Thoughts on Synced Turret?

By heychadwick, in X-Wing

3 hours ago, RampancyTW said:

FCS has no arc limitation. FCS-equipped ghosts will be able to utilize these quite well.

The FCS has no arc limitation but the Ghost's primary guns do, FCS can only TL something you shoot from your primary arcs. If you kill your target with your primary shot, you won't be able to use Synched Turret in the end phase. Synched turret is good if you wish to amplify the Ghost's in-arc shooting but not so good if you want to cover your flanks.

Yes you can take a TL action but then you are not getting the value out of FCS, nor does that synergise well with Kanan. My feeling is that the restrictions on use make it poor value at 4 points. For 2 points less I can run an ABT which covers my flanks much more easily. For 2 points more I can run TLT which covers more table, has no TL restriction and can double tap.

Synced Turret gonna be BOSS in mario kart x-wing. Everyone is in your arc unless you're in first :P

Rebel Operative (16)
Synced Turret (4)
Engine Upgrade (4)

17 minutes ago, Karhedron said:

The FCS has no arc limitation but the Ghost's primary guns do, FCS can only TL something you shoot from your primary arcs. If you kill your target with your primary shot, you won't be able to use Synched Turret in the end phase. Synched turret is good if you wish to amplify the Ghost's in-arc shooting but not so good if you want to cover your flanks.

Yes you can take a TL action but then you are not getting the value out of FCS, nor does that synergise well with Kanan. My feeling is that the restrictions on use make it poor value at 4 points. For 2 points less I can run an ABT which covers my flanks much more easily. For 2 points more I can run TLT which covers more table, has no TL restriction and can double tap.

Oh, I get what you're saying now. Yeah, it's less reliable. But it's 2 points cheaper and it takes away the donut, which is nice.

19 minutes ago, Karhedron said:

The FCS has no arc limitation but the Ghost 's primary guns do, FCS can only TL something you shoot from your primary arcs. If you kill your target with your primary shot, you won't be able to use Synched Turret in the end phase. Synched turret is good if you wish to amplify the Ghost 's in-arc shooting but not so good if you want to cover your flanks.

Yes you can take a TL action but then you are not getting the value out of FCS , nor does that synergise well with Kanan . My feeling is that the restrictions on use make it poor value at 4 points. For 2 points less I can run an ABT which covers my flanks much more easily. For 2 points more I can run TLT which covers more table, has no TL restriction and can double tap.

There are ghost pilots besides kanan. And until something dies, you only have to TL once to fire int he first place. If the hsip you want to shoot is going to be out of arc, TL it. Now you shoot with turret, spend TL to modify, get TL back from FCS to shoot at the end of combat. If they're in arc, you can do whatever action you want, shoot with your primary,g et TL from that shot, then fire again at the end of combat.

Just now, RampancyTW said:

Oh, I get what you're saying now. Yeah, it's less reliable. But it's 2 points cheaper and it takes away the donut, which is nice.

The Synced Turret is a compromise. For some people that will make it the goldilocks choice, for others it is neither one thing nor the other.

I guess it depends greatly on your point of view. ;)

17 minutes ago, Karhedron said:

The FCS has no arc limitation but the Ghost's primary guns do, FCS can only TL something you shoot from your primary arcs. If you kill your target with your primary shot, you won't be able to use Synched Turret in the end phase. Synched turret is good if you wish to amplify the Ghost's in-arc shooting but not so good if you want to cover your flanks.

Yes you can take a TL action but then you are not getting the value out of FCS, nor does that synergise well with Kanan. My feeling is that the restrictions on use make it poor value at 4 points. For 2 points less I can run an ABT which covers my flanks much more easily. For 2 points more I can run TLT which covers more table, has no TL restriction and can double tap.

The old of one shotting any given ship are very low so once you get your shot in you'll be good for a bit until you kill what you shot at as you can continue to reapply TL with your turret shots so even if you don't get to apply the TL with your primary initially you are still only using the TL action only once per ship.

Im less interested in the synced turret on the Ghost and more interested in it on the Scurrg, which also has a system slot and could take FCS. Might become an expensive little ship but it might be interesting.

if it was a point less it would be great with deadeye but i feel that with it + deadeye for 5 points you might as well get tlt for 6

On 16.03.2017 at 3:37 PM, heychadwick said:

This discussion isn't really about tournament play. I don't care to hear how it sucks and no one will ever use it as you just take TLT's all day long.

I don't understand reason behind your statement. What is the point of discussion if from the get go you announce that you are not interested in certain point of view?
As it stands tournament evaluation is the most honest and substantive - it tells if given upgrade is objectively good or not.
Unless you want to hear some dumb fluff farting - but then there is no point participating in this thread.

11 hours ago, Embir82 said:

I don't understand reason behind your statement. What is the point of discussion if from the get go you announce that you are not interested in certain point of view?
As it stands tournament evaluation is the most honest and substantive - it tells if given upgrade is objectively good or not.
Unless you want to hear some dumb fluff farting - but then there is no point participating in this thread.

Well....that's because there is a lot more to the game than the tournament scene. You might be surprised at the number of people who play the game for fun, not just for tournament domination. The original poster didn't stress that this discussion was only from a tournament perspective. When I talk about things, I've found it's good to clarify things from my perspective. I'll talk about something being a decent ship to have tournament people push back on how it's terrible at tournaments. Just because it's not good at tournaments means it's not good at missions or other ways to play the game.

Your last comment about "dumb fluff farting" is pretty insulting and demeaning. Just because you don't like the game beyond tournament play means you should put it down. This is a prime example of hard core tournament players putting down non-tournament play as not "real" X-wing.

A turret that can bypass Biggs <3

While I fully respect people who play and enjoy x-wing in other ways rather than tournament play, I honestly don't see the point of asking 'is X good, but I don't care what competitive players think about it'.

What exactly are you trying to find out? If it's good when people aren't really trying to put good stuff on the table, or what?

9 hours ago, LordBlades said:

What exactly are you trying to find out? If it's good when people aren't really trying to put good stuff on the table, or what?

Exactly that. There's Attani Mindlink, arguably the best card in the game and inarguably at the very least, a competitive card, there's fun stuff that is good but just isn't tournament standard, and then there's Marksmanship and Blaster Turret. Upgrade cards that should never be fielded.

The discussion is to discern which end of the spectrum Synced Turret falls on and where it could be used to interesting effect, which he already concedes is "not in a tournament setting."

On 3/16/2017 at 10:50 AM, WWHSD said:

I think it's better than Blaster Turret but not a lot better. It gets much better than Blaster Turret if you can keep from switching targets. I think it also has better potential to combo with other upgrades and pilot abilities than Blaster Turret does.

Targeting Synchronizer will really make this upgrade shine.

Yup DAT!

60SA.gif IMP%2BTIE%2BAGRESSOR.PNG _heart__rvmp_by_bad_blood.gif SCUM%2BY-WING%2BCARTEL.PNG

12 hours ago, LordBlades said:

While I fully respect people who play and enjoy x-wing in other ways rather than tournament play, I honestly don't see the point of asking 'is X good, but I don't care what competitive players think about it'.

What exactly are you trying to find out? If it's good when people aren't really trying to put good stuff on the table, or what?

Jim likes to worry over stuff...

:o :huh: :lol:

60SA.gif It IS like REAL War and it is awesome to my KISS way of thinking!!!

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Image result for y-wing BTL swx66-synced-turret.png Image result for unhinged Astromech Image result for X-Wing engine upgrade

Related image Related image + Related image Related image Related image + the two rerolls if you are on fire with the ST arc thingies!

Edited by Joe Boss Red Seven
On 16/05/2017 at 0:20 AM, Oberron said:

if it was a point less it would be great with deadeye but i feel that with it + deadeye for 5 points you might as well get tlt for 6

There are times where Deadeye/Synced Turret is better. For all ships an attack in arc gets re-rolls and you have a focus so much more likely to get hits. As usual with Deadeye you have target flexibility although this can work against you if Biggs is around.

On the TIE Aggressor it's a very potent combo. Kestal needs a focus to trigger her ability and with Synced Turret re-rolls in arc you might get to keep it for the ability and even out of arc you might get lucky. Also good for Unguided Rockets on Kestal if you end up at range 3 or on Double Edge for his second attack if the first misses. I think this is why there is no generic TIE Aggressor with an EPT.

5 hours ago, Joe Boss Red Seven said:

60SA.gif It IS like REAL War and it is awesome to my KISS way of thinking!!!

_heart__rvmp_by_bad_blood.gif REB%2BY-WING%2BBTL.PNG _heart__rvmp_by_bad_blood.gif SCUM%2BY-WING%2BCARTEL%2B2.png _heart__rvmp_by_bad_blood.gif SCUM%2BBS%2BY-WING.PNG

Image result for y-wing BTL swx66-synced-turret.png Image result for unhinged Astromech Image result for X-Wing engine upgrade

Related image Related image + Related image Related image Related image + the two rerolls if you are on fire with the ST arc thingies!

Go a little cheaper with Synced and R4 Agro then you have a focus for the first shot to set up the Synced shot. It's less maneuverable but it will net more damage.

1 hour ago, Burius1981 said:

Go a little cheaper with Synced and R4 Agro then you have a focus for the first shot to set up the Synced shot. It's less maneuverable but it will net more damage.

LEAVE MY MANEUVERABLE Y-WINGS ALONE YOU! BTL's require EU.

:angry: :P :lol:

Fair enough - but if using engine upgrade, a non-token-requiring turret is probably better.

Synched turret says up to not up to and including. Just a little ambiguous.

3 hours ago, Magnus Grendel said:

Fair enough - but if using engine upgrade, a non-token-requiring turret is probably better.

What, the target lock you only need to take once at range 3? It's not consumed, you get rerolls for them being in arc so you never need to spend it.

10 hours ago, Burius1981 said:

Go a little cheaper with Synced and R4 Agro then you have a focus for the first shot to set up the Synced shot. It's less maneuverable but it will net more damage.

What about vectored thrusters instead of EU?

On 3/16/2017 at 10:37 AM, heychadwick said:

This discussion isn't really about tournament play. I don't care to hear how it sucks and no one will ever use it as you just take TLT's all day long.

swx66-synced-turret.png

What do people think about the card? It's 4 pts. It requires you to have a TL or you can't shoot. It's only R1-2. You don't have to spend the TL, so you can modify the dice. If they are in your front, it usually means you don't need to spend it, so you get to keep it next round. That's nice. If you keep them in firing arc, you can do another action that round and still fire. Maybe even fire ordnance if you have it and they moved beyond R1.

I don't think it's amazing, but it's not bad at all. It's just kind of....there. It's one of the few turrets that can let you roll 3 dice and actually do all that damage. It's superior to Blaster Turret as you get to keep the TL.

I'm always looking for different turrets for Y-wings to use in missions. This one might work. Dorsal is cheaper, but does less damage. I think Dutch and another Y-wing nearby with these turrets would not be bad.

HWKs wouldn't mind it. Maybe even with Moldy Crow thrown in you have some Focus banked up? Or just drop the title?

Attack Shuttle can't use it as it can't TL.

Ghost would get to re-roll all the dice, but would it want this turret as opposed to any of the others? I'd think Autoblaster or TLT is much better. Dorsal is cheaper. I dunno....it's OK on the Ghost? Not horrible, but not bad. Kind of pricey.

K-wing would probably go with TLT's when you have SLAM. With a 2 attack die turret, I don't really see it wanting this turret for 4 pts. Better to just get some bomb/torp.

Tie Aggressor? It gives it 3 attack dice. It can fire 360 that way. Put the TL on and maybe need re-rolls or not. It's not bad on the Aggressor. I can see it. If you have the TL on someone you can then use Barrel Roll to keep someone in range. Not bad. I think it fits best here.

Anyone have thoughts here?

I think it's good against Rebel Jankyard. You can TL the priority target and not worry about Biggs.

On ‎5‎/‎15‎/‎2017 at 9:19 PM, Embir82 said:

I don't understand reason behind your statement. What is the point of discussion if from the get go you announce that you are not interested in certain point of view?
As it stands tournament evaluation is the most honest and substantive - it tells if given upgrade is objectively good or not.
Unless you want to hear some dumb fluff farting - but then there is no point participating in this thread.

I don't understand it either. New/casual players will ask for squad advice and when the advice they're given is to alter their list or fly something more competitive they don't want to hear it.

Okay, your custom special snowflake Just For Fun(tm) build has a Punisher in it. Neat. I don't know what you want to me to say about it if you're not going to take any criticism or advice.

Heychadwick, I think Synched Turret may have some niche applications in a tournament context. But if you're not discussing tournaments and you're Playing For Fun, Not To Win(tm) then what does it matter?

May as well fly Blaster Turret, after all you're Playing For Fun(tm).

Also, the 2 best episodes of Shuttle Tydirium were the first 2 where you spent the whole time complaining. Hearing your average, every day non-worlds traveling player talk about X-Wing that same way I did was refreshing. It was like an actual discussion you'd have at the FLGS instead of some podcast wack offs rambling for 20 minutes before talking about X-Wing and making awful jokes.

Edited by SaltMaster 5000