Mine? Ma? and Sabine Crew on the Scurg

By gamblertuba, in X-Wing

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Bottom left card has been spotted by a few others and seems to allow you to place bombs during the setup forces stage of the game. Looks like "any number" starts off the third line of text. So...

Sabine crew and extra munitions would allow you to place up to six sets of cluster mines or connor nets on the board before the game even starts? Not sure if extra munitions will work, depends on the exact card text. Even three sets would be insane. Especially with Sabine around to make them really sting.

i was just thinking the same thing

Wonder what the placement limitation will be. I'll laugh at placing a proton bomb in range of an enemy ship at the start.

Just realized you can't have both Sabine and the sensor slot on the same ship. Sensor slot is added by the title which gets rid of the crew slot.

Just now, gamblertuba said:

Just realized you can't have both Sabine and the sensor slot on the same ship. Sensor slot is added by the title which gets rid of the crew slot.

FFG had some good foresight from playtesting of the systems slot being part of the title instead of being in the ship itself

I don't think scattering a bunch of bombs across the board is going to be all that amazing (assuming they're all mine/conner net tokens). A good player won't accidentally run over the bombs, so in most games, you can expect most of them won't ever detonate. The best you could do is either tractor your opponent's small ships onto the bombs or clog up the board so much that an arc dodger list is forced to joust you. Either of those strategies could be potent, but it's hard to say if they'll actually be worth the points.