2 hours ago, Blail Blerg said:So 360 movement of squadrons in armada is simplistic and unrealistic and boring and causes a ballooning of efficiency to matter. Something I was very unhappy to hear seeing the unveiling of the game.
Curious. The way squadron are handled was the most important thing tjat sold me on the game, because it feels so right.
Remember the XWing games, where you would do a bombing run against an ISD for example? You start in a nice formation with your wingmen, get one or two shots of until the Interceptors pounce in and it all develops into a huge ball of dogfighting squads. It's every man and fighter for himself, no formations, a big pile of chaotic fighting, no possibility to get meaningful bomber shots at the ISD without being killed instantly, and most certainly no squadron-based facing because you have no idea where exactly your wingmen are anyway... Until one side emerges more or less victorious. It just feels right in Armada.
Also, since you compare to WoWarships, keep in mind that the biggest carrier today is barely longer than the size of a Neb. We sometimes forget how frickin' gigantic these star destroyers are. All of my home town is about the size of an ISD, that's a thought that sets my perspective straight when I forget. 360° freedom of movement is exactly right for a group of 10 m fighter with huge thrust to weight ratio in their engines on that scale.