Commander Sloan. What am I missing?

By beefcake4000, in Star Wars: Armada

Can someone tell me what I'm missing with commander Sloan who to me seems insanely powerful. When I first read that card my brain interpreted the token stripping ability to be used anti squad then someone pointed out that it works against ships too. So basically a tie fighter or 3 can take away a star destroyers brace or a transports scatter in seconds with no obvious defence. You won't be able to screen against it because rhymer allows it to happen from medium range which makes protecting almost impossible and if you care to come out far enough to potentially defend you would expect your swuads to be wiped out by a massive alpha strike by the no doubt maxed out enemy squadrons....

So what am I missing? To me this commander has pure good on a stick with no downside or obvious way to counter it? Not to mention at such a low cost

That's what I'm trying to figure out too.

A note that she is really really aggressively well costed, however her opportunity cost means you can't do other things like Moffy J too. Would be fun to use her ability and Tarkin.

7 minutes ago, beefcake4000 said:

Can someone tell me what I'm missing with commander Sloan

For one thing, the 'e' at the end of the name. :)

Seriously though, I am just as confused as you and Blail. . . . maybe some new upgrades seriously boost ship anti-squad?

Well see how she has to use a Tie F/Int Swarm to be effective that is a draw back and Tie Fighters are Hull 3 and can be one shot by squads. Bring fighter screens to take them out that is your counter

Edited by jpersons73
Just now, jpersons73 said:

Well see how she has to use a Tie F/Int Swarm to be effective that is a draw back and Tie Fighters are Hull 3 and can be one shot by squads. Bring fighter screens to take them out that is your counter

She works with Defenders now, too.

That can be quite Brutal.

1 minute ago, Drasnighta said:

She works with Defenders now, too.

That can be quite Brutal.

I though the wording on the card was for fighters with swarm? Well I miss read that then..

As a rebel player just bring three A wings (or more), that should make a dent in you're Tie fighter swarm. Or just surround you're ships with fighters. So they have to engage you're squadrons.

Just now, jpersons73 said:

I though the wording on the card was for fighters with swarm? Well I miss read that then..

On the Original Spread, Yes.

BUt this morning they updated the Spread to match the Zoom-in card.

Which is Squadrons Without Rogue.

They also deleted the Contain token, and dropped the Engineering Value to 2.

She can also use Defenders.

The thing about her is she wants to use blue (or... Maybe red. Kind of.) non-bomber dice to maximize her effect. But she doesn't do a WHOLE lot to increase absolute damage throughput, which means you really need to back her up with heavy hitters. That starts getting to be a strainb on your points budget.

She's very similar to Sato in that way: awesome on paper, until you start trying to actually list build with her.

Just now, Drasnighta said:

On the Original Spread, Yes.

BUt this morning they updated the Spread to match the Zoom-in card.

Which is Squadrons Without Rogue.

They also deleted the Contain token, and dropped the Engineering Value to 2.

Interesting...

While she is initially cheap, you need to buy a lot of squadrons to make her effective. Just like Commander Sato.
Commander Sato Vs Sloane would be an interesting match up. At least 100 points of squadron either side :)

2 minutes ago, Ardaedhel said:

She can also use Defenders.

The thing about her is she wants to use blue (or... Maybe red. Kind of.) non-bomber dice to maximize her effect. But she doesn't do a WHOLE lot to increase absolute damage throughput, which means you really need to back her up with heavy hitters. That starts getting to be a strainb on your points budget.

She's very similar to Sato in that way: awesome on paper, until you start trying to actually list build with her.

I agree. I think she will be great actually. What is really great is that her addition to the Meta will force other decisions (Tagge buff for example). If everyone starts playing her, I do think she can be countered pretty easily.

1 minute ago, Ardaedhel said:

She can also use Defenders.

The thing about her is she wants to use blue (or... Maybe red. Kind of.) non-bomber dice to maximize her effect. But she doesn't do a WHOLE lot to increase absolute damage throughput, which means you really need to back her up with heavy hitters. That starts getting to be a strainb on your points budget.

She's very similar to Sato in that way: awesome on paper, until you start trying to actually list build with her.

I think I already have that list. My 134 points invested on defenders and bombers with Rhymer and Maarek and 2 BCC. Now my defender not only wipe out the table from enemy squadrons. They can help those tie bombers spending redirect defense tokens, evades or whatever.

1 minute ago, Ardaedhel said:

She can also use Defenders.

The thing about her is she wants to use blue (or... Maybe red. Kind of.) non-bomber dice to maximize her effect. But she doesn't do a WHOLE lot to increase absolute damage throughput, which means you really need to back her up with heavy hitters. That starts getting to be a strainb on your points budget.

She's very similar to Sato in that way: awesome on paper, until you start trying to actually list build with her.

With Defenders being double the points of Tie Fighters it would much more point effective to do a Tie Swarm.. Someone crazy like me will still try to fit as many Tie D as I can in my list and then get pummeled because I did not have enough power to do dmg after the token strip

2 minutes ago, ovinomanc3r said:

I think I already have that list. My 134 points invested on defenders and bombers with Rhymer and Maarek and 2 BCC. Now my defender not only wipe out the table from enemy squadrons. They can help those tie bombers spending redirect defense tokens, evades or whatever.

I have some ideas I'm crunching away on too. :)

Don't get me wrong, I think she's awesome and I'm excited for her. But she's not going to bring the game crumbling down or anything.

The best thing about Sloane is that she brings another dynamic to the board. Fielding swarms of Ties is actually a legit tactic now, instead of just a gimmick :)

Can someone give me some really nasty wave5 imp bomber fleets?

And then also, some Sloane wave6 fleets? Gonna do some table testing.

Just now, Sniperbon said:

The best thing about Sloane is that she brings another dynamic to the board. Fielding swarms of Ties is actually a legit tactic now, instead of just a gimmick :)

Yes to this 100%.

More to look like lore is best.

Though I wish this was an offensive retrofit small imp fleets could field ties, but alas, this will work i gress.

Edited by Blail Blerg
3 minutes ago, Sniperbon said:

The best thing about Sloane is that she brings another dynamic to the board. Fielding swarms of Ties is actually a legit tactic now, instead of just a gimmick :)

I agree. The Imps really needed some admirals that drive fleet composition, rather than just "be more awesome at everything." Sloane absolutely does that, and I love it.

1 minute ago, Ardaedhel said:

I have some ideas I'm crunching away on too. :)

Don't get me wrong, I think she's awesome and I'm excited for her. But she's not going to bring the game crumbling down or anything.

I agree.

The best thing is you can no longer ignore them, where as before if you have an intel ship and a load of bombers, you just ignore the tie fighters and carry on bombing. If you do that now the Tie fighters should seriously mess up you're ships :P (and aces/heros for that matter)

5 minutes ago, Blail Blerg said:

Can someone give me some really nasty wave5 imp bomber fleets?

And then also, some Sloane wave6 fleets? Gonna do some table testing.

New Midway (395/400)
===================
Victory I-class Star Destroyer (73 + 38)
+ Moff Jerjerrod (23)
+ Flight Controllers (6)
+ Boosted Comms (4)
+ Dual Turbolaser Turrets (5)
Victory I-class Star Destroyer (73 + 15)
+ Flight Controllers (6)
+ Boosted Comms (4)
+ Dual Turbolaser Turrets (5)
Gozanti-class Cruisers (23 + 8)
+ Bomber Command Center (8)
Gozanti-class Cruisers (23 + 8)
+ Bomber Command Center (8)
Maarek Stele (21)
2 x TIE Defender Squadron (16)
Major Rhymer (16)
TIE Defender Squadron (16)
Tempest Squadron (13)
4 x Tie Bomber Squadron (9)
Precision Strike
Fighter Ambush
Superior Positions

Change Jerry for Sloane and have some fun.

2 minutes ago, ovinomanc3r said:

New Midway (395/400)
===================
Victory I-class Star Destroyer (73 + 38)
+ Moff Jerjerrod (23)
+ Flight Controllers (6)
+ Boosted Comms (4)
+ Dual Turbolaser Turrets (5)
Victory I-class Star Destroyer (73 + 15)
+ Flight Controllers (6)
+ Boosted Comms (4)
+ Dual Turbolaser Turrets (5)
Gozanti-class Cruisers (23 + 8)
+ Bomber Command Center (8)
Gozanti-class Cruisers (23 + 8)
+ Bomber Command Center (8)
Maarek Stele (21)
2 x TIE Defender Squadron (16)
Major Rhymer (16)
TIE Defender Squadron (16)
Tempest Squadron (13)
4 x Tie Bomber Squadron (9)
Precision Strike
Fighter Ambush
Superior Positions

Change Jerry for Sloane and have some fun.

Ty. Can you go through the battle plan with this? How do you mitigate being out activated? Just punch them in the nose as fast as you can? I know you can do it, but I wanna hear the piloter's thoughts: How do the squadrons move compared to the ships? What range bubbles are relevant etc.

don't overlook getting to reroll dice that come up crit. come in handy for non bombers

Edited by ouzel

You are missing Diagnosis Murder