What sorts of things are out in the wild that shuts down the ig-88 build or...Builds.
I'm not sure robots is O.P....I figure tier 2 probably. But what just ruins their day?
What sorts of things are out in the wild that shuts down the ig-88 build or...Builds.
I'm not sure robots is O.P....I figure tier 2 probably. But what just ruins their day?
This is my opinion having successfully run them in the Spring 2016 Store Champ/Regional season, they don't have a hard counter. They are a great "skill based" all comers list. Their maximum potential has been lowered by power creep, but they can still shine.
Now that x7s don't want to be bumped, Dengaroo is out to pasture, and Parattanni has been brought down a peg I wouldn't be surprised to see a resurgence.
Actually, come to think of it... triple K-wing is rough on their large bases. All the stims, evade tokens, and Autothrusters can't stop that damage. Must gib a K in the early rounds of engagement.
Edited by Skargoth
Please, don't ruin my Brobots' day. That would in fact ruin my day as well because they are my last hope to fight the **** TLT lists that keep resurging.
Probably a ball swarm of TIEs.
Brobots? Haven't seen them around since the whole Large ship MOV nerf and TLT spam. That's like asking how to defeat Fat Han or Whisper/Soontir.
I can accept that. Thanks for the input.
I'm actually reverse psychology-ing. I'm playing brobots and am wondering what I'll need to adjust for.
My son has had some success with bombs against them. Especially proton bombs.
I used to run Corran with a stresshog. That did it. They basically just never fired twice because they couldn't turn around.
1 hour ago, Velvetelvis said:I can accept that. Thanks for the input.
I'm actually reverse psychology-ing. I'm playing brobots and am wondering what I'll need to adjust for.
Aces that can arc dodge you, low PS ships that can block you, and things that can keep you stressed.
Edited by WWHSDCan I highjack the topic for a sec and ask is BroBoba a thing?
Y-wings with auto blasters work nice. Also swarms as you can block them and then they don't get actions and can't kturn.
My TerZuckenn list. Mindlinked Old Teroch, Zuckuss, and Fenn Rau. I played a Brobots list over the weekend and wiped out an IG on the initial joust, before it got to fire.
1 hour ago, Q10fanatic said:My TerZuckenn list. Mindlinked Old Teroch, Zuckuss, and Fenn Rau. I played a Brobots list over the weekend and wiped out an IG on the initial joust, before it got to fire.
Best list name ever - and a nice nod to ole John Madden and Thanksgiving football! Kudos.
Tripple Defenders
3 hours ago, Veldrin said:Tripple Defenders
This is actually a pretty tough matchup for the defenders. Consistently dodging 2 to 4 4 die attacks per round isn't easy, and the bros will only have to dodge 3 3 die attacks per round between them. Defenders are predicatable enough that neither should struggle to keep the other in arc.
BroBots are a fundamentally solid list without any major weaknesses, though they lack some of the outlandish tricks that has characterised recent successful lists (most of which have recently been FAQ'd). They don't really have a hard counter. K-Wings bombers maybe, but they'll struggle to make the first engagement with all 3 intact and they need to stay alive long enough to do 16 damage, which can be tricky.
Triple Defenders is a tough game but, having flown triple Defenders a lot recently, the BroBots are equally tough for the Imperial player. 4-dice attacks can punch through even token-stacked defences and now you can be bumped to lose your evade I suspect it's a match-up that's more in favour of the BroBots.
3 hours ago, Jike said:BroBots are a fundamentally solid list without any major weaknesses...
Actually, their main weakness is stressing them at the right moment. Normally, you have the bait Bro Bot that sucks you in. It takes one round of shooting, and then it bugs out. It can do a hard turn and Boost or it can S-loop. The whole time, the other guy is flanking you with HLC and blasting away. The trick is, if you can stress them at that one moment that they are baiting you, it's quite hard for them to get away.
Here is a list that I found utterly curb stomps Bro Bots. I smashed identical meta lists of Bro Bots at the last Regionals I went to (when they were a thing).
Prince Xizor (31)
Veteran Instincts (1)
Flechette Torpedoes (2)
Fire-Control System (2)
Inertial Dampeners (1)
Autothrusters (2)
Virago (1)
Binayre Pirate (12)
Binayre Pirate (12)
Binayre Pirate (12)
Binayre Pirate (12)
Binayre Pirate (12)
Total: 100
You fly with Xizor behind a wide screen of Z's in a V formation. You go after the bait bot. Hit him with the Flechette in that turn and light him up with all your ships. You will do some damage to him that round. Next, you have to block his escape. Set up your screen of Z's to pretty much block him from getting out of there. Expect the hard turns, 3 Banks, and fast straights. He might also do a green. Have a bump train set up so that when he hits you, he bounces back to be in front of the very first Z and have no actions. Hit him with everything. Xizor with TL + Focus can put some hurt, or strip his tokens. The Z-95's usually do more damage than people expect, especially with the few that are at R1 and have a TL or Focus.
At this point, the Bait Bot is usually damaged, but not killed. He should no longer be stressed if he did a green. If so, he will probably get away at this point. You have to look at how the board is if you think he can get away. Will you be able to turn enough guns on him to actually get enough shots through on his tokens. Most likely not, but there have been a few times I have been able to do it. If not, then turn to face the other Bro Bot.
If he didn't clear the stress, and you aren't too far forward, you can rinse and repeat the same thing this round. Those 1 straights are good, but you are in danger of bumping. Still....it's OK to have your Z's and even Xizor bump to do the same thing again (Xizor has FCS).
At some point, you will have to turn around. It will be rough with Z-95's. You will have an awkward round. The goal is to turn around and get as many shots on the Bro Bot as you can. One of them isn't much of a match vs. Xizor and 4 Z's (one usually dies by now). Use blocking to your advantage. Focus fire this one down in a few turns as the other guy has bugged out. He will take about 3 turns before he can get back into it. This is when you focus fire one Brobot down and kill it. At this point, you have whatever is left chasing the first damaged Bait Bot around the board. Sometimes you get him and sometimes it goes to time and you win.
In my experience one of the biggest problems for brobots is stress control. They really rely on actions and if you single stress you can control their movement, if you double stress they are in big trouble. Other than this, I think brobots are actually a decent 'all-comers' type list. The stress issues can also be mitigated somewhat by decent flying.
When Light Frame Scyks come out, you can go with a Swarm Leader Xizor to hit even harder.
Stress can be a constant problem.
If an IG-88 cannot manage it then they cannot get behind an enemy, use their autothrusters, use their actions to minimize damage, etc. So cards like Rebel captive work well on them. Other pilots that limit attack options are also good, like Omega Leader or the Inquisitor (neutralize the autothruster).
BroBot greens are so good you often need to double stress to have any effect. Yes, they are somewhat susceptible to blocking but I can usually take one blocked round of shooting before clearing the furball and making for open space. Also, the reason Glitterstim BroBots are so good is they can mitigate that bump round quite well, at the expense of stress, but that's usually not a problem the round immediately after the bump.
I find Rebel Captive often isn't a major problem because bother your ships have the same Pilot Skill so you can alternate/determine who takes the stress most of the time. Most of the primary stress-givers in the game drop quite quickly to BroBots so it's a bit of a race to see if you can cause enough damage or inconvenience before your stress mechanic goes down.
Edited by JikeHigh-PS PWTs are a major problem for them. I recently tried to pick up Brobots again, since I had decent success with them last year. I gave up after having played vs Rey/Norra and RAC/Vader lists and losing both games. Versus Rey/Norra I managed to take Norra out in 2 turns of shooting (as expected) but then Rey just massacred both IGs. A combination of Expertise, moving last, being able to shoot in 360 degrees and turning around without stress was just too much. I could never get a shot with more than one IG and even autothrusters weren't enough to stop all the double modified dice coming my way.
In RAC/Vader match Kylo blinded one of my IGs for 2 turns in a row, preventing me from finishing off Vader in the initial engagement - and it went downhill from there. Again, I got outmaneuvered by 2 high PS ships that were too fast to run away from and that could reposition out of my arcs way too easily.
Considering I managed to get all the way to regional semi-finals with IGs last summer, I consider myself a fairly competent IG player. I can usually beat both of my opponents with other lists too, so I assume the problem lies in IGs. Basically Brobots were always great at delivering that initial alpha and if you manage to destroy a crucial part of the opponent's roster in the initial engagement, you've got a good chance of winning. That's what made IGs so great at the time when the likes of Soontir were all over the place. Sadly now the typical imperial aces have 6 HP and are much harder to nuke down, while PWTs are just too tanky to take out quickly. And if you can't cripple the enemy early on, IG's large base start to work against them, especially vs nimble enemies.
14 hours ago, AdamGATX105 said:Can I highjack the topic for a sec and ask is BroBoba a thing?
There's no other bot for the one bot to be bros with, so it's more like BoBot.
The only thing that reliably crushes my Brobots is my dice-rolling. Last weekend at Regionals, I had three games (of five) in which my total hits after mods was 35% or less. With only two attacks, that's just a massive uphill climb.
(I won one of those games, but it was a decent match-up for me and I got lucky with a Direct Hit to win, or I'd have lost by 11.)
A good Brobots build with a good pilot is fair to strong against everything, and weak to very little. (A strong building using Zuckuss crew could come closest.) But long gone are the days when Brobots were at the top of the power curve.
Just now, skotothalamos said:There's no other bot for the one bot to be bros with, so it's more like BoBot.
RoboFett. I took 2nd (Swiss) with it at Sacramento Regionals a couple of years ago.
In recent waves, up to the FAQenning, it wasn't strong enough to be a serious threat, but who knows, now?