Let's talk about Leia the Commander

By Maturin, in Star Wars: Armada

So, she's expensive - the same cost as Ackbar! What's your thoughts on her? Here's her text from the preview (courtesy of ianediger):

19 hours ago, ianediger said:

"When a friendly ship resolves a command by spending a command dial, if it has not yet resolved another command this round, it may resolve that command as if it spent a matching command token. If it does, that ship may not resolve another command this round"

My own thoughts:

Squadrons: This means that CR90's are squadron 2. Transports and Nebulons are squadron 3. With the caveat that you can't spend another token to +1 that value. I can see CR90's being used to push a moderate squadron escort, or using 2 VCX's to relay commands across the board while still being able to flank. Liberty (the title) now becomes squadron 4 ALL THE TIME - and is a much more viable platform to run Flight Controllers. You could do it previously, but needed constant token generation which can be fiddly.

Engineering: A simple but sustained boost to all the values. Eng 3 minimum for all ships, Eng 6 for the big ones. Add in Redemption and you have Eng 4 on small ships, every turn. Will tank tactics finally become competitive? A TRC90 with Redundant Shields can regenerate 3 shields a turn....doesn't help with spike damage kills, but if you flank and pilot carefully you can often mitigate damage to shields only each turn...

Navigation : You can imitate Ozzel for 2 speed changes each Nav command, or you can equip Nav teams for a Madine-like effect (2 extra clicks instead of one). Doesn't help Engine techs as much. But you can deploy at Speed 1 and jump to speed 3 right off the bat, or vice versa.

Concentrate Firepower : A free reroll with each CF command. I think this is the weakest choice for her, except for Salvation which really wants rerolls and can't really get them any other way. On the other hand, you don't have to buy Raymus anymore so Leia really only costs 31 points now.....on par with Mothma/Riekkan.

The best part of Leia is that you get all of the above, chosen by you to use as the tactical situation dictates. So versatile! You will want to have the right command at the right time (always true, but especially so with Leia), so Command 1 ships, Skilled First Officers (for Command 2 ships), and Support Officers (Comamand 3 ships) will be useful.

I'll be trying out an MC80 Battle Cruiser with Liberty, Flight Controllers, Nav Teams, Leading Shots, H9, Spinal Armaments, and maybe a Support Officer. It's a flotilla-killing carrier!

The downside is that you can't use tokens if you choose to use her power. You can still choose to collect and use tokens, but I wouldn't want to as you use a turn to get the token (not using her power), and then another turn to use the token (not using her power). I'd focus on using the correct command at the correct time. In many ways she's the anti-Garm...

Edited by Maturin
i can't type goodly

I was under the impression that "resolve" meant spending token + dial as one thing? As in, you don't resolve navigate twice when you token + dial. This is why you can't CF where you add a die, then reroll on another attack, as this all must occur on the same "resolution?"

she's basically raymus for everyone. That means a GR-75 can activate 4 squadrons (EHB) for what, 22 points?

The wording sounds a bit confusing to me.

How can a ship be able to resolve a command before it resolves a command???

And when it does, its not allowed to resolve a command after it has resolved a command???

Thats like... well I don't know...whats that like... Perhaps I'm too used to rules that are simple and straight forward, by being written as a KISS text.

Would it not have been simpler to write: When friendly ships reveals a command dial it gets a matching command token.

End of story.

Edited by Kiwi Rat

I am really hoping that you can use tokens as well with her, though engineering 8 on the big ships is pretty scary (4 + 2 +2). Overall I think she's useful, but the limitation of one command per turn (so no repairing with a dial and speeding away or slowing down and still Yavaris ing) is a rather big downside in my opinion.

3 minutes ago, Kiwi Rat said:

Would it not have been simpler to write: When a friendly ship reveals command dial it gets a matching command token.

Well no. Basically it means that if you want to use her ability and reveal an engineering command, you cannot navigate, command squads or concentrate fire that ENTIRE activation.

Edit: you might not even be able to use a saved engineering token.

Edited by NobodyInParticular
3 minutes ago, Kiwi Rat said:

The wording sounds a bit confusing to me.

How can a ship be able to resolve a command before it resolves a command???

And when it does, its not allowed to resolve a command after it has resolved a command???

Thats like... well I don't know...whats that like... Perhaps I'm too used to rules that are simple and straight forward, by having a KISS text.

Would it not have been simpler to write: When a friendly ship reveals command dial it gets a matching command token.

End of story.

I was initially confused as well. But the reason (I'm assuming) that the card is written this way is to specifically prevent you from spending multiple tokens a turn - it's a limitation to her power.

You can choose to resolve multiple commands when you reveal the dial. Let's say you have an engineering token saved up, and reveal a squadron command. They both get resolved at this point in time - so you get to choose the order. If you have Leia, you can't do both the Squadron command with Leia bonus, AND use the engineering token. You must choose one.

Edited by Maturin
ninja'd!
6 minutes ago, Kiwi Rat said:

The wording sounds a bit confusing to me.

How can a ship be able to resolve a command before it resolves a command???

And when it does, its not allowed to resolve a command after it has resolved a command???

Thats like... well I don't know...whats that like... Perhaps I'm too used to rules that are simple and straight forward, by having a KISS text.

Would it not have been simpler to write: When a friendly ship reveals command dial it gets a matching command token.

End of story.

That would allow you to store the token and spend other tokens in the turn you used her ability.. which is what you can't do with Leia.

Leia's ability can't be used if you've stored tokens and then in one turn, use an engineering token to fix some damage, activate some squads with a dial and then change speeds with a nav token.

Ninja'd

Edited by homedrone

Throw a Pelta in the mix with her, and you get to use Entrapment formation PLUS whatever command you call for. You're basically getting a command/token plus a token nav on turns 2-6.

15 minutes ago, DUR said:

I was under the impression that "resolve" meant spending token + dial as one thing? As in, you don't resolve navigate twice when you token + dial. This is why you can't CF where you add a die, then reroll on another attack, as this all must occur on the same "resolution?"

It's true that you resolve the command only once during your activation. But when you resolve a command, you can use both the dial and a token, to different effects. That's why when you resolve a nav command, but spend a token as well, you can change speed by 2 - because spending a token changes your speed by one, while the dial allows a speed change of one plus an extra click.

Edited by Maturin
7 minutes ago, NobodyInParticular said:

Well no. Basically it means that if you want to use her ability and reveal an engineering command, you cannot navigate, command squads or concentrate fire that ENTIRE activation.

That sounds like a very expensive, not worth it limitation.

If I have a squad token+ a navigate token, and I reveal a Enginering dial, then there is no point to it, if Im not allowed to use my squad token+ a navigate token in the same turn, due to a situation requires me to use all available tokens.

No thanks

Edited by Kiwi Rat
3 minutes ago, Maturin said:

It's true that you resolve the command only once during your activation. But when you resolve a command, you can use both the dial and a token, to different effects. That's why when you resolve a nav command, but spend a token as well, you can change speed by 2 - because spending a token changes your speed by one, while the dial allows a speed change of one plus an extra click. Same with engineering.

Sorry, I'm a bit slow on the rules interpretation (Blast it @Drasnighta, where are you?)

It seems to be worded in such a way that I cannot spend a different token for sure, as that's resolving another command. Does that mean I can spent a saved token along with this "super dial" (as one resolution) so that I can, as stated by some, do an engineering 8 repair, or a squadron 4 yavvy? (I'm guessing no, as that seems a littler ub3r).

On the other hand, it would make her downright competitive for the points.

6 minutes ago, OccasionallyCorrect said:

Throw a Pelta in the mix with her, and you get to use Entrapment formation PLUS whatever command you call for. You're basically getting a command/token plus a token nav on turns 2-6.

Oooh Nice catch! Does this open the door to going from speed 1 to speed 4 IN ONE TURN??????

:D

Just now, DUR said:

Sorry, I'm a bit slow on the rules interpretation (Blast it @Drasnighta, where are you?)

It seems to be worded in such a way that I cannot spend a different token for sure, as that's resolving another command. Does that mean I can spent a saved token along with this "super dial" (as one resolution) so that I can, as stated by some, do an engineering 8 repair, or a squadron 4 yavvy? (I'm guessing no, as that seems a littler ub3r).

On the other hand, it would make her downright competitive for the points.

I don't believe so. The 'Commands' section of the rules says "A ship can spend both a command dial and a command
token to combine their effects." Leia tells you to treat your command as if you have resolved it with a dial and token, so you wouldn't be able to add another token to the command.

4 minutes ago, Kiwi Rat said:

That sounds like a very expensive, not worth it limitation.

If I have a squad token+ a navigate token, and I reveal a Enginering dial, then there is no point to it, if Im not allowed to use my squad token+ a navigate token in the same turn, due to a situation requires me to use all available tokens.

No thanks

Leia is a 'may', so on those turns you just don't use her.

4 minutes ago, Kiwi Rat said:

That sounds like a very expensive, not worth it limitation.

If I have a squad token+ a navigate token, and I reveal a Enginering dial, then there is no point to it, if Im not allowed to use my squad token+ a navigate token in the same turn, do to a situation requires me to use all available tokens.

No thanks

That was my reaction, which is why I hope she at least allows you to use a saved token of the same command as well, for effectively 1 command and 2 tokens.

Just now, Valca said:

Leia is a 'may', so on those turns you just don't use her.

Yeah, but then that means you also don't use her on the turns in which you get the tokens in the first place, meaning that you could end up barely using her at all, and she's expensive.

5 minutes ago, Valca said:

I don't believe so. The 'Commands' section of the rules says "A ship can spend both a command dial and a command
token to combine their effects." Leia tells you to treat your command as if you have resolved it with a dial and token, so you wouldn't be able to add another token to the command.

I think this is how it's meant to be played....but will have to be FAQ'd for sure.

I think the other interpretation (that the super-dial is not actually generating and spending a token so you can use another) is possible, but that would mean that Leia's effect would not trigger any effect that actually requires a token to be spent....like Liberty, or a Fleet Command. Both are possible I suppose, but I'd prefer the other version.

Edited by Maturin

She's restrictive in that once you used the dial enhanced with her ability, you can't resolve any further commands. Kind of gimps you but I suppose I can see where that tradeoff would pay off.

21 minutes ago, Kiwi Rat said:

The wording sounds a bit confusing to me.

How can a ship be able to resolve a command before it resolves a command???

And when it does, its not allowed to resolve a command after it has resolved a command???

Thats like... well I don't know...whats that like... Perhaps I'm too used to rules that are simple and straight forward, by being written as a KISS text.

Would it not have been simpler to write: When friendly ships reveals a command dial it gets a matching command token.

End of story.


Trust me, you do it ALL THE TIME without Realising it :D

---

Because you Resolve Commands at Different Times.

Resolving Squadron + Engineering is done after dial

But Concentrate Fire is after those, in the Attack Portion.

But Navigate is after those, in the Maneuver section


So if you Revealed a Nav Dial, and then Spent a Squadron Token, and resolved the Squadron Command granted from the Token....

... When you got to the point where you're Spending your Nav Dial... You'd be Resolving a Command after Resolving a Command....

Leia won't give you the benefit there.

Edited by Drasnighta
2 minutes ago, NobodyInParticular said:

Yeah, but then that means you also don't use her on the turns in which you get the tokens in the first place, meaning that you could end up barely using her at all, and she's expensive.

On that specific ship, sure. But she's fleet wide. I guess if you're consistently multi-tokening every turn with most of your ships she won't see value, but I rarely do it to that extreme. Plus, turns 5 and 6 are going to love her when you've burned through your tokens and need that extra engineering to survive.

40 minutes ago, Maturin said:

So, she's expensive - the same cost as Ackbar! What's your thoughts on her? Here's her text from the preview (courtesy of ianediger):

My own thoughts:

Squadrons: This means that CR90's are squadron 2. Transports and Nebulons are squadron 3. With the caveat that you can't spend another token to +1 that value. I can see CR90's being used to push a moderate squadron escort, or using 2 VCX's to relay commands across the board while still being able to flank. Liberty (the title) now becomes squadron 4 ALL THE TIME - and is a much more viable platform to run Flight Controllers. You could do it previously, but needed constant token generation which can be fiddly.

Engineering: A simple but sustained boost to all the values. Eng 3 minimum for all ships, Eng 6 for the big ones. Add in Redemption and you have Eng 4 on small ships, every turn. Will tank tactics finally become competitive? A TRC90 with Redundant Shields can regenerate 3 shields a turn....doesn't help with spike damage kills, but if you flank and pilot carefully you can often mitigate damage to shields only each turn...

Navigation : You can imitate Ozzel for 2 speed changes each Nav command, or you can equip Nav teams for a Madine-like effect (2 extra clicks instead of one). Doesn't help Engine techs as much. But you can deploy at Speed 1 and jump to speed 3 right off the bat, or vice versa.

Concentrate Firepower : A free reroll with each CF command. I think this is the weakest choice for her, except for Salvation which really wants rerolls and can't really get them any other way. On the other hand, you don't have to buy Raymus anymore so Leia really only costs 31 points now.....on par with Mothma/Riekkan.

The best part of Leia is that you get all of the above, chosen by you to use as the tactical situation dictates. So versatile! You will want to have the right command at the right time (always true, but especially so with Leia), so Command 1 ships, Skilled First Officers (for Command 2 ships), and Support Officers (Comamand 3 ships) will be useful.

I'll be trying out an MC80 Battle Cruiser with Liberty, Flight Controllers, Nav Teams, Leading Shots, H9, Spinal Armaments, and maybe a Support Officer. It's a flotilla-killing carrier!

The downside is that you can't use tokens if you choose to use her power. You can still choose to collect and use tokens, but I wouldn't want to as you use a turn to get the token (not using her power), and then another turn to use the token (not using her power). I'd focus on using the correct command at the correct time. In many ways she's the anti-Garm...

Liberty wouldn't be 4 squads all the time. You need to actually spend the token to get the liberty effect. It's only 3 squads all the time with the princess.

Edit: fake rules

Edited by Warlord Zepnick

Perhaps this card is born out of a bet between the FFG staff, of who can find out the best special fleet commander rule, that confuses as many players as possible :P :D :)

Because I'm still baffled. :huh:

Just now, Warlord Zepnick said:

Liberty wouldn't be 4 squads all the time. You need to actually spend the token to get the liberty effect. It's only 3 squads all the time with the liberty.

Leia counts as spending the token.

I've been trying to not be short sighted about her. I feel like she will do well with smaller command value ships where just comm netting or Tantilles-ing (making up new words) isn't viable. Corvettes can keep their nav tokens for later and still be able to Engi off a bad card or be super potent on attacks. Or flotillas constantly having squadron value 3 at long range (boosted comms) or squadron value 4 (EH) while still keeping their navigate token for slowing down later. Wave 4 Yavaris can maybe make a comeback, with it's FC and FCTs, but still be able to pull off a 3 squadron double tap without a token thrower nearby.

The problem is, Mothma and Cracken are already so good for the small ships and they come at a significantly lower price.

Edited by WuFame