The Auzituck, The B-Wing and The U-Wing

By Grivoire, in X-Wing

3 minutes ago, thespaceinvader said:

We're talking about a world in which personal oxygen forcefields exist, and hangars are protected from space by them, I'm sure they could manage a door field.

I was really hoping for a door gunner crew for the U Wing which would give it side-arcs in exchange for crew slots.

Except we have no evidence anywhere that U-Wings had "door shields" installed on them or were even large enough to have them.

Not saying it couldn't happen. But having just the front arc works just fine on the U-Wing as it is. If it theoretically had been released with a 180 degree firing arc, the base point cost of the U-Wing would probably have been much higher.

7 hours ago, Grivoire said:

Yes. 180 on a small ship is a bliss. as long as any of the hard turns are white it's good enough.

Which is why I was wondering if U-Wing could have been a hit had FFG released it with 180 arcs...the no K-turn part would be fine if this was the case. The pivot title would be amazing paired with the 180 deg arc.

I'm picturing a dial with no K-Turns, S-Loops, or T-Rolls. Greens on 2 banks, 2 straight, and 3 straight. 3 turn is white, 2 turn is red. 4 straight is white. Maybe have it be the first ship with no 1 speed maneuvers on its dial.

That should create a ship that makes big swooping passes using its 180 arc to compensate for overshooting its target.

Edited by WWHSD
7 hours ago, MaxPower said:

Mind if I propose some good or at least interesting crew for the gunship? Jyn erso (with experimental interface). Baze Malbus. The 180 Arc is what these have been waiting for... funnily enough, they are found in the uwing.

Jyn is interesting for sure if there is a useful way to get extra actions. Experimental Interface depends on the dial.

Baze and Tactician looks intriguing.

If we ever get a ship that cant use 1speed maneuvers i seriously hope they find some way to finagle a 4-speed bank/turn on there. Even if its not the properly measured angles and distance, something like "If you perform a 1speed maneuver, you must perform a 3-speed bank or turn of the same bearing" and simply not give it a 1fwd to dodge that fiasco. Course that would be a title and it would have to have some reason to force you to take it, either some other benefit or have it offset a clearly overpriced ship (base ship is obviously 6pts overpriced, title is -6).

Yes it would technically be able to turn wider than 90 degrees but thats a boon for having to move so fast.

5 minutes ago, gamblertuba said:

Baze and Tactician looks intriguing.

I'd find the extra two points to upgrade Baze to Gunner. Gunner gives you the option of doing exactly what Baze does, it lets you double stress a single ship, or it just helps you push through some damage even if you aren't at range two to trigger Tactician.

Edited by WWHSD

Yeah Baze is pretty dumb. If he was cheaper i'd consider him but its not that hard to get 2 extra points for regular gunner. Only reason people dont say that for Luke is because Luke gives you jack all benefit for 2pts.

Same goes for Rex. Why would you ever use him when OpSpec is a thing? lol.

Rebels may have a lot of crew but most of them are either redundant overpriced or just...dumb lol

1 minute ago, WWHSD said:

I'd find the extra two points to upgrade Baze to Gunner. Gunner gives you the option of doing exactly what Baze does, it lets you double stress a single ship, or it just helps you push through some damage even if you aren't at range two to trigger Tactician.


Seriously, Baze is utter garbage, especailly in a meta where so many lists are only 2-3 ships. Even if swarms were everywhere, Baze would still generally suck. He's Marksmanship levels of bad, given that for +2 points you can have Gunner, which can do everything Baze can do and so so so much more.

14 minutes ago, AllWingsStandyingBy said:


Seriously, Baze is utter garbage, especailly in a meta where so many lists are only 2-3 ships. Even if swarms were everywhere, Baze would still generally suck. He's Marksmanship levels of bad, given that for +2 points you can have Gunner, which can do everything Baze can do and so so so much more.

I think that Baze might be a viable option at three points if he was more like Luke.

"After you perform an attack that does not hit, you may immediately perform a primary weapon attack against a different ship. You may change 1 [FOCUS] result to a [HIT] result. You cannot perform another attack this round."

As it is, I think that Baze's only advantage over Gunner is that he allows you to shoot at a ship protected by Biggs. A ship with Accuracy Corrector and Baze can bypass Biggs's ability without the threat of Biggs crapping out on defense and being stuck doing pitiful damage to Biggs.

Edited by WWHSD
12 hours ago, Grivoire said:

If it isn't apparent, the title is a play on "The Good, The Bad and The Ugly".

I'm not too confident of my math to show the numbers, but I believe this is the general comparison between said three ships. At least with the leak we have on Auzituck, it seems like a stronger version of B-wing. 180 arc in a small ship is a bliss.

Why can't the U-wing K-turn? It hits like a B-Wing, slightly tankier but moves like a huge HWK-290 without a turret slot. When it does reverse its direction, it has to telegraph one round in advance. Shouldn't the pivot wings do better than that? Why is U-Wing a large ship based in the first place? I heard the fluff < balance argument many times. Is this balance?

Enlighten me please. I want to make U-Wing works without buying four of them.

I wouldn't count on it being able to fire into the auxiliary/supplementary/secondary arcs printed on the base. I get the feeling they are more likely to have something to do with the Reinforce action, making the "front" and "rear" shields 180 degrees each. That being said, I like the look of it and I love how the reinforce action will work.

7 minutes ago, boomaster said:

I wouldn't count on it being able to fire into the auxiliary/supplementary/secondary arcs printed on the base. I get the feeling they are more likely to have something to do with the Reinforce action, making the "front" and "rear" shields 180 degrees each. That being said, I like the look of it and I love how the reinforce action will work.

it comes with an auxiliary firing arc ref card. Its a firing arc, not a dividing line. Plus the ref card for reinforce calls out firing arcs, not ship halves.

26 minutes ago, WWHSD said:

I think that Baze might be a viable option at three points if he was more like Luke.

"After you perform an attack that does not hit, you may immediately perform a primary weapon attack against a different ship. You may change 1 [FOCUS] result to a [HIT] result. You cannot perform another attack this round."

As it is, I think that Baze's only advantage over Gunner is that he allows you to shoot at a ship protected by Biggs. A ship with Accuracy Corrector and Baze can bypass Biggs's ability without the threat of Biggs crapping out on defense and being stuck doing pitiful damage to Biggs.

In theory, Baze also pairs well with HSCP for stripping tokens.

In practice, there are currently no ships with a high enough PS that it can reliably strip tokens while being cheap enough that you don't mind if it spends its attack burning tokens.

I mean, with Rebels getting now several cheaper crew carriers, including small bases, I suspect Baze while not as optimal as Gunner still has a place in the game especially if we get slightly larger numbers of ships in lists and you have to cut your points a bit leaner. Also he comes from a newer movie tie-in pack, not the 2400 or Slave 1 - so y'know newer Rebel players might get at him easier. I know Dash is still popular, and I don't buy into "non-iconic ships are against the spirit of the game", but the U-Wing is way more visible than the 2400 and is newer.

Sometimes I wonder if like, FFG has different people working on the different factions. Rebels seem like they get a lot of "mandate" cards which are popular heroes and just kind of do... stuff which goes into the toolkit. Jyn's kind of interesting, Cassian's an improvement on intel agent, considering he's two points Bistan's ability is okay if you're in something like the Gunship with poor dice mods, etc. The Ghost crew seem to fare slightly better than the R1 team.

1 hour ago, PhantomFO said:

In theory, Baze also pairs well with HSCP for stripping tokens.

In practice, there are currently no ships with a high enough PS that it can reliably strip tokens while being cheap enough that you don't mind if it spends its attack burning tokens.

You can use Gunner to do the exact same thing though but get a ton of additional functionality for 2 points. Allowing shots at Biggs is the only thing that I can think of that Baze allows that you can't duplicate with Gunner.

4 hours ago, thespaceinvader said:

We're talking about a world in which personal oxygen forcefields exist, and hangars are protected from space by them, I'm sure they could manage a door field.

I was really hoping for a door gunner crew for the U Wing which would give it side-arcs in exchange for crew slots.

Um, it would be quite a step to assume such a small craft could power up such a field that hangars on capital ships have. Maybe, but very doubtful. Plus, the way I understand it, the gunner and his gun would be required to be completely on the inside of the field, which means the arc would be quite small. Plus, more than likely, a gunner could only operate on one side of the ship, due to the requirement for room for the gunner to move around the weapon's pivot point. I think FFG was completely correct in not including this ability for the ship as it is relegated in this game for strict use in space combat.

Remember, it's a transport, really not meant to do much out of atmosphere other than travel.

3 hours ago, WWHSD said:

As it is, I think that Baze's only advantage over Gunner is that he allows you to shoot at a ship protected by Biggs. A ship with Accuracy Corrector and Baze can bypass Biggs's ability without the threat of Biggs crapping out on defense and being stuck doing pitiful damage to Biggs.


I don't see this as ever being a worthwhile advantage, though. Since only Baze's ship will likely be bypassing Biggs, now you're just spreading your fire around. And unless Baze can one-shot that target Biggs is protecting (never likely, especially since Biggs' best friend is Kanan), now you're just letting Biggs live even longer and be more obnoxious. Better to go standard Gunner and just keept the pressure on Biggs until he's focused off the board.

13 minutes ago, AllWingsStandyingBy said:


I don't see this as ever being a worthwhile advantage, though. Since only Baze's ship will likely be bypassing Biggs, now you're just spreading your fire around. And unless Baze can one-shot that target Biggs is protecting (never likely, especially since Biggs' best friend is Kanan), now you're just letting Biggs live even longer and be more obnoxious. Better to go standard Gunner and just keept the pressure on Biggs until he's focused off the board.

I don't think that it's a trick that's worth bringing Baze for, it's just the only thing I could think of that he enables that can't be replicated by Gunner.

There is however a growing number of things that can avoid having to attack Biggs. If squads with Biggs become the top squads that people are scrambling to counter, I wouldn't be surprised to see some squads that crop up in response that feature the ability to ignore him and start burning down the real threats right away.

5 hours ago, Vineheart01 said:

it comes with an auxiliary firing arc ref card. Its a firing arc, not a dividing line. Plus the ref card for reinforce calls out firing arcs, not ship halves.

The reference calls out in or out of arcs, in other threads people have been speculating on the "reinforce" action as a viable fix for X-Wings and many have already pointed out that a 270 degree arc granting an additional evade result would be significantly if not TOO powerful for the action. The ship does indeed come with an aux arc reference card and while we can't see the text on it there are no listed weapons such as cannons, turrets or missiles on the ship card which "could" use the aux arc.

That said, there are plenty of other ships with similar aux arcs which also don't have stand out weapons and in general those additional weapons can't fire into that aux arc without specified exceptions (Moralo Eval for instance). It's certainly feasible that the Auzituck will have some for of waist mounted attack, into the aux arc (minus the Primary Arc modifiers of course).

Reinforce action card references the "defenders firing arc", not "primary firing arc", as you pointed out. So whilst it doesn't specify ship "halves" only fore and aft it prevents the Auzi from having an overly large "aft" arc modifier.

As for referring to ship halves... what was I thinking, splitting a ship into arbitrary front and rear halves...

18 hours ago, Grivoire said:

If it isn't apparent, the title is a play on "The Good, The Bad and The Ugly".

I'm not too confident of my math to show the numbers, but I believe this is the general comparison between said three ships. At least with the leak we have on Auzituck, it seems like a stronger version of B-wing. 180 arc in a small ship is a bliss.

Why can't the U-wing K-turn? It hits like a B-Wing, slightly tankier but moves like a huge HWK-290 without a turret slot. When it does reverse its direction, it has to telegraph one round in advance. Shouldn't the pivot wings do better than that? Why is U-Wing a large ship based in the first place? I heard the fluff < balance argument many times. Is this balance?

Enlighten me please. I want to make U-Wing works without buying four of them.

Why do you say 180 arc?

It appears to have a standard arc. The 180 line is for fore/aft determination, isn't it?

If it was strictly for Reinforce, it would have been a blue line, not a dashed line. And the card would have referenced that line and not firing arcs.

It makes total sense for this ship to simply be the best nonhuge ship for reinforce, but if in the future other ships can get it its not "as" good since their firing arc is smaller.

It was sketchy in the leaks from GAMA, but you can clearly see the same sort of aux line and symbology as the YV-666 on the bases. It has the reference card for the aux arc, the shading, etc. The fact that Reinforce IS firing arc, not primary makes it ideal for a side or rear arc ship.

3 hours ago, evanger said:

Why do you say 180 arc?

It appears to have a standard arc. The 180 line is for fore/aft determination, isn't it?

You might want to have a second look sir :)
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I think the best way to make all these new Rebel crew carriers viable is to give the Rebels some new crew that don't suck! About 75% of Rebel crew are either incredibly niche or flat out worse versions of other unused cards. Rebels do not have a single crew that gives reliable actions/dice mods. Rey and Ezra are the closest they have. Rey just banks actions so she can be countered by very aggressive play and Ezra requires you to be stressed(something that is really bad considering the crappy dials on most Rebel ships.)

I think a really cool build with an Auzituck (depending on the greens) is PtL, Rey, and Jan Ors. Each turn you can reinforce, then ptl to get an evade with Jan, then take out a focus from Rey. That ship would take quite a while to wear down, and will still get offensive mods with the focus. It is the same price as R2D2 crew and C3PO, but I think it is better because you don't have to worry about flipping crits with R2.

According to the articles ffg put out the U is designed as a blocker. Its a twenty odd cost large base ship that can stop and pivot in place. It even comes with a pilot based on blocking and a better Intel Agent.