So I want to make gunslinger...

By fist, in Star Wars: Edge of the Empire RPG

What are peoples thoughts on the best species, specializations, gear etc to make a gunslinger type character? The actual background and motivations for the character can be developed once the basics are outlined.

Thanks for any suggestions and help you can provide

How about the Gunslinger spec from Fly Casual...

The gunslinger spec is obviously the best spec for a gunslinger. :D

In terms of species, I would look at anything with good Agility (for firing) and not too shabby Presence (for Cool/Charm) and Cunning (for Perception, Skulduggery, Streetwise). Alenna (Nexus of Power) would be a good shout, or Klatooinian (Dangerous Covenants), but probably the best options are from the EotE Core Rulebook: Human or Rodian. Plus, that's nice and thematic.

Gear: Blaster pistols are fine, but should you have two of them, and if you can get the "Paired Weapons" attachment (Fly Casual, p51) that'll go a long way towards making firing with two-weapons more achievable.

I've built a Gambler/Gunslinger that I may or may not play, but is a FANTASTIC combo...just look at the Gambler's "Double or Nothing" Talent, adds 1 additional to difficulty but with a decent agility and skill by the time you get to that...combined with Paired weapons and you can crank out double hits and crits all day long...especially if you can get some Disruptor pistols...8)

46 minutes ago, whafrog said:

How about the Gunslinger spec from Fly Casual...

seems like a reasonable place to start.... lol

Have people found it to be an effective representation? or are there better builds to show off a gunslinger's cool factor?

1 minute ago, fist said:

Have people found it to be an effective representation? or are there better builds to show off a gunslinger's cool factor?

Yeah, it's pretty much on point. But it does fit into a specific role. First, it's half built around two weapon fighting with Ranged (Light) weapons; Quick Draw (Improved), Guns Blazing, and Spitfire are all talents that buff the style of play. Second, it is built on hitting first and dealing critical hits; it combines Rapid Reaction (which scores it a prime spot on initiative checks), Quick Draw/Improved (which allows it to pull guns out without spending maneuvers), Quick Strike (which adds boost dice on combat checks against any targets that haven't acted in the encounter), Sorry About the Mess (reduces the critical rating of it's weapons against targets that haven't acted in the encounter), and Lethal Blows (increases the results of critical injury rolls). Also, Deadly Accuracy, which increases wounds dealt.

Also, because it works with Ranged (Light) weapons and not just pistols, you can build a knife-throwing character with it. More space ninjas, please.

Wooo...vibro-knife thrower could be very interesting...and expensive if you can't recover the knives...lol

The Gunslinger spec is a natural, but also quite viable is the Scoundrel spec from the core rulebook, having Quick Draw, Quick Strike, Rapid Reactions, and Side Step in a fairly linear progression; grab a heavy blaster pistol and you're good to go. It also has the added bonus of providing talent choices and career skills that make your character useful outside of gunfights.

Best Blasters I've seen has been the "Equalizer" from Sons of Fortune. Come standard with Superior, add Paired with any combination of Bantha's Eye Laser Sight, Custom Grip, or Blaster Actuating Module for a mean set of blasters (2 of the same of course). With Superior and Laser Sight, you can crit with and activate both blasters as long as you don't have Threat left over after the roll (and you succeed at least once).

Alternatively, any Vibro-Knife with a Mono-molecular Edge is nice. Low damage, but crits easy as well.

23 minutes ago, awayputurwpn said:

Bow & arrow / knife-thrower using Gunslinger (and Sharpshooter): http://swsheets.com/c/olmdmx5no-rast-artayu

Whoah, I've never heard of that Website...so gonna check it out...thanks!

49 minutes ago, awayputurwpn said:

Bow & arrow / knife-thrower using Gunslinger (and Sharpshooter): http://swsheets.com/c/olmdmx5no-rast-artayu

Please no, we don't need a Star Wars version of Legolas from the LotR movies. :D

2 hours ago, fist said:

What are peoples thoughts on the best species, specializations, gear etc to make a gunslinger type character? The actual background and motivations for the character can be developed once the basics are outlined.

Thanks for any suggestions and help you can provide

Depends on your definition of gunslinger. If you mean 2 pistols then I'd go Gunslinger. Plenty of gunslinger's in history used long guns, shotguns, etc. To me you're putting the cart before the donkey unless you do mean 2 pistols. Your background and race should come first imo.

10 minutes ago, 2P51 said:

Depends on your definition of gunslinger. If you mean 2 pistols then I'd go Gunslinger. Plenty of gunslinger's in history used long guns, shotguns, etc. To me you're putting the cart before the donkey unless you do mean 2 pistols. Your background and race should come first imo.

Fair enough, to each his own. For me, I prefer to determine the species, specialization and then some parts of the character build first, then come up with the character background from there.

If 2 pistols is your thing then Gunslinger is what you need, otherwise any ranged combatant can be massaged to suit the character you want. The important question you need to ask is "Other than shooting, what else is this character good at?"

Our group gunslinger is Gunslinger/Scoundrel/Marshal and also has the Unmatched Fortune signature ability.

Sort of like Wyatt Earp. He is great with blaster pistols, but also has some reasonable social skills and extra utilities.

On 3/16/2017 at 0:51 PM, KungFuFerret said:

Please no, we don't need a Star Wars version of Legolas from the LotR movies. :D

Too late ;)

Apart from gunslinger which is obviously a fit, both Sharpshooter and Merc Soldier make really effective Ranged Light fighters. If what matters to you is acting first and having a great round 1, its hard to go wrong with Gunslinger. If you are more interested in massive sustained damage as soon as possible, I actually think Sharpshooter will get you their quicker. And Merc Soldiers are just as powerful as Gunslingers but come with a lot more combat flexibility. Lastly, the Marshal is surprisingly good if you want the feel of a gunslinger outside of combat. Chance are that you will eventually want to take a couple of these classes regardless, so its really a question of prioritization.

I play a Gadgeteer who's a beast in combat with dual-wielded blaster pistols, so that's an option, too. Plus, you have some flexibility and use outside of combat, too.

Just now, StarkJunior said:

I play a Gadgeteer who's a beast in combat with dual-wielded blaster pistols, so that's an option, too. Plus, you have some flexibility and use outside of combat, too.

Great point. A crafted Tinkered Jury Rigged blaster is going to be head and shoulders better than anything you can buy. My last dedicated crafter had a 13 dmg blaster with AutoFire and let me tell you, that can more than make up for the loss of a couple of talents.

11 minutes ago, SladeWeston said:

Great point. A crafted Tinkered Jury Rigged blaster is going to be head and shoulders better than anything you can buy. My last dedicated crafter had a 13 dmg blaster with AutoFire and let me tell you, that can more than make up for the loss of a couple of talents.

Yeah, on a solid hit that triggers both weapons I can do 26 damage before soak.

Another approach for a "gunslinger" would be Colonist/Marshal, especially if you're looking to cover a party's general lack of social acumen.

It's not as awesome in combat as a more combat-centric specialization, but it's pretty solid for being attached to what is generally a "face" career. If you are the party face, then Good Cop and Bad Cop may not seem all that useful, but you can use those after you've failed the appropriate style of social check to give one of the other PCs a leg up on their attempt. Or you can use them to give the party's face a decent boost, softening up the target before the real pro takes a crack at them.

Combatwise, you've got your gunslinger staple of Quick Draw, as well as two back-to-back ranks of Point Blank followed by Natural Marksman so that you can skin your hogleg in a hurry and be fairly certain of hitting your mark. Two ranks of Durable and two ranks of Hard Headed plus Improved Hard Headed can help keep you in the fight, same with two ranks of Grit and a rank of Toughened. You've got Vigilance as a bonus career skill, so you're less likely to be caught by surprise, but the lack of Cool as a career skill could be a problem if you're brought into the classic "showdown at high noon" type of scenario.

So, I wanted to point out a somewhat alternative concept — pick a race that isn’t necessarily well known for their Agility, but would thematically work well otherwise.

My Besalisk Hired Gun:Heavy/Ace:Gunner is going to be going into Gunslinger soon, but I would have done a pure Gunslinger version if the group I was playing in didn’t do a lot of ship-to-ship combat.

Four Weapon Combat? Okay, that’ll take some GM house rules.

But the OK-98 Carbine, with appropriate mods? That’s the best blaster pistol I’ve seen, if you’re using it in pistol mode — does damage right up there with Blaster Rifles, but in a Carbine. Four of them? Yowch!

Please understand, Heavy with autofire weapons would be able to do so much more damage, but would be so much less fun to roleplay.

fist, do you have a movie or TV show gunslinger you want to model yours after?

Gunslinger and Performer could make an El Mariachi from Desperado. (And a couple guys who take Heavy and Performer can make the rest of the band.)

Gunslinger and Archaeologist could make a Rick O'Connell from The Mummy.

3 minutes ago, RLogue177 said:

fist, do you have a movie or TV show gunslinger you want to model yours after?

Gunslinger and Performer could make an El Mariachi from Desperado. (And a couple guys who take Heavy and Performer can make the rest of the band.)

Gunslinger and Archaeologist could make a Rick O'Connell from The Mummy.

Great idea RLogue177. I'm thinking the gunslinger from the SWTOR movie sequence. Nothing overly unique or exciting I know, but still... something about him seems interesting.