Obligatory How Many Wave XI thread?

By charlesanakin, in X-Wing

1-2 of each.

2 Skurrg caus it looks like a pretty solid generic at 24 points.

1 Auzi because it looks like it has really specific mechanics and a pretty sucky upgrade selection, between Tactician, Shield upgrade, Intimidate and the Wookie cards there are precisely 0 upgrades that I haven't already or will be needing once I have this pack.

1-2 Aggressors caus they look like great fun, I MIGHT want the fourth Synch turret and i'll definitely be needing the extra Unguided Rocket.

Don't count your horses just yet tho, bet's are still on whether or not there will be more ship's this wave.

Edited by tsuruki
11 hours ago, Blail Blerg said:

What's the cool about the Scurrg?

1 Tie Aggressor, proxy unguided rockets 4 times.

I like the asthetics of it. I like that it's a 3 attack bomber. I like the upgrade bar. I like that you can swap crew for systems and Astromech. I like the story behind the ship (wookiepedia). I like perpetual bombs (especially with Sabine). Maybe ask what I don't like??

TIE Aggressor x4 (I loved that ship in Galaxies)

Scurrg x2

Wookiee ship x1

1x Rebel

1x Scum

2x Empire

Will buy more later if the ship please me !

2x Imps

2x Scum

?X Rebel (I don't play rebs, that's up to my brother).

Though these are subject to change depending on the unspoiled upgrades.

4x wookies for sure, not interested in the rest. 4x wookie will be new, powercreeped bbbbz.

One of each for rebels and scum - both interesting, but nothing I am too overwhelmed by. TIE Agressor depends on how I like the Unguided Rockets in proxy games - "worst" case it will have to be 5.