Skurrg Discussion.

By tsuruki, in X-Wing

26 minutes ago, WWHSD said:

I'm guessing. The way I wrote it has it increasing the attack dice to equal the speed, not adding dice equal to the speed. I picked 4 because 3 seemed too low and if it was 5 there wouldn't be a need to set a maximum.

Fair point.

Only reason I said three additional was because of the 2 base attack, in essence, its just a speed version of Prockets. I like the idea though, Speed 1 first turn for a TL via LRS and then maximum thrust for the first engagement with the focus.

aT6eS7a.jpg

You could fit four Skurrg's and still have 4p left, have 40HP and all of them have 3 attack dice and seems like the would have pretty good dial for bomber. Might have to get four of these boys.

Skurrg H-6 PS1 24p

-Zuckuss 1p

Skurrg H-6 PS1 24p

-4-lom 1p

Skurrg H-6 PS1 24p

-Inspiring Recruit 1p

Skurrg H-6 PS1 24p

-Greedo 1p

Being Scum player, I love our 1p crew members and now because Zuckuss doesn't work if you are stressed out, that Inspring Recruit can help stripping the stress bit faster, I never had so big issue with stress while using Zuckuss, so that IR crew could be changed to Boba Fett or Intelligence Agent to help blocking.

3 minutes ago, Zazaa said:

You could fit four Skurrg's and still have 4p left, have 40HP and all of them have 3 attack dice and seems like the would have pretty good dial for bomber. Might have to get four of these boys.

Skurrg H-6 PS1 24p

- Zuckuss 1p

Skurrg H-6 PS1 24p

- 4-lom 1p

Skurrg H-6 PS1 24p

- Inspiring Recruit 1p

Skurrg H-6 PS1 24p

- Greedo 1p

Being Scum player, I love our 1p crew members and now because Zuckuss doesn't work if you are stressed out, that Inspring Recruit can help stripping the stress bit faster, I never had so big issue with stress while using Zuckuss , so that IR crew could be changed to Boba Fett or Intelligence Agent to help blocking.

My version went with 4lom, boba, and 2 intel agents for the crew

9 minutes ago, VanderLegion said:

My version went with 4lom, boba, and 2 intel agents for the crew

Yup, there is some good options to be made out of these ships, just purely with crew. Im pretty pleased with this!

4 minutes ago, Zazaa said:

Yup, there is some good options to be made out of these ships, just purely with crew. Im pretty pleased with this!

I also put LRS on all of em. Lets you get TL/Focus for the first round of combat :)

These things are massive and I'm surprised they are on a small based. Still, they look really cool. I still haven't even figured out a great use for them, but a Bomber is a great start. Torp slot for EM and two bomb slots!

I do like the title and that makes it interesting.

I even think that this thing could even just be a nice fighter with the 3 attack value, 10 hits, and that price tag.

2 hours ago, Viktus106 said:

Fair point.

Only reason I said three additional was because of the 2 base attack, in essence, its just a speed version of Prockets. I like the idea though, Speed 1 first turn for a TL via LRS and then maximum thrust for the first engagement with the focus.

It seemed like 5 damage at range 2-3 seemed a bit much unless this was going to be a very expensive missile. Proton Rockets and APTs are both capable of throwing 5 red dice but are both limited to range 1.

3 minutes ago, heychadwick said:

These things are massive and I'm surprised they are on a small based. Still, they look really cool. I still haven't even figured out a great use for them, but a Bomber is a great start. Torp slot for EM and two bomb slots!

I do like the title and that makes it interesting.

I even think that this thing could even just be a nice fighter with the 3 attack value, 10 hits, and that price tag.

I thought they seemed a little expensive. If you put bombs on them they get even more pricey, not to mention a turret. On the generic,

24pts base

PS1 so proximity mines work best 3pt

EM 2 pts

inteligence agent 1pt/inspiring recruit (for the 3 tallon roll)

Auto blaster turret 2pt

32pts

he can block, bomb, auto hit and has a range 1 4 attack, I wonder if he can stay alive long enough to use both bombs

Just now, buckero0 said:

I thought they seemed a little expensive. If you put bombs on them they get even more pricey, not to mention a turret. On the generic,

I wonder how they would fair if you just had 4 generics and almost no upgrades? If you flew them well, you could still do some heavy damage with them.

11 minutes ago, heychadwick said:

These things are massive and I'm surprised they are on a small based. Still, they look really cool. I still haven't even figured out a great use for them, but a Bomber is a great start. Torp slot for EM and two bomb slots!

I do like the title and that makes it interesting.

I even think that this thing could even just be a nice fighter with the 3 attack value, 10 hits, and that price tag.

I was fully expecting large base. I was halfway through designing it myself for the ccl and had it on a large base for that

I've argued for the large base in the past, given the fact that it's pretty long and brick like, but given that they seem to have gone out of their way to give it EPTs, I reckon they left it small for Deadeye, and to prevent maybe large ship only mods. So no countermeasures for instance. Like maybe they learned a few things from the Jumpmaster.

15 hours ago, tsuruki said:

2: 10 hitpoints at a base price of 24 points! By comparison, the venerable B-wing has 8 HP for 21. Is the dial going to be real bad or is the B-wing just THAT old/bad?

As this wasn't quite touched: this thing has two more hull than the B-Wing and trades the cannon/torpedo for bombs, a missile and a turret slot, but at -1 pilot skill. You cannot have both a system slot and a crew slot at the same time, whereas the B-Wing can use its Mod slot for that. We also haven't seen the dial.

On the Scum side, it's competing with the Ruthless Freelancer. In this case, 1 point buys you another hull, shield and barrel roll, but you again have to choose between crew or system slots and lose two points of pilot skill. That's definitely a bigger deal for a 1-agility ship against Predator.

Other than Deadeye i cant really see what card large ships cant use it would want or would be broken thats large only. It has barrelroll natively so not like VTs are a thing and both small/large can take EU

Countermeasures is the only "Large Only" card it has access to i can think of. And thats not gamebreaking to get ahold of.

edit: ...impending anti-large ship weapon?

Edited by Vineheart01

4-LOM and Homing missiles go together nicely to result in unmodified green dice in most cases. .
4-LOM almost turns IPMs into low damage Homing Missiles that can Ionize anything they hit.
The turret makes being Ionized the round after using 4-LOM not so devastating

Boba Fett and Guidance Chips on a three attack ship make any damage that gets through shields able to discard something.

The more I think about it, the more I think that IPM might be my missile of choice on the Scuurg. With three attack they can throw out plenty of damage the following round against an ionzied target.

Edited by WWHSD
14 minutes ago, PhantomFO said:

As this wasn't quite touched: this thing has two more hull than the B-Wing and trades the cannon/torpedo for bombs, a missile and a turret slot, but at -1 pilot skill. You cannot have both a system slot and a crew slot at the same time, whereas the B-Wing can use its Mod slot for that. We also haven't seen the dial.

On the Scum side, it's competing with the Ruthless Freelancer. In this case, 1 point buys you another hull, shield and barrel roll, but you again have to choose between crew or system slots and lose two points of pilot skill. That's definitely a bigger deal for a 1-agility ship against Predator.

turrets: he won (:

No ok, is turret+bombs to me. It seems a kinda K-wing for scum

Edited by Cerve
21 minutes ago, PhantomFO said:

As this wasn't quite touched: this thing has two more hull than the B-Wing and trades the cannon/torpedo for bombs, a missile and a turret slot, but at -1 pilot skill. You cannot have both a system slot and a crew slot at the same time, whereas the B-Wing can use its Mod slot for that. We also haven't seen the dial.

On the Scum side, it's competing with the Ruthless Freelancer. In this case, 1 point buys you another hull, shield and barrel roll, but you again have to choose between crew or system slots and lose two points of pilot skill. That's definitely a bigger deal for a 1-agility ship against Predator.

It's important to note that you also lose the Evade action going from the G1-A to the Scuurg.

On the Rebel side, you really need to be comparing this to Keyan since Rebels will only get a PS8 pilot.

If Rebels could take mostly naked PS1 Scurrgs, they'd be outclassed by the Wookie ship which is the same price but gets a 180 degree firing arc and the reinforce action.

Edited by WWHSD

Unless Nym's ability either 1) sucks ass or 2) basically does nothing outside the bombs included with the Scurrg i dont see why you'd take Keyan over Nym.

Cannons on a 3die ship arent that amazing. I'll slap tractors on Keyan if i have a point lying around because if its range2-3 and i see a rock i can slam you into (especially if you havnt fired yet) i'll try that over attack normally. But the main gun is almost as powerful as any other cannon for free vs 4-7 points.
Turrets allow you to be undodgable so even if its just a dorsal turret thats REALLY good to have regardless of your attack value. Yeah, weaker than your normal attack, but you didnt lose a shot in its entirety.

Also im a huge fan of random bombs. I wish more ships were priced in the 18-24pt range with a random bomb slot WITHOUT being a dedicated ordnance boat. Even on the decimator ive had that random bomb do some pretty good work, though its price tends to make me leave it off sometimes. Bwings have no bombs, and Havoc gives it its Sensor back. So unless we got a crew that makes Keyan outshine the mech'd Nym its not even giving anything up for the bombs (i find myself just putting Zeb on Keyan anyway so i can dive at people full speed, get stressed, slam into them, fire anyway
Which is why i was bummed out so bad when the Striker had no bomb slot when it SHOULD HAVE ONE *cough*

Edited by Vineheart01

So many slots in this ship that there is huge amount of good choices to build from!!

*edited: NVM.

I was just reading the fine print on as many of the cards as I can. The systems slot card mentions setup and bomb cards. I bet we get to lay clusters/conners/proxies on the board in the set up phase with that one.

Edited by Burius1981
Just now, Burius1981 said:

Has anyone else noticed that there isn't an EPT in this pack? I bet you that none of the pilots have EPT slots going by FFGs policy of always including at least one upgrade of each type that a ship can use exempting modifications.

So I bet Deadeye won't be a thing with these ships.

Lightning Reflexes.

So obscure I don't blame you for missing it.

2 hours ago, UnitOmega said:

I've argued for the large base in the past, given the fact that it's pretty long and brick like, but given that they seem to have gone out of their way to give it EPTs, I reckon they left it small for Deadeye, and to prevent maybe large ship only mods. So no countermeasures for instance. Like maybe they learned a few things from the Jumpmaster.

If their goal is to make the ship an ordnance carrier more reasonable than the JM5k then small base makes sense, since non-Deadeye ordnance hasn't exactly taken off.

2 hours ago, Burius1981 said:

*edited: NVM.

I was just reading the fine print on as many of the cards as I can. The systems slot card mentions setup and bomb cards. I bet we get to lay clusters/conners/proxies on the board in the set up phase with that one.

Actually you can see from the photo that ALL of the pilots except the PS1 have EPTs. That just makes sweet even sweeter.

And I argued for it having a small base for game balance purposes for a long time. If the dedicated bombers of both Rebels and Empire are small base despite being fat abominations (TIE egg-carton, K-wing which is not that much smaller than a Scurrg), then the Scum bomber should be small based as well. And Scum faction anyways has to many good large ships, while the small selection so far was a bit lacking. Game>Fluff.

What's the cost of the bomblet generator?

And is it unique?

Cad Bane?

Suspenion building!

And potential for being once more disappointed with point costs is building as well :/

Calling it now, the Skurrg's dial is a T-70's clone with a white 3-forward instead of green.

If i'm wrong, it's because it might have Red 2-hard turns.