7 hours ago, Card Knight said:Haven't read through most of the thread, but had an idea reading the early posts on issue with activations.
How would you guys feel about an upgrade that either allowed you to sacrifice your command dial for that ship for the turn, or sacrifice one of your attacks to pass an activation? Just a thought! I personally like the sacrificing a shot aspect. Good drawback, and most big ships have a primary firing arc that they want to fire out of anyway, which they can (usually) only fire out of once anyway (gunnery team ISDs...). I think it'd be a great boost for big ship lists, and obviously things like GT ISDs wouldn't have to proc it if they have two great shots lined up. Might have to make it Unique or Limited or something like that.
It goes back to my comment about having an upgrade to pass activations. What's to stop me from just passing the activation back to you? We end up back at square 1.
If we do the sacrifice a dial: You sac a dial on a CR90 to skip next activation. Finish up the CR90s activation. In response, I activate my Goz and sac the dial. Finish the Goz activation. Now we skip your activation, but then we skip mine. Now you activate.
If we sac an attack: You activate ISD. Sac 1 attack to skip next turn, make 1 attack this turn. Finish activation. I activate a CR90 and sac 1 attack and make the other. Skip your activation to mine, and I skip mine so back to you. If you place a restriction on "You can skip 1 attack so long as you are able to make an attack", that could help.
I just don't see it working out very well.
No unique upgrade would help. If you play a mirror match the unique is useless since you can just bounce it back to your opponent. A generic upgrade would be horrible for the game since it becomes the "must have" upgrade where you try to out activate your opponent with upgrades.
The only way I can see a pass mechanic added is if it were a rule change. But then you must make the case that there is an activation problem like there was in IA where 1 build can win every game and the only way to play the game is to play the same build as everyone else. As it stands, that just is happening in Armada where the same fleet wins multiple times in a row. The only list at risk right now of doing that is the Ackbar80 doom pickle, which runs a 170-180 point MC80, 2-3 flotillas, and TRC90s or Admo. That type of fleet has won 3 regionals so far, but even then, the highest activation I saw was 6. And it had Shara/Tycho. And DeMSU or MC30 swarm tear it up pretty bad, so it is not the 100% win list that everyone needs to play.
I'm just not convinced right now that we have a problem.