Commander Sloan. What am I missing?

By beefcake4000, in Star Wars: Armada

22 minutes ago, Tokra said:

This is why you have shuttles. And the shuttle even has a blue anti ship dice :).

It all depend on the maneuver and the cost of the ship.

Indeed, it does very much depend on ship cost - im betting high 50s? - certainly not less than 50 anyhow. At that points cost (and bearing in mind its command and control abilities that cannot be costed) i'm far more inclined to send a tooled up MC30 to bump it off then i would be a squadroning Gozanti. Like i say, Quasars will be easy meat - and a priority target to boot. It'll need babysitting from more savvy players.

3 minutes ago, xerpo said:

Sure, lets make a list with NebulonB's and Ackbar, why not, my next fleet will be Sato without squadrons. Why not. Someone please create an update for the app to randomize fleets creation.

Ok you are going off the rails here. My point was that Ackbar is a very good and viable commander and he is not conditional because he can affect all but one class of ships. I never said he would make every fleet good and you are just trolling at this point which is fine with me. :)

Edited by Overdawg
1 minute ago, Overdawg said:

Ok you are going off the rails here. My point was that Ackbar is a very good and viable commander and he is not conditional because he can affect all but one class of ships.

Yeah but his is that if you bringing ackbar there are ships in the rebel fleet you probably should be selectively excluding, such as the nebulon b, because it is...I can't find a word more apt than stupid...not to.

1 hour ago, TheEasternKing said:

Sato just needs a squadron in range of a target ship, engaged or not.
Sloane needs not engaged squadrons being able to target a ship, I'd say that is a significant difference.

And 25% chance is hardly a guarantee.

one jumpmaster for 12 pts does the trick. Oh, and it can shoot the ship too, so it can proc. If you make it Dengar, then all those squishy TIEs now shoot back with counter 1 (two if you run with the Howlrunner)

Sloan > Sato IMHO

Just now, Madaghmire said:

Yeah but his is that if you bringing ackbar there are ships in the rebel fleet you probably should be selectively excluding, such as the nebulon b, because it is...I can't find a word more apt than stupid...not to.

I disagree completely. If you bring Ackbar and you want a good squadron escort why would you exclude Yavaris? And no he wasnt saying that at all. He was just making a ridiculous example of a fleet that no one would bring which brought nothing to the conversation.

Just now, Overdawg said:

Ok you are going off the rails here. My point was that Ackbar is a very good and viable commander and he is not conditional because he can affect all but one class of ships.

Im not going off the Rails, ackbar has rectrictions, and he has weaknesses, and he is pricey. You cant just create a fleet with ackbar an anything else. Im so fed up with ackbar haters, he is just adding two red dices, Ive rolled million times 2 or 3 blank dices with ackbar out of 4-5. You dont need to study aeronautics engineering to sudenly avoid a AFMK side arc.

14 minutes ago, Overdawg said:

If I sit down to create a competitive fleet and I am building an Imperial list the only commanders that I see as viable are Vader, Ozzel, Screed, and Motti but if I sit down for Rebels the commanders who are not viable to me are...ummm...wait they are all viable. So maybe incredible was a strong word but when half of the commanders are not viable (in my opinion) in competitive play then there is something wrong.

You do not need a Dodonna when you just overkill the enemy with the insane Tie Bombers :).

I have no idea why everyone is disliking Tarkin. He is the most flexible commander from all. Yes, he is expensive. But he has the bonus from quite a few commanders combined. But compared to the 36 point Vader i really like Tarkin more. But maybe this is becauce of my play style.

8 minutes ago, Overdawg said:

Seriously, you cant really think Ackbar is conditional when every ship in the Rebel fleet can use him except Flotillas. Haha come on...

We will see how viable Sloan is. In a meta where squadrons are very prevalent I think you find Sloan to be a so-so commander.

It is 4 right now (if you take out the transporter) that are pointless with Ackbar (out of 14). Or are you really using Ackbar when you are playing MC80L? And the Nebulon is questionable. It will be even two more with wave 6.

Ok, next one. Mon Mothma? You do not use her when you dont have a ship with evade.
Cracken? You will not use him when you have large ships.
Ozzel? Not really great when you are using 2-3 VSD.

Most commanders have a condition and a theme. Why are you find it strange with Sloane?

Especially in the current "meta" (if there even is a meta), she is great. If there are so many squadrons, he is perfect. You can take out the bombers and switch these with fighters. And STILL do good damage against ships. And her effect works even against unique squadrons (who are not so uncommon).
Yes, we will see. But i really like her. But i am, after all, a squadron player.

Just now, xerpo said:

Im not going off the Rails, ackbar has rectrictions, and he has weaknesses, and he is pricey. You cant just create a fleet with ackbar an anything else. Im so fed up with ackbar haters, he is just adding two red dices, Ive rolled million times 2 or 3 blank dices with ackbar out of 4-5. You dont need to study aeronautics engineering to sudenly avoid a AFMK side arc.

Of course he has restrictions, all commanders do. I am not an Ackbar hater, I am a Rebel biased hater. Again, in my opinion, all the Rebel commanders are viable in competitive play but not all the Imperial ones are.

For a squadron heavy Imp list, she is a god, she makes our squadrons SO much more effective, for a bargain price. Even once a ship has scrapped all its defense tokens, her squadrons still reroll crits on a die where half the options are damage!

14 minutes ago, Tokra said:

You do not need a Dodonna when you just overkill the enemy with the insane Tie Bombers :).

I have no idea why everyone is disliking Tarkin. He is the most flexible commander from all. Yes, he is expensive. But he has the bonus from quite a few commanders combined. But compared to the 36 point Vader i really like Tarkin more. But maybe this is becauce of my play style.

It is 4 right now (if you take out the transporter) that are pointless with Ackbar (out of 14). Or are you really using Ackbar when you are playing MC80L? And the Nebulon is questionable. It will be even two more with wave 6.

Ok, next one. Mon Mothma? You do not use her when you dont have a ship with evade.
Cracken? You will not use him when you have large ships.
Ozzel? Not really great when you are using 2-3 VSD.

Most commanders have a condition and a theme. Why are you find it strange with Sloane?

Especially in the current "meta" (if there even is a meta), she is great. If there are so many squadrons, he is perfect. You can take out the bombers and switch these with fighters. And STILL do good damage against ships. And her effect works even against unique squadrons (who are not so uncommon).
Yes, we will see. But i really like her. But i am, after all, a squadron player.

First, I can think of one major Tournament where Tarkin won, so that tells me a lot. I love Tarkin but he is just too expensive to be viable.

Ok so I guess I need to be more clear to all those out there who are taking things too literally. First, I was assuming you would all understand that I wasnt talking about making sh*tty fleets with commanders that dont make any sense taking them so that is on me *laced with sarcasm*. Second, yes Ackbar still affects Nebs and other questionable ships but he STILL affects them therefore he is not conditional and brings value to them. On a Neb everyone wants to hammer your sides and if you have Ackbar you can go from 1-2 red to 3-4 and that IMHO is pretty **** viable.

I feel like this post has gone off topic a bit so I will stop here.

Edited by Overdawg

Guys, I'm pretty sure if you run Ackbar you should take Salvation. Just sayin'.

I'm super excited for Sloane. Imps aces and Rhymer is going to be fun when I kill all the squads and then take off defense tokens.

I really think there is value in just exhausting defense tokens as well. I know a lot of people want to strip it immediately, but forcing your opponent to pick between spending it on all the squad attacks or spending it on the ship attack will be very stressful. I can see FC being useful in attacking a ship first, and then using the squads to try and spend the exhausted defense tokens. Getting 1 token off with squads, either through dealing damage or an Acc is more than enough to make me want to run her.

12 minutes ago, Overdawg said:

Of course he has restrictions, all commanders do. I am not an Ackbar hater, I am a Rebel biased hater. Again, in my opinion, all the Rebel commanders are viable in competitive play but not all the Imperial ones are.

And yet I believe all the commanders save Garm (Schmitty?) have won a regional this season

4 minutes ago, Overdawg said:

First, I can think of one major Tournament where Tarkin won, so that tells me a lot.

Boston Regionals.

11 minutes ago, Overdawg said:

First, I can think of one major Tournament where Tarkin won, so that tells me a lot. I love Tarkin but he is just too expensive to be viable.

Ok so I guess I need to be more clear to all those out there who are taking things too literally. First, I was assuming you would all understand that I wasnt talking about making sh*tty fleets with commanders that dont make any sense taking them so that is on me *laced with sarcasm*. Second, yes Ackbar still affects Nebs and other questionable ships but he STILL affects them therefore he is not conditional and brings value to them. On a Neb everyone wants to hammer your sides and if you have Ackbar you can go from 1-2 red to 3-4 and that IMHO is pretty **** viable.

I feel like this post has gone off topic a bit so I will stop here.

Lets forget about the Ackbar discussion. I brought him in, not you (my fault ;)).

About Tarkin. There is the difference. He won quite a lot of tournaments where i am. But there are other reasons for this.

You said:

Quote

Any commander that is as conditional as her never seems to work in competitive play.

And we try to tell you, that all commanders have more or less a condition. That is all :).

18 minutes ago, Madaghmire said:

And yet I believe all the commanders save Garm (Schmitty?) have won a regional this season

No Konstantine either. :D

Let's put in other words. 134 points to take the best from Sloane so 16 tie fighter what means 10 damage, 5 acc and 1 use less crit. If you have your best day and get those acc before the damage you go with 10 damage against an exhauated defense token that could be a useless brace, shields and hull. A mc80 would survive with 6 damage cards. Great!

Or you could fly 14 tie bombers what means 7 hits and 3-4 double hit... 14 damage as average. A brace could down it to 12 damage that could be redirected so a mc80 would survive without defense token and 4 damage cards at the end of the round.

This is not a big difference if we remember that I said that the acc came before the damage what definitively won't happen. Everything that could improve those tie fighters could improve those tie bombers (rhymer, intel)... actually the bombers could go with BCC support and tie fighters could die from AA fire easily. Of course some ships suffer more but it happens with everything. Black dice at long range are not the same against non-evade tokens.

Sloane is good but is far from break the game.

Do we never learn from previous waves?

1 hour ago, Tokra said:

It is 4 right now (if you take out the transporter) that are pointless with Ackbar (out of 14). Or are you really using Ackbar when you are playing MC80L? And the Nebulon is questionable. It will be even two more with wave 6.

I have no skin in this fight... but i did use a Lib with Ackbar (supported by 3 TRC90s if I remember correctly) :D

It crashed and burned so hard..... maybe not my greatest fleet list...

50 minutes ago, ovinomanc3r said:

Let's put in other words. 134 points to take the best from Sloane so 16 tie fighter what means 10 damage, 5 acc and 1 use less crit. If you have your best day and get those acc before the damage you go with 10 damage against an exhauated defense token that could be a useless brace, shields and hull. A mc80 would survive with 6 damage cards. Great!

Or you could fly 14 tie bombers what means 7 hits and 3-4 double hit... 14 damage as average. A brace could down it to 12 damage that could be redirected so a mc80 would survive without defense token and 4 damage cards at the end of the round.

This is not a big difference if we remember that I said that the acc came before the damage what definitively won't happen. Everything that could improve those tie fighters could improve those tie bombers (rhymer, intel)... actually the bombers could go with BCC support and tie fighters could die from AA fire easily. Of course some ships suffer more but it happens with everything. Black dice at long range are not the same against non-evade tokens.

Sloane is good but is far from break the game.

Do we never learn from previous waves?

Your damage on the next round will be way higher with the bombers as with the Tie Fighters. They (the Fighters) are loosing some damage when the ship has no tokens left.
But this is not the idea for Sloane. Eighter you have bombers who can make use of the stripped tokens or you have ships that will do the damage. You do not have to overkill it with squadrons.

Where is this min. / max. thinking coming from ;).

Sloane will be great, when you mix the fleet for her (like you have to do with ALL commanders!). The ability to disable the defense tokens of a ship is great. If you have something that can profit from it. A Demolisher is becoming way more powerfull when the opponent does not have a brace or redirect left.
And with her you can use squadrons, that would be normaly extreme weak against ships, and really hurt them.

I will use her for sure (remember, squadron addicted). And i think she might be great.
And i agree. Great, but not breaking the game.

1 hour ago, Ardaedhel said:

No Konstantine either. :D

Yet.

Yet.

Just now, Ginkapo said:

Yet.

Yet.

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Honestly, I wouldn't waste my time trying to permanently burn defence tokens with TIEs. Just spend them once, starting with the most important, then engage with the main batteries, and let my opponent burn them.

More importantly, I'd be using them on enemy squadrons. The strength f the Rebels is in their named squadrons, and I do so love anything that punishes them for it.

3 minutes ago, JgzMan said:

Honestly, I wouldn't waste my time trying to permanently burn defence tokens with TIEs. Just spend them once, starting with the most important, then engage with the main batteries, and let my opponent burn them.

More importantly, I'd be using them on enemy squadrons. The strength f the Rebels is in their named squadrons, and I do so love anything that punishes them for it.

Depends on your target and who your followup shot is with, i think. If I'm going to throw an ISD into an MC80 and I get two accuracies from my TIEs, I'd rather burn that brace competely rather than let them have the choice. If I'm swarming with Arqs or firing on something without a single brace, then forcing them burn their own tokens seems preferable.

Yes send in generics, spend unique squadrons defenders token or a ship (unclear). Now a heavy tie screen is to be feared!

The toys I can't wait to use her with most are Jendon, Bossk with Zertic or ruthless strategists.

Nevermind Bossk has Rogue

Edited by Megatronrex
Forgot Rogue
1 hour ago, Ardaedhel said:

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When will soon be now?