Defenders eh? I think the double red tie phantoms are the ticket with Sloane. Reroll on a crit, accuracy is useful... That's a pretty sure anti ship shot.
Commander Sloan. What am I missing?
29 minutes ago, Darthain said:Defenders eh? I think the double red tie phantoms are the ticket with Sloane. Reroll on a crit, accuracy is useful... That's a pretty sure anti ship shot.
In theory they could be good. Actually rolling them out, however, has not gone well for me. 6 Phantoms vs 10 TIEs, the TIEs have done better in every case. More damage, more accuracies. The fact that Sloane only lets you re-roll crits, not blanks, seems to be what's hurting the most. I'll be swarmin'.
12 hours ago, Sniperbon said:As a rebel player just bring three A wings (or more), that should make a dent in you're Tie fighter swarm. Or just surround you're ships with fighters. So they have to engage you're squadrons.
So rebels are no longer allowed to bring bomber swarms?
Who needs Overload pulse now? Seriously just 4 ties and rhymer to spend tokens (of your choosing) then comes the big boom from the ISD. I think they gone too far by playing with defense tokens as they are everything in the game. And all of this just for 24 points? Are you imps really happy with this nonsense OP commander?
Edited by xerpoI guess you better bring a fighter screen to chew up those hard to kill 3 hull Tie fighters ......
31 minutes ago, xerpo said:Who needs Overload pulse now? Seriously just 4 ties and rhymer to spend tokens (of your choosing) then comes the big boom from the ISD. I think they gone too far by playing with defense tokens as they are everything in the game. And all of this just for 24 points? Are you imps really happy with this nonsense OP commander?
24+32+16 with other options with a similar effect that cost less than 10 points and with more guaranties. Nope she is not OP.
2 minutes ago, ovinomanc3r said:24+32+16 with other options with a similar effect that cost less than 10 points and with more guaranties. Nope she is not OP.
Admiral Sloane's GuaranTIEs
22 minutes ago, jpersons73 said:I guess you better bring a fighter screen to chew up those hard to kill 3 hull Tie fighters ......
Or just a couple of 2-blue AS ships. Say an ISD-2 and a GSD-2.
39 minutes ago, xerpo said:Who needs Overload pulse now? Seriously just 4 ties and rhymer to spend tokens (of your choosing) then comes the big boom from the ISD. I think they gone too far by playing with defense tokens as they are everything in the game. And all of this just for 24 points? Are you imps really happy with this nonsense OP commander?
Sato just needs a squadron in range of a target ship, engaged or not.
Sloane needs not engaged squadrons being able to target a ship, I'd say that is a significant difference.
And 25% chance is hardly a guarantee.
45 minutes ago, xerpo said:Who needs Overload pulse now? Seriously just 4 ties and rhymer to spend tokens (of your choosing) then comes the big boom from the ISD. I think they gone too far by playing with defense tokens as they are everything in the game. And all of this just for 24 points? Are you imps really happy with this nonsense OP commander?
Well, OP was always a crap card, so that's not a good yardstick.
In a way, Sloane is also a bit of a counter to lifeboats.
A single activation of 4-5 TIEs = dead (or near-dead and scatterless) flotilla.
That's quite different from dedicating a whole ship to the task, which may not have enough time to return to the main combat area.
Sloane also boost Lambda anti-ship.
Not a big deal, but if you bring Relay Lambdas and maybe Jumpmasters it can be nice.
18 minutes ago, Green Knight said:Sloane also boost Lambda anti-ship.
Not a big deal, but if you bring Relay Lambdas and maybe Jumpmasters it can be nice.
Colonel Jenson and Maarek Stele, pretty brutal combo for anti flotillas.
8 minutes ago, Gadgetron said:Colonel Jenson and Maarek Stele, pretty brutal combo for anti flotillas.
Jen-Le is pretty brutal for everything. Even small ships (non Flotilla) die fast to these two. A CR90 went down in two rounds to these two (with a bit luck in the dice and one of the crits). A Raider will as well die in 2-3 rounds.
But combine these two with Sloane, and a few squadrons who take the defense token out of the way, and Stele starts to shred through all kinds of ships.
Edited by TokraAny commander that is as conditional as her never seems to work in competitive play. Lets look at the more conditional commanders you tell me if you think they are good in competition.
Sato
Tagge
Konstantine (thought I suspect he will be a bit better now with the Quasar Fire)
Dont get me wrong I love how thematic she is but it feels like they made her different just for the sake of being different. That card is overly complicated. I do love that Ties might be viable again but I am going to have to predict she will be a novelty at best. I sincerely hope I get proven wrong because I am tired of crappy empire commanders coming out and the Rebels getting yet another indisputably incredible commander.
Edited by Overdawg
13 hours ago, Drasnighta said:On the Original Spread, Yes.
BUt this morning they updated the Spread to match the Zoom-in card.
Which is Squadrons Without Rogue.
They also deleted the Contain token, and dropped the Engineering Value to 2.
Engineering down to 2 on the Quasar? Ooof! Combined with only two Defence tokens and being what I'm guessing wont be the nimblest of ships, they are some juicy meat for the Rebs. A couple of TRC90s or an MC30 broadside can end their (and Sloane's) fighter shenanigans very quickly. So much love for this wave already.
4 minutes ago, Overdawg said:Dont get me wrong I love how thematic she is but it feels like they made her different just for the sake of being different. That card is overly complicated. I do love that Ties might be viable again but I am going to have to predict she will be a novelty at best. I sincerely hope I get proven wrong because I am tired of crappy empire commanders coming out and the Rebels getting yet another indisputably incredible commander.
Sssssh, don't tell @xerpo
21 minutes ago, Overdawg said:Any commander that is as conditional as her never seems to work in competitive play. Lets look at the more conditional commanders you tell me if you think they are good in competition.
Sato
Tagge
Konstantine (thought I suspect he will be a bit better now with the Quasar Fire)
Dont get me wrong I love how thematic she is but it feels like they made her different just for the sake of being different. That card is overly complicated. I do love that Ties might be viable again but I am going to have to predict she will be a novelty at best. I sincerely hope I get proven wrong because I am tired of crappy empire commanders coming out and the Rebels getting yet another indisputably incredible commander.
I would hardly call her crappy. She has an insane effect, that can be a pain for the opponent. Her "conditional" effect is not much different than any other. For Ackbar you need ships with at least one red dice to the side, to make good use of him. All you need for her are squadrons instead of ships. You move your focus for the fleet on the 134 points.
Ties are viable. Tie Defender and Tie Bombers are great and the unique Ties are insane. It was just the Tie Fighter that was not used anymore.
And you don't have to use Tie Fighters for her. You can use anything that has a blue dice against ships (blue just work best). and is not a rogue. Ok, most of these are the Tie Fighters and Tie Interceptors and their unique parts.
But the unique squadrons (Tie Fighter and Interceptor) will be total brutal. Same with the Tie Defender. Even the shuttle, that is only there for the relay, suddenly will hurt the ship.
18 minutes ago, GammonLord said:Engineering down to 2 on the Quasar? Ooof! Combined with only two Defence tokens and being what I'm guessing wont be the nimblest of ships, they are some juicy meat for the Rebs. A couple of TRC90s or an MC30 broadside can end their (and Sloane's) fighter shenanigans very quickly. So much love for this wave already.
This is why you have shuttles. And the shuttle even has a blue anti ship dice
.
It all depend on the maneuver and the cost of the ship.
33 minutes ago, Overdawg said:Any commander that is as conditional as her never seems to work in competitive play. Lets look at the more conditional commanders you tell me if you think they are good in competition.
Sato
Tagge
Konstantine (thought I suspect he will be a bit better now with the Quasar Fire)
Dont get me wrong I love how thematic she is but it feels like they made her different just for the sake of being different. That card is overly complicated. I do love that Ties might be viable again but I am going to have to predict she will be a novelty at best. I sincerely hope I get proven wrong because I am tired of crappy empire commanders coming out and the Rebels getting yet another indisputably incredible commander.
When was the last time the Rebs got an incredible commander? Rieekan?
Imps got one in wave 5 called Jerry. He's awesome.
1 minute ago, Green Knight said:When was the last time the Rebs got an incredible commander? Rieekan?
Imps got one in wave 5 called Jerry. He's awesome.
Sato and Craken come to mind and I would give my left Tie wing for a Dodonna (SP)
3 minutes ago, Green Knight said:When was the last time the Rebs got an incredible commander? Rieekan?
Imps got one in wave 5 called Jerry. He's awesome.
If I sit down to create a competitive fleet and I am building an Imperial list the only commanders that I see as viable are Vader, Ozzel, Screed, and Motti but if I sit down for Rebels the commanders who are not viable to me are...ummm...wait they are all viable. So maybe incredible was a strong word but when half of the commanders are not viable (in my opinion) in competitive play then there is something wrong.
4 minutes ago, Overdawg said:If I sit down to create a competitive fleet and I am building an Imperial list the only commanders that I see as viable are Vader, Ozzel, Screed, and Motti but if I sit down for Rebels the commanders who are not viable to me are...ummm...wait they are all viable. So maybe incredible was a strong word but when half of the commanders are not viable (in my opinion) in competitive play then there is something wrong.
You never sat down to create a rebel fleet, ***** please.
18 minutes ago, Tokra said:I would hardly call her crappy. She has an insane effect, that can be a pain for the opponent. Her "conditional" effect is not much different than any other. For Ackbar you need ships with at least one red dice to the side, to make good use of him. All you need for her are squadrons instead of ships. You move your focus for the fleet on the 134 points.
Seriously, you cant really think Ackbar is conditional when every ship in the Rebel fleet can use him except Flotillas. Haha come on...
We will see how viable Sloan is. In a meta where squadrons are very prevalent I think you will find Sloan to be a so-so commander at best.
Edited by Overdawg2 minutes ago, xerpo said:You never sat down to create a rebel fleet, ***** please.
Very true...if I sink down to playing Rebels I usually just use Fab's random fleet generator and I can make a competitive list. ![]()
1 minute ago, Overdawg said:Seriously, you cant really think Ackbar is conditional when every ship in the Rebel fleet can use him except Flotillas. Haha come on...
We will see how viable Sloan is. In a meta where squadrons are very prevalent I think you find Sloan to be a so-so commander.
Sure, lets make a list with NebulonB's and Ackbar, why not, my next fleet will be Sato without squadrons. Why not. Someone please create an update for the app to randomize fleets creation.