Linked Cannons Ideas?

By AngryAlbatross, in X-Wing

So I was playing x-wing vs tie fighter and I like to link my cannons normally to help hit the enemy. Unfortunately there isn't a similar effect in x-wing miniatures.

If there were an upgrade that to emulate the effect of linked cannons in the video game, what would it be like? Anyone got ideas?

I was thinking it could be something like the reverse of lightweight frame.

Linked Cannons - Modification - 0 pts

Small ship only

"When attacking with a primary weapon, after the defender rolls defense dice, if there are not more attack dice than defense dice, roll 1 additional attack dice."

0 points for 1 extra unmodifiable dice, but it takes the valuable mod slot

An issue with using the linked cannons from the video game in X-Wing may be that X-Wing could already account for that. In the games having a 4 barrel system set to single fire let you throw out a lot of shot but when they are just single shots their damage wasn't huge; it let you get in hits but it also telegraphs your shots and doesn't hurt a lot. Going the other way linking all the lasers gave you a very powerful single shot but at a much slower rate. The thing was you could potentially land 4 singles in the same time it takes to land a single quad so the damage was the same and if you really think about it targeting may not have been so different.

Now I do like the idea of using the fire-linked cannon aspect of the X-Wing as a potential "fix" to the ship and if using this concept I could see doing it as a dual upgrade.

3 hours ago, AngryAlbatross said:

I was thinking it could be something like the reverse of lightweight frame.

Linked Cannons - Modification - 0 pts

Small ship only

"When attacking with a primary weapon, after the defender rolls defense dice, if there are not more attack dice than defense dice, roll 1 additional attack dice."

0 points for 1 extra unmodifiable dice, but it takes the valuable mod slot

Anything that could ever possibly add a red dice should never be 0 points even Fearlessness cost 1, seeing as the circumstances you specify seem more common to take place with all the 1 and 2 evade ships we have I'd like this upgrade to be at least 3 points

Edited by AdamGATX105

How about this?

Side 1: Free Fire (Unlinked)

When attacking with your primary weapon, you may add 1 attack die to your attack. If this attack hits, cancel all dice results, and deal the defender 1 Damage.

Side 2: Linked Fire

When attacking with your primary weapon, you may add 1 attack die to your attack. If you do, the defender doubles the amount of defense dice he would roll.

Thus for those fast little, hard to hit interceptors, you turn on Free Fire just to try to ping them, but you can only do 1 Damage with no crits, but for those heavy duty, low AGI ships, you get a chance to deal extra damage. Thus if you are attacking a 1 AGI Arc, for example, at Range 2, both you and them would gain a die, which obviously benefits the attacker, especially if you have mods. Note that this is specifically in reference to the X-Wing, and thus is essentially a 'fix', but even then, it could cost X. Just don't know what X is.

I'd like to see a dual card for this myself, my exposure to it was primarily in the Rogue Squadron games, were you could pause firing for a bit and get a quad shot which could pop a TIE in a single well placed hit, then fire staggered shots cycling between the guns until you paused for a bit again.

So: Quad-linked cannons: linked. When ymaking a primary weapon attack, you may flip this card to add a [hit] result. Staggered: when making a primary weapon attack you must turn one blank result to an [eye] and one hit result to an [eye]. During the end phase if you didn't make an attack with a primary weapon this round, you may flip this card.

Or something. The balance would need work. But fundamentally, the quad link side making the attack much more powerful once, and the staggered side making damage lower but more reliable until you spend a round without using your primary. It might also make torps a bit more attractive to allow you an alpha strike round then to use a torp to recharge your primary weapon alpha strike.

9 hours ago, AdamGATX105 said:

Anything that could ever possibly add a red dice should never be 0 points even Fearlessness cost 1, seeing as the circumstances you specify seem more common to take place with all the 1 and 2 evade ships we have I'd like this upgrade to be at least 3 points

My thought was that it could be 0 points because it would be unmodified. You would only roll if after modifying dice.

As I was thinking about this, X-Wing's with this card (both T-65 and T-70) shouldn't be the only ones limited to this type of upgrade. I think the designers need to add a third category of 'for all ships' upgrade, called Tactics (to go along with Titles and Modification). This would allow for cool, Dual cards to be given to different classes of ships to add to the richness of that particular ship. The designers have been sort of doing this with titles recently, like with the SF and the Arc, but those are borderline enough, and aren't dual cards, that I think a new category could be warranted. That way, if you did my fix, even Poe with Black One could still use it, which would be cool. Other ships could get in the game too, with getting a generic Tactics card like Expose to finally be useful (Side 1, +1 Att, -1 AGI, Side 2, +1 AGI, -1 Att, no action, just flip at the end phase). This could add a cool, rich dimension to the game that I think is more interesting than Conditions, and would appeal to the fan base much more. Other options would be things like 'Power to Shields!", flip side "Power to Engines!", or things like that. I think it is a rich area that would allow FFG designers more design space that fits the game, and could help fix older ships, without the need for veteran packs. Just release a new tactic tailor made for a specific ship class.