I'm curious what the community feels is an appropriate experience point total for a fully trained Jedi Knight? Jedi Master? Personally, I was thinking a Knight would be anywhere from 2,000xp to 2,500xp and a Master would be around 4,000+
Thoughts?
I'm curious what the community feels is an appropriate experience point total for a fully trained Jedi Knight? Jedi Master? Personally, I was thinking a Knight would be anywhere from 2,000xp to 2,500xp and a Master would be around 4,000+
Thoughts?
the Jedi Council built by @KRKappel was around 2000. that is when they seemed right to him...he is also a freelance writer for the game.
Edited by Daeglan58 minutes ago, Daeglan said:the Jedi Council built by @KRKappel was around 2000. that is when they seemed right to him...he is also a freelance writer for the game.
Devil's Advocate: He has also brought us escape pods with Sensor Range: Long and the horribly overpowered Mandalorian shuttle from Friends Like These, so I'm not fully comfortable with his grasp of game balance.
Did he ever post the Council builds, or did he make them and just post the points cost? I'd love to see what he came up with.
Edited by FomorachEscape pods make sense to have a long sensor range...Seeing as how a place to land with breathable is kind of important. What mandalorian shuttle?
2 minutes ago, Daeglan said:Escape pods make sense to have a long sensor range...Seeing as how a place to land with breathable is kind of important.
No they really don't. If you could fit them on a pod, you could fit them on a starfighter. If a starfighter can find planets with breathable atmospheres with Sensor Range:Close, then a pod can too. Right now the best way for a light freighter to find something with sensors is to launch an escape pod and have it look around then pick it back up and repeat whenever needed.
2 minutes ago, HappyDaze said:No they really don't. If you could fit them on a pod, you could fit them on a starfighter. If a starfighter can find planets with breathable atmospheres with Sensor Range:Close, then a pod can too. Right now the best way for a light freighter to find something with sensors is to launch an escape pod and have it look around then pick it back up and repeat whenever needed.
Not really. That is about the most inefficient way given that you can just fly to where you want to investigate. And remember the role of a fighter is not to search for things so why would you waste space on a fighter for something you dont need. We don't have super long range radar on fighters either. That is what an AWACs is for.
1 minute ago, Daeglan said:Not really. That is about the most inefficient way given that you can just fly to where you want to investigate. And remember the role of a fighter is not to search for things so why would you waste space on a fighter for something you dont need. We don't have super long range radar on fighters either. That is what an AWACs is for.
Star Wars doesn't use an AWAC equivalent. New BSG did with the Raptors, but that's a grittier medium. Star Wars has rebel fighters routinely deploying independently. If you interpret sensor rules strictly, they would never find their targets until they are right on top of them. If it was a simple matter to give them Sensor Range: Long, they would do so. The fact that such sensors only show up on capital ships and scouts makes them seem out of place on a disposable pod, and it breaks my suspension of disbelief.
The shuttle is the one with Sil 3, Armor 4, HTT 25, SST 14, Speed 4, weapons, shields, a hyperdrive, cargo and passenger/prisoner capability, and heated seats. I might be wrong on the heated seats.
Padawan 150 xp Knight 500 xp, master 1000 xp, council 2000 xp.
Oh, and btw: http://starwars.wikia.com/wiki/TIE/rc_starfighter
That is dedicated sensor and recon platform to enhance the sensor grid of its carrier or patrol a system and meet up with its carrier later. That is something which needs sensor range long.
A pod at the other hand? Scanning for planets in the area is a tiny tizzy bit easier than scanning for a small moving craft the size of an average american SUV. ;-)
Modern sensors have detected exoplanets thousands of lightyears away, yet we are not able to cartograph the oort cloud yet which is a over thousands times closer. In this game an escape pod does not need long-range sensors as a game-state, it just needs long-range sensors as a narrative tool, not sensors with the resolutions to be useful in combat at long-range.
For the most part I agree with Sea's Xp amounts though I will say that the exact amount can vary group to group based on what their idea of Knight and Master abilities are.
12 hours ago, SEApocalypse said:Padawan 150 xp Knight 500 xp, master 1000 xp, council 2000 xp.
Ok, I can work with this. I would consider these to be minimum values with variances on a case by case basis. Now, what would you folks say would be the estimates of Experience totals for certain popular Jedi/Sith prior to the time of their deaths?
Obi-Wan Kenobi, Mace Windu, Darth Maul, Darth Sidious, Darth Plageous, Qui-Gonn Jinn, Yoda, Darth Bane, Revan, Darth Revan, Emperor Vitiate/Valkorian, Emperor Palpatine?
35 minutes ago, Woobyluv said:Ok, I can work with this. I would consider these to be minimum values with variances on a case by case basis. Now, what would you folks say would be the estimates of Experience totals for certain popular Jedi/Sith prior to the time of their deaths?
Obi-Wan Kenobi, Mace Windu, Darth Maul, Darth Sidious, Darth Plageous, Qui-Gonn Jinn, Yoda, Darth Bane, Revan, Darth Revan, Emperor Vitiate/Valkorian, Emperor Palpatine?
Yep. Pretty much, those are minimum levels. You could also add in Force Ratings as a measure of "mastery". A Padawan is typically FR 1, a Knight is FR2, and a Master is FR3 and above.
When Keith Kappel discussed doing his Jedi Council builds for his GamerNationCon adventure, he noted that only Yoda actually hit the 2000 XP mark, and that he was able to make perfectly serviceable Jedi Council members such as Mace Windu, Kit Fisto, and Luminar Undali with slightly less XP, though still within the 1700 to 1900 range.
So with that in mind, I'd say bare minimum for a Jedi Council member would be 1500 earned XP.
I wonder what stats he used for Yoda. I expect Brawn 1, but where would the 3 go? Intellect or Willpower? And what species ability would he have used? We need more information on Yoda's species. Shame we may never get it
Still, this has sparked my curiosity!
1 hour ago, Fomorach said:I wonder what stats he used for Yoda. I expect Brawn 1, but where would the 3 go? Intellect or Willpower? And what species ability would he have used? We need more information on Yoda's species. Shame we may never get it
Still, this has sparked my curiosity!
I believe he just used Human as the base template and added the Silhouette 0 quality as a freebie.
My guess with Yoda would be two 3's and two 1's. Probably a 3 in agi and will power, 1's in brawn and presence maybe?
7 hours ago, ASCI Blue said:My guess with Yoda would be two 3's and two 1's. Probably a 3 in agi and will power, 1's in brawn and presence maybe?
To me, Yoda seems more like he'd have a lower Agility but compensates with Enhance and Sense. There's a marked difference in how he moves during combat and out of combat.
I thought about that too, so the question becomes is it force enhance or is he just really good at faking. I figure by Empire he's genuinely weak and frail. During the Clone Wars he seemed to be in pretty decent condition in general.
Why would he fake it around other Jedi? I think it's enhance.
That and talents have a large effect in it. Hawk Bat Swoop allows him to adds advantages to his roll, so between 5 ranks of lightsaber, a solid force rating and a passable agility of 2/3 or less he actually becomes a situational powerhouse. Enhance allows him to use the force to move, commits to the defence/offense application of sense and uses betwee 3/4 force dice in all his movement and lightsaber checks to enhance what would otherwise be 2 yellow, 3 green check. I actually feel his brawn and agility are awful with the force point side of enhance accounting for his coordination/athletic checks.
This combat check seems fairly low but it makes sense. He's a really old man who is past his better days (brawn agility of 2 or lower) but uses experience and the force to compensate (A lot of rank in lightsabers.) The other advantage of his low characteristic, a lot of uncommitted dice build is that he can use the force without having to give up on combat buffs, I would probably stat Yoda as a 4 class build; seer, sage, atuari and teacher, buy a lot of force powers and ranks and you basically have a PC Yoda, with his charactistics mostly invested in intellect and Willpower and Cunning. Could fairly easily build a movie accurate version for around 1000 now that I think about it.
A quick Google search reveals that, although little was known about his species, they were unusually strong in the Force. I'm thinking Brawn 1, Intellect 3 (Don't want to pick Willpower here as it may make them too much of a no-brainer for Force Users), 2's in everything else. WT 8 + Brawn, ST 12 + Willpower. Species Abilities could be Gain 1 Rank of Discipline, Small (Silhouette 0), and something Force related... What about ONE of the below ideas:
Always counts as having a Teacher for a -5xp cost to Base Force Power costs (does not stack with actually having a Teacher)
If they don't generate any Light Side pips on a Force activation roll, they may change 1 Dark Side pip to Light Side (becomes less useful as their Force Rating increases, though).
As above, except they don't change a DS to an LS. Instead, they generate an LS for free if they don't roll any.
Always generating an Advantage on Discipline checks? This would allow them to always recover at least 1 Strain when ever they make a Discipline check.
When they buy the Force Rating talent, it's 5xp cheaper than listed.
Then finish with only 80 or 85xp to start with. After all, the above abilities are all pretty good so you'd need some balance there.
Finally, you may only make a character of this species if your GM lets you, and there may only be 1 of this species in any Campaign.
Thoughts?
20 hours ago, LordBritish said:That and talents have a large effect in it. Hawk Bat Swoop allows him to adds advantages to his roll, so between 5 ranks of lightsaber, a solid force rating and a passable agility of 2/3 or less he actually becomes a situational powerhouse. Enhance allows him to use the force to move, commits to the defence/offense application of sense and uses betwee 3/4 force dice in all his movement and lightsaber checks to enhance what would otherwise be 2 yellow, 3 green check. I actually feel his brawn and agility are awful with the force point side of enhance accounting for his coordination/athletic checks.
This combat check seems fairly low but it makes sense. He's a really old man who is past his better days (brawn agility of 2 or lower) but uses experience and the force to compensate (A lot of rank in lightsabers.) The other advantage of his low characteristic, a lot of uncommitted dice build is that he can use the force without having to give up on combat buffs, I would probably stat Yoda as a 4 class build; seer, sage, atuari and teacher, buy a lot of force powers and ranks and you basically have a PC Yoda, with his charactistics mostly invested in intellect and Willpower and Cunning. Could fairly easily build a movie accurate version for around 1000 now that I think about it.
I would give Yoda at least six specs: Arbiter, Ataru Striker, Sage, Seer, Teacher, Ascetic.
On 3/18/2017 at 11:58 AM, DaverWattra said:Why would he fake it around other Jedi? I think it's enhance.
Congruency. If the Jedi believe he's frail, this information gets spread outwards which means the bad guys will too. Almost the idea of hiding in plain sight kind of thing. Or maybe he only gets a decent agility while in combat, people are made like this too.