R5-K6 Astromech. Your opinion about this Wave 1 veteran

By Hexdot, in X-Wing

This red astromech was included in X wing expansion pack, so not brand new I fear. After expending TL roll green dice. If Evade adquire a TL on the same target. Unique droid.

Not the most popular one, not the worst. Quite good "power" but unreliable. 3/8 evades on a green so under 50% chance to work. No action dependant, no worry about stress and 2 pts.

I would like to know your opinions and experiences with this one. And if you think this is OK or "evade or eye" result to obtain new TL could be a good boost to this boy after 10 Waves.

Edited by Hexdot

He's playable on Dutch, and ummmmmmmmmm

It is indeed very unreliable. Note, that the scum R4 agromech lets you acquire a TL after spending focus without rolling anything, and it also costs 2 points. Fire Control System is also 2 points and gives you a TL after every attack, no roll required. I think R5-K6 should give a TL without any dice roll, too.

Perhaps OP if automatic. My intention is to review some upgrade cards and share my ideas to improve them. All playtested.

You can't even use the TL you're getting on the same attack. So it's like overpriced FCS that can and will fail you on the roll.

That poor trashcan is just as dead as Saboteur.

I don't think it would be OP by itself, but it actually would be a OP on Norra Wexley (and who knows how many other combos out there I am not aware of).

I think one of 2 things could make this guy better:

  1. Only 1 pt.....or....
  2. Make it an Evade or Focus.

I think the 2nd is best. Make it 5/8 of a chance and it's not bad. It could see use on Norra Wexley. (OH, ninja'ed on Norra)

My thought is that its decent enough on X-Wings and Y-Wings (especially BTL Y's). Its FCS that only works 3/8ths of the time, but theres not a better droid for 2 points!

1 minute ago, AngryAlbatross said:

My thought is that its decent enough on X-Wings and Y-Wings (especially BTL Y's). Its FCS that only works 3/8ths of the time, but theres not a better droid for 2 points!

It's true there is not many valuable droids at 2 points other than R5-K6 and BB-8 but that says more about the crap droids they have put out than the power of those 2. It's a shame that the Astromech slot is either regen or something to throw away with AI. They could make the iconic Rebel fighters so much better with just a few really good non-unique Astromechs.

6 minutes ago, AngryAlbatross said:

My thought is that its decent enough on X-Wings and Y-Wings (especially BTL Y's). Its FCS that only works 3/8ths of the time, but theres not a better droid for 2 points!

Sadly, R3-A2 exists to counter that.

11 minutes ago, Hexdot said:

Perhaps OP if automatic. My intention is to review some upgrade cards and share my ideas to improve them. All playtested.

I don't think it would necessarily be overpowered, it would just put it on a par with fire control system (albeit it would be slightly better in that you get that TL immediately rather than after the attack, which would be great for torpedoes and BTLA-4 - so maybe some adjustment there).

Although on the other hand, rebel astromech choices for aces tend to be dominated by the regen droids in most cases - so if you want a droid for the likes of Poe, Norra or Corran you still might find that it is trumped by R2-D2 and R5-P9.

It's an ok droid. I used him with Luke at the last event I went too. Only had 2 points left and figured since Luke was packing a torpedo and I was going to establish a target lock anyway, might as well try to leave it in place afterwards. That, and at 2 points, I wouldn't care about popping him when the integrated astro goes off.

He's probably more versatile on a torpedo carrying Y, but who really runs those anymore. All in all if you've got the slot, and have just 2 points available, I'd take him, but he's not going to help carry games or anything.

1 minute ago, MenaceNsobriety said:

It's true there is not many valuable droids at 2 points other than R5-K6 and BB-8 but that says more about the crap droids they have put out than the power of those 2. It's a shame that the Astromech slot is either regen or something to throw away with AI. They could make the iconic Rebel fighters so much better with just a few really good non-unique Astromechs.

Ah, I forgot BB-8 for a second, which is odd since I use him quite a bit.

I would not neccessarily compare the point cost with Fire Control System. In my opinion Fire Control System is 1 point too cheap

Edited by IG88E

He should just work similar to R4, like "When attacking, if you spend a TL, after the attack, you may recieve a focus". This would allow high PS Xwings, to TL for action, fire with mods, then have a focus for defense. Would help Wedge and Wes out quite a lot. Could also be a cool combo on Ewings, spend the FCS TL, get a focus for defense.

32 minutes ago, Hexdot said:

Perhaps OP if automatic. My intention is to review some upgrade cards and share my ideas to improve them. All playtested.

Not remotely. It would be solid for its cost if it were automatic.

System and Astromechs are and should be in the future well diferenciated slots. Simply sharing our minor fixes and asking your opinion. When changing upgrade cards trying to make them more enjoyable. So a 5/8 chance is a boost good enought. But I am starting to change my mind reading you...

Edited by Hexdot

If the concern that an automatic TL would be OP, slip in a condition of "After spending your target lock for an Attack: (Target Lock) [or maybe for a Torpedo attack only] effect, immediately acquire a target lock on that same ship." or something like that. Reward ordnance, and require to be for a TL purpose. Drop the condition of it not being able to be used on the same attack too.

Edited by Slugrage

Targeting Astromech is 2 points and is way better.

1 minute ago, BlodVargarna said:

Targeting Astromech is 2 points and is way better.

Targetting Astromech is much more situational in most cases tbh. Only usable every other round at best unless you have some way to clear stress every round.

This little guy would be much better than TA if it weren't for the RNG element.

Targeting astros are about giving you one TL while maneuvering hard...K6 about obtaining one TL after expending one on him. In our opinion Targeting astro simply is 1 pt overcosted. Two different ways to aid their pilots

Your X wings WILL pull a T-roll or K turn.

TA gives you a TL, if you have pattern analyzer, you also have a focus for a fully modded shot after a red maneuver.

I'll take that over 3/8 chance of reacquiring a TL.

So better improved to 5/8