Stolen from my buried post in the wave 6 thread
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So...if i have all this right, the quasar can end up with a 2 red for antifighter.
This involves Slaved Turrets and how Antifighter works, please correct me if im wrong.
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"To perform an attack with a squadron or ship, proceed through the following steps:"
1.Declare Target:
2.Roll Attack Dice:
3.Resolve Attack Effects:
4.Spend Defense Tokens:
5.Resolve Damage:
6.Declare Additional Squadron Target:
"If the attacker is a ship and the defender was a squadron, the attacker can declare another enemy squadron that is within the firing arc and at attack range of the attacking hull zone as the new defender. Repeat steps 2 through 6 against the new defender. Each enemy squadron can be targeted once per attack"
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Step 6 seems to imply that using anti-squadron is treated as one attack, especially considering you never leave the original attack step.
So if forming an attack pool and rolling vs every squad in an arc counts as one attack, slaved turrets works with shooting at each squad in an arc.
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Seems really good, a half decent antifighter all game long, while being able to push 4+ bombers