1 hour ago, Parakitor said:I disagree. T-70s love the extra die, especially if they have Autothrusters, but even without it they are grateful. I mean, my TIE strikers were really happy they had Lightweight Frame against two TLTs in a squad. It didn't help all the time, but it made a difference sometimes. We're not trying to erase TLTs, we're trying to make them balanced, and increase interesting decision making.
I'll go ahead and share this here, too: Why don't you get your range 3 defense bonus against cannon and turret secondary weapons? Shouldn't missiles and torpedoes be the only ones that deny that bonus die since they home in on a target? This would fundamentally change a lot of cards, potentially making TIE/D a lot less attractive, unfortunately, but it solves TLT without along with a few others I struggle with *cough*Dash*cough*. It's just something I've been mulling over for the last few weeks. When this game first came out, the only secondary weapons that could shoot at range 3 were missiles and torpedoes. Then, in wave 2, they introduced Heavy Laser Cannon and Ion Cannon, and I couldn't understand why you wouldn't get your range bonus against such weapons. This would almost certainly increase the value of ordnance. Like I said, just a thought. I'm not certain they should actually change it to this ruling, because of all the unintended consequences. I just sort of went, "Huh," when this thought came to me, and I wanted to share it.
If you have access to autothrusters, that's already a massive bonus to defending against turrets...