Let's talk about Leia the Commander

By Maturin, in Star Wars: Armada

3 hours ago, Ginkapo said:

Yavaris. Salvation. CRambo90

They only use one command anyway.

Thats exactly the thinking of a new player or an imperial player. If you play rebels you know that the banked nav token is essential in your build. Specially facing Tractor beams &/or Konstantine.

1 minute ago, Valca said:

On 1 ship for 1 turn. Your admiral will not have on impact an every ship on every turn...

Motti does.

Tarkin is pretty bad, so I don't see her being any better. Yes you don't have to pick the same command for all ship, but not being able to use tokens is a huge downside. The competition between admirals in the Rebel fleet being even tougher, she will never see play in a competitive level (unless there is a combo somewhere I am not aware of).

3 hours ago, Drasnighta said:

Not Play, No.

But there's a lot of cross-comparisons with Tarkin, essentially.

If you're running a Fleet that all wants the same Command in the same Turn, and all get Dials+Tokens for it... Tarkin is an identical comparison, effectively.

- And Unfortuantely, we know how popular he is.

Hopefully, in my view, Leia's flexibility in each Ship being able to resolve their own chosen command for the token benefit (rather than being slaved to effectively a Fleet Choice, like Tarkin), will make her a bit more popular.

Well tarking provides the flexibility that Leia lacks. So I think it would be just the same, something to try for the first week from release as the "new thing", then back to the bag with fellow Cracken.

3 minutes ago, xerpo said:

So you are basically paying 38 points for nothing right? Given that the multiple token spending is a vital part of the game.

That's one way of looking at it...

But its inly if you're doing that... And that's the same as taking Sato in a Squadless Fleet. I mean, sure, you can do it, but why? Build your fleet Archtype around what you want to do...

Taking a Fleet that only relies on one or two types of Commands, and does so in a managed way? Leia gives you a Free Token EVERY TIME, to every ship, regardless of what its Command is.

If you don't mix your tokens and commands, you're effectively paying 38 points for Engineering 2 to be 3, or 4 to be 6...

For every Squadron Commanding ship to get free Expanded Hangars.

To steal Admiral Ozzel from the Empire whenever you want.

Get a Free Reroll every time you add a Die to an attack...

That sort of thing.

Across a Fleet, as long as you have a fleet that DOESN'T intend to mix and match (ie, Every Ship has a Defined Role), then great.

But she's not for a Generalist Do-everything-every time fleet.

Well Im taking the " as if " part of the text for what it looks like. That you're not actually spending a token, so you can still spend a matching token to improve the command as if you were spending two matching tokens along. If it turns to be that way then we have something. If not, then we have another collectable card to have fun looking at. As always waiting for a FAQ.

Edited by xerpo
31 minutes ago, xerpo said:

Motti does.

Nope. I said 'impact' for a reason. Motto does nothing until the ship has taken its original bill value in damage.

39 minutes ago, xerpo said:

So you are basically paying 38 points for nothing right? Given that the multiple token spending is a vital part of the game.

Your analysis is a bit shortsighted, I think. As Dras said, she's not going to be a great fit for every fleet. But to dismiss the possibilities out of hand, based on one possible build (your preferred build?) for Rebel fleets, does your analytical capabilities a disservice I suspect.

To address your point specifically - No other Rebel Admiral does something for your ships every single turn - typically, turns 1-2 you're setting up your approach and you're not using Ackbar/Mothma/Cracken/Dodonna's abilities. Are you paying their price "for nothing" on those turns? Heck, Rieekan's ability only applies to a single turn in the game, if at all. In fact you hope you never have to use his ability . Yet he is one of the most popular, and effective, admirals.

Of all the other admirals, only Garm lets you play deployment shenanigans and misdirect your opponent on your battle/movement plan, potentially throwing off his timing on the approach. Leia does it better. That ability alone, in the right fleet, is reason enough to consider her.

Multiple token spending can be a viable part of your battle plan. It is most definitively not a requirement for victory all the time.....not even close.

1 hour ago, xerpo said:

Thats exactly the thinking of a new player or an imperial player. If you play rebels you know that the banked nav token is essential in your build. Specially facing Tractor beams &/or Konstantine.

On the path to enlightenment you are.

The nav token is useful, but its a crutch. Deploy right and you wont need it.

I am neither inexperienced or an imperial player. I know exactly what you mean. It has merit, however, it is not a necessity. Blast your way through the obstacle and commit to doing so.

14 minutes ago, Ginkapo said:

On the path to enlightenment you are.

The nav token is useful, but its a crutch. Deploy right and you wont need it.

I am neither inexperienced or an imperial player. I know exactly what you mean. It has merit, however, it is not a necessity. Blast your way through the obstacle and commit to doing so.

Officer: 'But what about the asteroids?'
Response: 'Forget about the asteroids!'

1 minute ago, NobodyInParticular said:

Officer: 'But what about the asteroids?'
Response: 'Forget about the asteroids!'

Deployment starts with obstacle placement. If asteroids are in the way you mucked up.

Get good.

1 minute ago, NobodyInParticular said:

Officer: 'But what about the asteroids?'
Response: 'Forget about the asteroids!'

Chart Officer: ::ridiculous grin::

4 minutes ago, Ginkapo said:

Deployment starts with obstacle placement. If asteroids are in the way you mucked up.

Get good.

Yep! I am trying to find that scene in Ep. V where the ISD is shooting its way through them. . .

Or:
A: 'But sir! The possibility of successfully navigating an asteroid field without a token is approximately 3720 to 1!'
B: 'Never tell me the odds!'

Anyway. . .I'll start practicing. . . :)

Edited by NobodyInParticular

Whilst I am partly joking, if you do genuinely have to dodge an obstacle, work out why you ended up in that situation.

Games are actually lost on the first obstacle placement sometimes.

My only question is does she trigger Liberty?

I would assume so but am not 100% sure.

Edit: oops posted this before I read all the comments. I still thinks the doea because the card says "as if you used a token"

Edited by Swusn

Deleted.

Edited by Swusn

Leia may go well with the Liason officers, given that she usually can not resolve tokens. Simply bank 1-2 tokens in the opening 1-2 turns and your command 3 ship should be set for the game.

Edit:

Also I wonder about her interaction with Raymus on a Pelta. To me it sounds like Raymus would bank a token, and you still get the boosted command anyway without touching this new token. Thus you get Engineering 6 or Squadron 4, with a free token to spend on the fleet command next turn.

Edited by Divad
8 hours ago, Maturin said:

Oooh Nice catch! Does this open the door to going from speed 1 to speed 4 IN ONE TURN??????

:D

Somebody has probably already said this since this was 8 hours ago now, but...

This door has been open since the EF Pelta dropped. :) EF, token, dial. 1 -> 4 is funny; 4 -> 1 is amazing for the MC30. :D

6 hours ago, Undeadguy said:

Yea but SFO is only useful if you have a useful command underneath. If you set up a squad command and then a nav to bug out, SFO won't help you deal more damage this turn. If you do redundant commands, SFO would be useful.

If I'm running a 2-command ship with SFO and there's a Slicer Tools chugging along toward me, my second command is definitely redundant, even if I want a different command next turn. Either you slice my top dial and I SFO this turn, or you don't and I SFO next turn.

8 hours ago, Ardaedhel said:

If I'm running a 2-command ship with SFO and there's a Slicer Tools chugging along toward me, my second command is definitely redundant, even if I want a different command next turn. Either you slice my top dial and I SFO this turn, or you don't and I SFO next turn.

I put SFO on command 3 ships where I have different commands set up for various situations that may arise later in the game. I never run SFO on command 2 because I know where and what things will be doing 2 turns ahead, where as 3 turns is murky. I've seen SFO used effectively on MC30s, so I know what you're getting at.

21 hours ago, Kiwi Rat said:

The wording sounds a bit confusing to me.

How can a ship be able to resolve a command before it resolves a command???

And when it does, its not allowed to resolve a command after it has resolved a command???

Thats like... well I don't know...whats that like... Perhaps I'm too used to rules that are simple and straight forward, by being written as a KISS text.

Would it not have been simpler to write: When friendly ships reveals a command dial it gets a matching command token.

End of story.

This is incorrect.

Spending a token or dial is resolving a command. Per the text above, you can only use the ability if you don't resolve any other commands that round. So if you spend any other tokens that round, you can't Leia.

Edit: as this is page 4 now... Doubt this wasn't sorted. Meh.

Edited by Darthain
18 hours ago, xerpo said:

So that justifies 38 fleet points?

Maybe I just build sh*tty fleets, but I can't recall the last time my Admiral benefited every ship, every turn.

There's one thing I think we've all forgot about from a long long time ago that Leia kind of resurrects. Bear with me people. So with Leia you cant use tokens, but you can use them still to change your commands. Who does this you may ask the LIAISONS DO! Back from the good ol' core set. Instead of the expensive captains, use leia with the liaisons to use the token to switch commands, and remember they're 2 command switchers so defensive is nav and engineering, and weapons is squads and CF. LEIA HAS MY VOTE!

- Shout out to dras for encouraging this style of typing. I love it!

25 minutes ago, JgzMan said:

Maybe I just build sh*tty fleets, but I can't recall the last time my Admiral benefited every ship, every turn.

Motti!!

21 hours ago, Frimmel said:

I think for high command ships using Leia as a commander will make more use of the "before you reveal a command" officers or the two liaisons. You can ditch that CF token to swap your dial and not have "lost" that previous command since you still get/keep the token.

21 hours ago, Drasnighta said:

Indeed... But that's where Skilled First Officer is going to come in, somewhat, I guess.... I mean, you're freeing up at least one officer Slot, and 3 Points, right? :D

15 hours ago, Divad said:

Leia may go well with the Liason officers, given that she usually can not resolve tokens. Simply bank 1-2 tokens in the opening 1-2 turns and your command 3 ship should be set for the game.

Edit:

Also I wonder about her interaction with Raymus on a Pelta. To me it sounds like Raymus would bank a token, and you still get the boosted command anyway without touching this new token. Thus you get Engineering 6 or Squadron 4, with a free token to spend on the fleet command next turn.

8 minutes ago, Kerg12 said:

There's one thing I think we've all forgot about from a long long time ago that Leia kind of resurrects. Bear with me people. So with Leia you cant use tokens, but you can use them still to change your commands. Who does this you may ask the LIAISONS DO! Back from the good ol' core set. Instead of the expensive captains, use leia with the liaisons to use the token to switch commands, and remember they're 2 command switchers so defensive is nav and engineering, and weapons is squads and CF. LEIA HAS MY VOTE!

- Shout out to dras for encouraging this style of typing. I love it!

Great minds think alike! :D