for this game. Three more ships, but nothing all that different. I'm not really sure how any of this is going to change how I play. Kinda making me sad, with the exception of the C-ROC so I can play full on Scum Epic.

I dont think I can get burned out of this game. The fun for me comes from list building. One card can change everything. I love the competitive scene because I don't run 'netlists' and have fun coming up with squads that beat those lists.

TLTs wont ruin the meta because they are already here. Imps having TLT's means nothing, just option for imperial players. Quad TLTs havent exactly been tearing up the tournies lately. The jump in offensive firepower and not too mention those highpowered ships have ton of HP, means you melt them faster than they melt you.

The meta nerf, if anything, is going to open up more possibilities for list building. Now is the time to get excited because A-wings could be coming back! And who doesn't love the A-wing?

29 minutes ago, Darth Meanie said:

The above is Meanie's Third Rule of X-Wing.

Meanie's First Rule of X-Wing is There is No X-Wing .

Meanie's Second Rule of X-Wing is that X-Wing is a Star Wars game .

To wit, I would have been more excited to see Darth Maul's Sith Infiltrator with no changes to the meta than a TIE/AG because it is a way to tweak the meta.

My second and third rules are basically just rants about the physics issues of the game. It's best not to go into them.

25 minutes ago, TitaniumChopstick said:

Well said. Oddly enough, I have been flying determination brobots since the FAQ, at least in the couple games I have played since anyway. I do want to shake up my meta and just experiment, but it has been so hard for me to get back into the mood for playing X-Wing after I was super hyped for so long about going to Hoth, then lost the list I spent months practicing. I also tend to get demoralized quickly when my experiments don't work as well as I'd hoped or get smashed by TLTs. I guess I'll give it another go this week and see if I can actually change anything.

To quote the wonderful show Letterkenny , "Keep trap shut, throw bombs". It's taken rather out of context here, but to me in X-wing, it's kind of become an internal mantra facing against certain otherwise infuriating lists. I could moan about how OP something is, or how some combo needs a nerf, but I'd rather just nuke it down, get it out of the way, and carry on with my game. Ordnance goes a great way toward that, as do cannon.

Arc dodging isn't just an in-game strategy. You can come at any problem from the side, meta included.

Edited by NakedDex
4 minutes ago, NakedDex said:

Arc dodging isn't just an in-game strategy. You can come at any problem from the side, meta included.

Wait. If arc-dodging isn't a thing, how do you come at the problem from the side? :lol:

Not just in game, I said! List building is very much before the game. That is, unless the game starts with me killing time at lunch in work... or in even less illustrious places...

7 hours ago, heychadwick said:

I'm loving the Tie Aggressor purely on concept. How cool is a fighter bomber like that? It could be a great escort ship for an Imperial convoy that is being raided. It can be part of a strike force on a Rebel base/ship with Tie Fighters to intercept enemy fighters. The different missions and ideas for that one ship are so cool!

No offense heychadwick, but that post is making me seriously twitchy.

G.... G... UH...

I did get bored with the game. That was in 2015, around the release of wave 7. Barely played at all for about a year, even though I had loved the game since release. I even changed my FFG forum away from the TIE Interceptor I had for a long while, and oh do I regret it.

That was until around wave 9, when my interest started growing again, and it was fully back when the TIE Striker came out. I've never played as much X-Wing as I do right now, and I love it.

Interests wax and wane. It doesn't even necessarily have a lot to do with the quality of what we're doing.

18 hours ago, NakedDex said:

Wins were achieved with counters, rather than plans. Tokens, rather than flying. Survival, rather than risk.

*sigh* so true

If you are quite bored try playing Epic or a smaller version of Epic. And bigger game surfaces to enhance that position advantage and planning.

No intention to field Huge Ships? Play 200 pts in a 5x3 area. Another game experience. Simply run away from TLT x8 or IG2000 x4. Two experienced players can run a 200 pts game in 120-150 min. More time consuming but more or less the same as watching a film.

2 hours ago, Hexdot said:

If you are quite bored try playing Epic or a smaller version of Epic. And bigger game surfaces to enhance that position advantage and planning.

No intention to field Huge Ships? Play 200 pts in a 5x3 area. Another game experience. Simply run away from TLT x8 or IG2000 x4. Two experienced players can run a 200 pts game in 120-150 min. More time consuming but more or less the same as watching a film.

Agreed. Getting out of the 3x3 sandbox in and of itself changes things. More room to maneuver, create different prongs of attack, and engage in blow-by fire on your way to the next target.

In Epic 3x6, my Defenders almost never get to/need to use their elite white K turn.

It can also create different theaters of action, where some of your ships may get to run to the rescue of a different part of your fleet.

Dang, it can almost begin to feel like a real space battle!!! ;)

I played a 150 point game the other day with a good friend of mine who only really has a causal passing interest in the game. He was excited to run names he recognised rather than particular ships, so he took Hera in the Ghost with Luke, Sabine in the Phantom, Ahsoka, and Poe. I decided to run the opposite direction and used a bunch of Scum ships I don't drag out much. We had a blast. It made for some wild combinations, and was all the better for taking things that were objectively bad.

On 3/16/2017 at 8:37 PM, Darth Meanie said:

So, everyone is talking about how Imp TLTs are going to ruin the meta, how the Great Nerfing of 2017 with change the meta, an what should everyone do with all the ships in Wave XI.

I have to admit, I'm kinda hitting a nadir in my interest for this game. Three more ships, but nothing all that different. I'm not really sure how any of this is going to change how I play. Kinda making me sad, with the exception of the C-ROC so I can play full on Scum Epic.

I hearby Welcome my Imperial TLT overlords. All those Arc-dodger elitist can go lick a chocolate Ice cream bar.