Should Scum get the Jam action in Wave 12?

By Marinealver, in X-Wing

So wave 10 Imperials got the huge ship action coordinate for their Upsilon shuttle.

Wave 11 the reinforce action has been given to a rebel ship with a 180 deg aux firing arc.

Since recover requires energy there is only one huge ship action left to give to standard. That is Jam.

So with each of the factions taking an action, should Scum be the one to get the Jam action. Also which ship do you think should have it?

Ew, no. Thats one action that should never get off of a Huge.

You know how Jam works right? Action: targeted enemy ship receives 1 stress until they have 3.

Unless a ship that has that was like 60pts, HEAVILY limiting what you can bring with it and HEAVILY leaning against not using Jam, you could simply 100% shut down a ship even if Inspiring Recruit is around. Jam would be way way broken as it is right now.

A modified jam where it only assigns 1 stress would be fine though imo

Its until they have 2 stress.

1 minute ago, Vineheart01 said:

Ew, no. Thats one action that should never get off of a Huge.

You know how Jam works right? Action: targeted enemy ship receives 1 stress until they have 3.

Unless a ship that has that was like 60pts, HEAVILY limiting what you can bring with it and HEAVILY leaning against not using Jam, you could simply 100% shut down a ship even if Inspiring Recruit is around. Jam would be way way broken as it is right now.

A modified jam where it only assigns 1 stress would be fine though imo

Until they have 2*

Scum should get Space Jam

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3 minutes ago, MegaSilver said:

Its until they have 2 stress.

*looks at the rules online* hmm, that must be another thing that changed from the printed rules because i could have sworn it was 3 stress.

Either way, unless its on an expensive ship that cant afford to only Jam action every turn, that would shut down any ship w/o recruit and insanely limit one with recruit around.

Let's hope not.....Scum's opposition has too much to deal with already with mindlink.

1 hour ago, Vineheart01 said:

*looks at the rules online* hmm, that must be another thing that changed from the printed rules because i could have sworn it was 3 stress.

Either way, unless its on an expensive ship that cant afford to only Jam action every turn, that would shut down any ship w/o recruit and insanely limit one with recruit around.

Considering how Reinforce was altered for standard there is the possibility that Jam just is an action that assigns 1 stress token or the like. Now whether someone gets it or not I don't know, but time will tell.

Jam with Latts crew would just be dirty so let's hope they never make that a thing outside of epic

Not a bad idea. A EW GR 75 with Frecuency Jammer cost only 44 pts. This allows the Transport to Jam 2 enemy ships. Naked, 40 pts. With Automated Protocols +5 pts. Really Jamming is quite cheap.

I see no problem with one Scum EW Ship. And with a GR 75 you can Jamm and Ram. Glorious.

Edited by Hexdot

Re: jam being too powerful for standard play:

Make it a one time use illicit upgrade. 2 points.

Potent, but not overpowered. Perfect. :)

As much as I would love that I think Jam with the combination of black market slicer tools in standard play might be a little unfair.

I would like to see coordinate and reinforced end up on other ships or available to existing ships through upgrades and mods.

Jam a ship and it can't jam you :)

Edited by gryffindorhouse
5 hours ago, MenaceNsobriety said:

Jam with Latts crew would just be dirty so let's hope they never make that a thing outside of epic

Latts and Assaj isn't all that diferent...but yeah, I kind of agree.

6 hours ago, Vineheart01 said:

Ew, no. Thats one action that should never get off of a Huge.

A modified jam where it only assigns 1 stress would be fine though imo

It will kill Mindlink mirror matches instantly, the guy who moves first can potentially stress the whole opposing list.

(which will help curb Mindlink lists)

5 hours ago, Hexdot said:

Not a bad idea. A EW GR 75 with Frecuency Jammer cost only 44 pts. This allows the Transport to Jam 2 enemy ships. Naked, 40 pts. With Automated Protocols +5 pts. Really Jamming is quite cheap.

I see no problem with one Scum EW Ship. And with a GR 75 you can Jamm and Ram. Glorious.

Counterpoint: even in Epic, the Jam action was limited so it could only be on two ships in your fleet, tops.

Being able to spam it in standard play in its current form would be a very bad idea that would either shut down a lot of lists. It'd especially murder higher-PS large ships and builds that run only two ships, as a single ship with Jam could lock them out of actions almost indefinitely.

37 minutes ago, PhantomFO said:

Counterpoint: even in Epic, the Jam action was limited so it could only be on two ships in your fleet, tops.

Being able to spam it in standard play in its current form would be a very bad idea that would either shut down a lot of lists. It'd especially murder higher-PS large ships and builds that run only two ships, as a single ship with Jam could lock them out of actions almost indefinitely.

Nothing says it has to be spammable in standard play either. If it was on a decimator style ship - somewhere that the lowest generic is like 40 points - you're naturally limited to no more than 2 in a list

5 minutes ago, VanderLegion said:

Nothing says it has to be spammable in standard play either. If it was on a decimator style ship - somewhere that the lowest generic is like 40 points - you're naturally limited to no more than 2 in a list

This. Recent nerfs put greater emphasis on the disadvantages of being stressed. I can see FFG wanting to see Black Market Slicing Tools see more frequent play. Inspiring recruit and Rebel stress removal shenanigans will see more play as well. Jam on scum is actually a valid idea.

In my opinion one, and only one, Jamming capable Large ship coulfd be OK. Lot of playtesting required of course. With no acces to Cargo upgrade cards the Jamming is not super good. Put stress on a ship, not more than 2 tokens. Many upgrade cards are stress dealers, ordnance, droids, crew...

2 tokens is of course much more damaging. But one Scum Large ship with a Unique piloy with this Action is a think to consider. We play a lot of Epic. Much more time playing 300 - 600 pts that 100/6. And my experience with EW GR 75 is good.

What PS is best for this ship? A Scum large command ship with access to EPT , System and Illicit would be quite interesting, you can Stress someone, PTL to BMST, then take a shot and get FCS to trigger.

Jam can be balanced by several things like:

-ship price (you can't treat an expensive ship as a pure support piece)

-other slots and dial(access to FCS/Dengar or PtL determines whether jamming means you're throwing unmodified dice at the enemy)

No, I really don't think actions to assign stress should be a thing in the base game. Certainly not ones that could be used every round.

6 hours ago, spacelion said:

What PS is best for this ship? A Scum large command ship with access to EPT , System and Illicit would be quite interesting, you can Stress someone, PTL to BMST, then take a shot and get FCS to trigger.

Just a note, Push the Limit requires your second action to be an action in your action bar, therefore you wouldn't be able to Jam someone then PTL to BMST since BMST isn't in your action bar. You could BMST someone and then Jam them (providing Jam is in your action bar) with PTL so that they're stressed next turn however.

Experimental Interface requires the second action to be from an upgrade card however, so with EI you could Jam someone and then BMST them.

On 3/17/2017 at 1:05 AM, spacelion said:

What PS is best for this ship? A Scum large command ship with access to EPT , System and Illicit would be quite interesting, you can Stress someone, PTL to BMST, then take a shot and get FCS to trigger.

So more to question, should Jam be in the action bar or should it be an upgrade that attaches to an action bar. Maybe like a unique title that gives one ship the jam action.

Give Jam to the Firespray: istant fix