Hello everyone,
Now that most of us have played the game a bit, how do you feel the rules are working for you ? Is it too easy to get successes ?
I gather that a warrior with Str 4, 2 reckless, 1 expertise will hit a top notch warrior with plate and shield and improved parry more that 50% of the time !
What will it be when the said warrior moves to Str 5, 3 reckless, and 3 expertise ?
So is it me, or defensive capabilities are "weaker" than offensive ones ? Which in game terms means that an expert swordsman can't keep weaker opponents at bay by consistently parrying/dodging their blows ? In V2, an expert swordsman with 65% WS and a shield could block 75% of the time the first blow, then maybe have a 50% dodge on the second. Coupled with a Defensive Stance (-20% WS to opponents), the swordsman could really hold his position for a long time (covering some allies' retreat for example).
I get the feeling that this won't be possible in V3, because of the way the defense works in combat.
Also, out of combat, you get the same "easiness" regarding test difficulty, don't you ? I mean, Daunting 4d should be near impossible, but to a skilled character, it's hard but not daunting. So should there be a 5d difficulty (Sheer folly, ah, MERP) and a 6d (absurd) ?
What in game experience of these aspects of the system do you all have up to now ?
Do you think Rank 3 characters will be able to succeed a bit too easily ?