So, she's expensive - the same cost as Ackbar! What's your thoughts on her? Here's her text from the preview (courtesy of ianediger):
19 hours ago, ianediger said:"When a friendly ship resolves a command by spending a command dial, if it has not yet resolved another command this round, it may resolve that command as if it spent a matching command token. If it does, that ship may not resolve another command this round"
My own thoughts:
Squadrons: This means that CR90's are squadron 2. Transports and Nebulons are squadron 3. With the caveat that you can't spend another token to +1 that value. I can see CR90's being used to push a moderate squadron escort, or using 2 VCX's to relay commands across the board while still being able to flank. Liberty (the title) now becomes squadron 4 ALL THE TIME - and is a much more viable platform to run Flight Controllers. You could do it previously, but needed constant token generation which can be fiddly.
Engineering: A simple but sustained boost to all the values. Eng 3 minimum for all ships, Eng 6 for the big ones. Add in Redemption and you have Eng 4 on small ships, every turn. Will tank tactics finally become competitive? A TRC90 with Redundant Shields can regenerate 3 shields a turn....doesn't help with spike damage kills, but if you flank and pilot carefully you can often mitigate damage to shields only each turn...
Navigation : You can imitate Ozzel for 2 speed changes each Nav command, or you can equip Nav teams for a Madine-like effect (2 extra clicks instead of one). Doesn't help Engine techs as much. But you can deploy at Speed 1 and jump to speed 3 right off the bat, or vice versa.
Concentrate Firepower : A free reroll with each CF command. I think this is the weakest choice for her, except for Salvation which really wants rerolls and can't really get them any other way. On the other hand, you don't have to buy Raymus anymore so Leia really only costs 31 points now.....on par with Mothma/Riekkan.
The best part of Leia is that you get all of the above, chosen by you to use as the tactical situation dictates. So versatile! You will want to have the right command at the right time (always true, but especially so with Leia), so Command 1 ships, Skilled First Officers (for Command 2 ships), and Support Officers (Comamand 3 ships) will be useful.
I'll be trying out an MC80 Battle Cruiser with Liberty, Flight Controllers, Nav Teams, Leading Shots, H9, Spinal Armaments, and maybe a Support Officer. It's a flotilla-killing carrier!
The downside is that you can't use tokens if you choose to use her power. You can still choose to collect and use tokens, but I wouldn't want to as you use a turn to get the token (not using her power), and then another turn to use the token (not using her power). I'd focus on using the correct command at the correct time. In many ways she's the anti-Garm...
Edited by Maturin
i can't type goodly