How would you build your Auzituck Gunship?

By KrisSherriff, in X-Wing

2 hours ago, Karhedron said:

Looks like it but it wouldn't be the first time FFG have got the wrong cards/tokens on the initial images.

I can't see the need for 2 Reinforce tokens unless one of the pilots or upgrade cards allows you to Reinforce a second time. The ability to negate the first 2 hits from every attack sounds like verging on NPE though, even for an Agility 1 ship.

Yeah, these definitly aren't correct, they don't have a front or rear indicator. Might be one too much.

I'm going to have one with Wookiee commandos, one with gunner (it's a Wookiee) and then rebel Chewie flying a Falcon full of Wookiee commandos, with 3pts to spare. Just for funsies.

Lowbacca looks like he may be one of the named pilots, so maybe a family pairing of him with Chewie?

Generic with Wookiee Commandos looks fun, but I imagine the uniques will be what we judge this thing by.
Threepio will eventually be tried I imagine in tandem with Reinforce, maybe with Rey as well to generate focus?

Depending on pilot ability and EPT access, I like the idea of Lone Wolf and Wookie Commandos. You Reinforce most of the time and just circle the battle, getting re-rolled shots.

2 minutes ago, DragoonKainKatarn said:

Lowbacca looks like he may be one of the named pilots, so maybe a family pairing of him with Chewie?

Generic with Wookiee Commandos looks fun, but I imagine the uniques will be what we judge this thing by.
Threepio will eventually be tried I imagine in tandem with Reinforce, maybe with Rey as well to generate focus?

I doubt threepio is gonna like being surrounded by wookiees

2 minutes ago, DeathstarII said:

I doubt threepio is gonna like being surrounded by wookiees

I guess he'll just have to help the Wookiee win :)

I'm not familiar with epic, but isn't Reinforce only for huge ships? And if not, what's the difference of reinforce and evade for a small ship? I suppose reinforce you don't spend the evade token after the defense, right?

1 minute ago, Odanan said:

I'm not familiar with epic, but isn't Reinforce only for huge ships? And if not, what's the difference of reinforce and evade for a small ship? I suppose reinforce you don't spend the evade token after the defense, right?

Reinforce, like coordinate, used to be huge ship only, but has been modified for the smaller ships, and it applies to either in or out of arc of the ship, and yes you don't spend the token

The inclusion of intimidation makes me curious about the pilot abilities, but, then again, there have been plenty of upgrade cards that have made no sense in certain expansions...

180 degree arc?

TACTICIAN! STRESS IS BEST!

I gotta say, it bugs me that the Auzituck generics are at PS 1 and 3 -- it makes it so needlessly complicated to fly in formation with all your Rebel buddies. Oh, I know, I'll fly it in formation with my A-Wings, that'll work, right? Oh no, I got it! It's meant to be a wingman to the generic E-Wings!

:blink:

On the bright side, the PS 3 should fly nicely alongside Braylen, which opens up plenty of possibilities for a control list. Tactician on the Gunship, R3-A2 and Tactician on Braylen, and you've got some triple-stressing goodness (which, with Dengaroo and Defenders nerfed, is actually . . . good).

I love the PS1, and depending on the dial it could be a great blocker. If the PS3 has an EPT then I'd love to fly 2 of them with Corran. Assuming they're 26 points, maybe:

Corran Horn (42)
Veteran Instincts
Fire Control System
R2-D2

2 x PS3s (29)
Wookie Commandos
Snap Shot

The 4 Wookie swarm could also be pretty strong, or 3 and Biggs. It's such a pity that Tactician is limited. I could see gunner + tactician being a potent combo:

2 x PS1s (31)
Gunner
Tactician

1 x PS3 (38)
Gunner
Hotshot Copilot
Predator

Totalling 100 points. Each ship has anti-ace tactic that works in a huge arc, and there's not much reason to do anything except reinforce every turn.

On 16/03/2017 at 8:32 PM, KrisSherriff said:

Is it just C-3PO and done or is there more to it than that?

Like you even need to ask?

star-wars-rogue-one-alien-bistan.jpg

It's actually insulting that the derpy-looking Auzituck does what the U-Wing is supposed to do.

Depending on the dial, though, I would say Outmaneuver is an option that could be considered, depending on the availability of EPTs and what the named pilots do. With a larger firing arc, even Baze Malbus could find a home.

If flying only one PS1 Wookie, is it good to put tactician on him? I already have Rey. I was thinking Tactician or Jan Ors (there's a coordinating ship in the group).

Wullffwarro + targeting computer + PTL + Kanan + Kyle = get stressed early game and easily clear it progressively for focus, target lock and reinforce every turn.

Wookiee Liberator + intimidation + Zeb + Bistan = bump into an enemy then still be able to shoot them while changing a hit to a crit and reducing their agility.

Whoever + rage + Kanan + Inspiring Recruit = get rerolls that this ship normally can't get plus a focus and the crew combo to fix the double stress.

Expertise + Tactician + Breach Spec.

I have three of these.

Expertise means I reinforce every round, Tactician, 'cuz they have a huge range 2 area, and Breach Spec. to protect their high hull low shield hides.

On 1/10/2018 at 3:33 PM, Boba Rick said:

If flying only one PS1 Wookie, is it good to put tactician on him? I already have Rey. I was thinking Tactician or Jan Ors (there's a coordinating ship in the group).

Rey on the Wookiee I presume, and not elsewhere in the list.

Maybe on Tactician. I feel like they really get good once you mass them, but one isn't bad. I think Breach Specialist is pretty solid, and C-3PO is good for keeping one of these guys alive. Jan Ors is handy, I guess, and Inspiring Recruit is also someone nifty. I'm also thinking Cassian Andor would be spicy. Not only does it give some extra info for making sure you reinforce the correct side, but you might be able to adjust moves.

The more I muse, Tactician seems like they're probably the best. Low fuss, and stress mechanics are almost always useful.

The one-off PS1 Wookiee I've been thinking about lately is Ezra/Maul for 30 points. You'll get 1 reroll (2 if you know you'll hit and you don't mind telegraphing a Green) and 1 focus-conversion, and can still Reinforce. That costs 2 more points than Rey/Tactician, though.

Edited by theBitterFig

Low with Determination, Tactician, Jyn Urso, and Experimental Interface.

My current Auzituk build is pricey but it goes like this:

Wullffwarro+Push the Limit+Gunner+Capt. Rex+Enigine Upgrade (44 pts.)

Gunner/Rex works like the Luke crew (same price acutally), but gives you a free focus for either attack or defense rolls even when stressed. So reinforce, then PTL Focus or Boost if needed, shoot, possibly miss, gain a focus, shoot again.

13 minutes ago, Force Majeure said:

My current Auzituk build is pricey but it goes like this:

Wullffwarro+Push the Limit+Gunner+Capt. Rex+Enigine Upgrade (44 pts.)

Gunner/Rex works like the Luke crew (same price acutally), but gives you a free focus for either attack or defense rolls even when stressed. So reinforce, then PTL Focus or Boost if needed, shoot, possibly miss, gain a focus, shoot again.

I hate that FFG printed Captain Rex the way they did. He only triggers on a miss, and is only one point cheaper than Operations Specialist, which does the same thing as Rex, but so very much better, because it works on every ship in range, and you can put the token on exactly the ship you want. And as you say, Gunner/Rex does nearly the exact same thing as Luke, only it takes two crew to do it.

Personally, I'd probably try Luke and an extra crew (Breach Specialist to ward off nasty crits) or find the point for an Operations Specialist, for the flexibility.

While a fan of the Wullf build of PTL, Kyle and Kanan, I feel I've been getting better results from him with Predator, 3PO and Rey. Also, based on recent games with Azzuies, I feel Vectored Thrusters are a good investment.

I’d put carpet on the floor, buff and laquer the walls (to let that natural wood grain pop), and then use unpolished Barab metals as highlights... but be careful to let those impressive Kashyyyk dovetails show. Then add a rack to the outside for those Kaminoan vacations when we want surfboards. Ithorian sound system and Mandolorian targeting computers and just add some Corellian seats for my human frame and I’m good.

Exterior in Santy blue, of course

My two builds are

Lowhrick w/Rey+Tactician+DTF

This one is a good Biggs replacement. Lowhrick plus DTF makes a strong defensive boost to another ship

Any pilot W/ Rage+Experimental Interface+Inspiring Recruit+Inspiring Recruit

This is if I want strong firepower from my wookies. Gives me fully modded dice plus reinforce. I usually still use lowhrick a the pilot, but this setup could work with a generic or wulfwarro

I just took a triple gunship list to regionals. Of course I didn't do that great so you might want to ignore my advice.

But here is my advice-

1st some sort of offensive upgrade that gives you some dice modification on your attack dice without spending your action. Since you are going to pretty much want to brace every round for your action. Something like Expertise of Predator.

2nd Breach Spec. That brace helps a lot from lots of little shots but if you get hit by a ghost/rey front arc shot (maybe even from range 1) or ordnance you are going to take damage. This isn't too bad since you have a lot of shields and hull, but anything that has a lot of hull can suffer from crits. Breach Spec was my favorite upgrade I had in the tournament.

3rd avoid upgrade that let you do something with an action. remember you are going to want to be reinforcing almost ever turn (if not every turn)

4th 3PO - cuz... duh. It just makes it better at what it already is good at.

Other things to consider

Tactician, I put this on each of my ships, but I am not sure they were really worth it. But that 180 degree arc means it has a huge range 2. You can pump out a lot of stress. Unfortunately, I was never able to triple stress anyone. But I double stressed a lot of ships.